I’m all for supporting developers not being harassed, but what the hell is that screenshot library? What even is this game? I stopped scrolling after a bit because the dialog looks…gross, at best, if not straight up soft incest porn.
This is the exact type of comment that led the dev to abandon everything.
It’s not “the incest game”, the topic of incest barely even appears only if you make several specific choices in the game, and even then it’s never painted in a good light.
Thank you for the clarification. The screenshots for the game on Steam’s site led me to believe it was a horror-romance focused game that heavily leaned on incest. In either case, this is likely not a game for me. Good on the dev for being able to step away from the drama and focus on their work. Shame on people for harassing them.
I want to be absolutely clear that I don’t condone doxxing or harassment, and people should be free to push boundaries in artistic endeavors.
But you only get to Bowser in 8-4 if you make several specific choices in the game, and it seems like the main draw of the game is being edgy with sexy cartoons. If it didn’t want to be “the incest game” then it shouldn’t really have incest in it. That’s a controversial choice, and if the developer didn’t know that, they didn’t read or watch Game of Thrones.
Even the first episode of the game was rife with incestuous undertones. I fully support the dev in their art, but it’s hard to say it’s not an incest game.
People just need to grow up. Weird things happen all the time. We can’t be puritanical and pretend it doesn’t exist.
To be fair, judging by the fact it's either incest or people getting knives/cleavers put up against their throats, i'm going to go on a wild guess and say it doesn't paint it in a positive light. Maybe even suggests there's something wrong with them.
Genuinely thank you for clarifying and yeah, I realize I’m kind of being part of the problem here, but that is literally all I know about the game because of the internet mob.
Every time I tried to ask anything about it on Reddit or Twitter I would get shouted down because of the “problematic content”, and that is all the topic would devolve into. The creator doesn’t deserve to be bullied or doxxed over it, even if the entire story WAS about incest. That really sucks.
It cannot really be about that, there are tons of incest porn games on Steam that pass largely unremarked upon, and this seems way less explicit than most of them. Surely if someone wanted to punish incest game creators, they’d start with one that’s way more explicitly incesty?
I think they just decided to bully these devs, in particular, and whatever they say it’s about is just a pretext for the bullying.
Well not really. One of them was violent, but violence isn’t exactly a kink, it’s just fun.
GTA is violent, and people got all bent out of shape about that as well. But the goal of the game was never to actually get on the nerves of the sort of people who get upset by it It was always made to be entertaining.
On a positive note the incompetent morons trying to harass this dev have now blown this game up a fair bit more than it would’ve gotten otherwise, so hopefully she’ll make enough money to be able to comfortably ignore the morons.
I’m going to look into it, not sure if I’ll buy or not but it certainly seems like an interesting game.
I prefer donations to the modders. Not paying 30% of it to steam for doing… Nothing much. And also being forced to pay for a mod.
Modding made so many mediocre games fantastic. The community is always a blast. People doing it for the “fame” or just for fun, and also getting occasional donations as a heartfelt “thank you” as a cherry on top.
I can’t imagine paid mods to do anything good for the scene. When does money ever…
Paid mods is almost never a good thing for the game itself.
Almost every mod out there is addressing some (real or perceived) deficiency in the base game. Good game studios look at what’s popular and either pull those features into the base game, or work with the modder to do the same.
Adding a paid mod system changes that cooperative relationship into an adversarial one, where modders see their revenue stream attacked by the game maker.
I have an example, most of DCS World’s content is made by external people, each “mod” that adds a new aircraft priced at full game price, and is actually worth the money.
Bohemia is trying to do something similar to Arma, with some community mods being sold as essentially DLCs.
I can’t say I don’t like the model, if the content is big enough. No microtransaction crap though like the first iteration of paid Skyrim mods. Those sucked.
There was initial paid mod attempt that they walked back due to player outcry, not because the paid mods themselves caused any problems. Which doesn’t really work as an example of “paid mods are almost never a good thing for the game itself”.
