Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this as good enough.
Presumably it requires the Steam Overlay, which does have a slight impact on performance (and stability). Though, unless something is really wrong, you’re not going to notice the incredibly small loss of 1fps.
Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That’s awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.
I’ve found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I’m using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is ‘closer to the monitor’ for keeping the pace right.
I think I understand your overall sentiment. Just wanna boot up games and not think about settings, compatibility, framerates and stuff. I know what you mean.
Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.
That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that’s still holding strong)
Reminder to everyone that these are the same devs that raised a giant stink when GeForce Now released and originally let you stream any game that you already owned through Steam.
And in case anyone needs clarification: they wanted to force players to buy two copies of the game just to stream it. Don’t support bad behavior like this.
I knew I had heard of this game, but I couldn't remember its premise. For anyone else like me:
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
I have yet to play, only did the tutorial for quick testing. So I don’t speak from personal experience, but from what I read so far.
Its more or less like the Splitgate 1. But they have a new game engine to better support and work on it (that’s why its a new entry in series, instead an update). Some people say they don’t like the hero abilities they added into. I don’t know to what extend this is and how game dependent these are. But one huge plus point to me is a map creator for the community. One of the biggest issues I had in game 1 was that not enough content and maps were available.
On the negative side is, that there is a Battle Pass. At least for me this is negative, but the game is Free to Play. I assume everyone who liked the first game will like this one too, but can’t be sure right now. They also seem to have too many players for their servers.
If you’re used to splitgate 1 binds, would heavily reccomend to adjust controls to set left and right portal binds instead of being forced to use one button. Other than that, I really liked it. The powerup idea seems broken when you first see it, but all of them feel counterable with portal play.
Yeah, I was a planned day 1 buy for Sots, but got held up and didn’t buy it early. By the time I went to get it, the blood red reviews had already washed in. I just lucked out a bit.
steamcommunity.com
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