The Creation Club has been around for years, so technically speaking “paid mods” have been around in Skyrim for a while. Which maybe suggests that paid mods aren’t going to cause problems if they’ve been in place for this long?
If you want examples of games where the situation with mods is much worse than it is for Skyrim, you could look at literally any other game that exists. For one indication of that, if you look at the front page of nexusmods.com right now it appears to list the games it covers in order of mod files downloaded. Skyrim is #1 (SE) and #2 (LE) on the list. The next three are other Bethesda games. Skyrim Special Edition is ahead of the first non-Bethesda game on the list by an order of magnitude. You will not find a game anywhere else offering anything like the quantity, quality, and diversity of mods that Skyrim has, and this is a large part of the reason it ranks among the best-selling games of all time.
They're mad to try and mess with the model that has proven itself more successful than anything else for more than a decade.
In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem
That all changes when people get paid, justifiably
In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem
<span style="color:#323232;">Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it's up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
</span><span style="color:#323232;">
</span><span style="color:#323232;">Creations must be standalone, so it cannot depend on other community releases, free or paid.
</span><span style="color:#323232;">
</span><span style="color:#323232;">Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
</span>
They’ve had those before and it hasn’t worked. Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer
Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer
The only paid mods that Skyrim has are the ones for Creation Club, and I haven’t heard of people getting through the approval process with stolen work.
reference: every single marketplace that lets anyone upload things that in some way drives revenue back, from app stores, to youtube, to music platforms.
Almost every mod out there is addressing some (real or perceived) deficiency in the base game
Emphasis on “perceived”. In my experience, the vast majority of mods are for things that I would never have asked for or expected from the developer.
Like Thomas the Tank Engine being everywhere. Or the other day I visited a friend and he was playing Civ 6 as Luigi from Mario. Or adding guns to Skyrim. Or adding tons of sexual content.
Should that content just not exist (licensing issues aside)? While I’m grateful to the noble people making and giving away mods for free, if I could start a decent side gig with it I might start making mods myself.
I can’t imagine myself ever buying a mod, but it seems like opening the platform up to allow creators to monetize is better than closing the platform entirely, or relying on the generosity of a few enthusiasts. Seems like this closes a gap on the spectrum from making your own indie game, getting a job as a developer, or using some DIY creator like Dreams.
Bethesda’s goal, as usual, is rent-seeking. They can’t penetrate more markets, so they need to make new ones, and what better way to do this then to hire what amounts to contractors doing gig work. They don’t even have to pay them except in commission, which is a really scummy thing to do.
Some people see this as a way for mod-makers to make money, but mod-makers already have those! Every mod I’ve seen and every modder I’ve talked to has a donation link you can send money to, and the ones who didn’t had organizations and charities you could send your money to instead.
It’s not exactly that, yes they want to get fees/rent that I agree, but this at least the current idea is not a walled garden, devs can decide not put it in there, or put it there but free. Of course if that changes in the future, and that might be the plan, then that’s another topic.
Every mod I’ve seen and every modder I’ve talked to has a donation link you can send money to, and the ones who didn’t had organizations and charities you could send your money to instead.
Yeah but they cannot enforce it or totally make it a paid mod. A Bethesda implementation would be more enforceable, well maybe not so much on PC, due to piracy… but at least on consoles. So if somebody said, look this is good content I am not giving it for free, they cannot currently do, (in part maybe due to EULAs too… not sure, but not just that).
It is exclusively about money for Bethesda. You can tell by looking at the last time they implemented paid mods, where they took a 25% cut for doing nothing. They offered no quality control, no resources, and boy howdy were a lot of paid mods stolen content, but they didn’t care because they wanted that money.
As to the modders, the only offer Bethesda can give is a wider customer base, but the assumption that you will make more money offering your mod for a price isn’t founded. We will see a large amount of shitty mods clogging the store using asset flips to maximize returns, because that’s what makes big money on mobile right now. Mod quality isn’t going to be enhanced by this: Mods will remain the same. You will just more of the bad ones. $99 horse dicks, anyone?
steamcommunity.com
Najstarsze