I’m very sad they are closing shop, but I understand it.
I find their last DLC awfully expensive, but I think I’ll buy them anyway, as I really loved all their games (bought desperados 3 day 1, same for shadow gambit, and no regrets).
Their games were crafted with love, and it shows. If you haven’t, go and try them on, it’s a fun genre.
I started playing because I had nostalgia for the commandos games, but they really refined the gameplay and made the different difficulty modes so everyone can have fun.
I find their last DLC awfully expensive, but I think I’ll buy them anyway, as I really loved all their games (bought desperados 3 day 1, same for shadow gambit, and no regrets).
I find the Zagan DLC to be a bit boring, but he’s got some really interesting abilities.
Yuki is just fucking perfect, though. She might even be a little OP. Also, she adopted Kuma. It’s great.
It also carries forward her story from Shadow Tactics in an interesting way, but remains subtle enough that no one has to have played that before to enjoy her character.
I bought the DLC at full price because I’d already gotten the base game on sale (also because the DLC hasn’t gone on sale and I wanted to finish up the collection before year’s end).
Honestly, could definitely have done without the Zagan DLC. I’d only get it if you really like his abilities (they can be legitimately fun at times) and the darker tone of his story. Otherwise, no need.
Yuki was worth every cent, though.
It’s also fun chopping everyone into wood. Her passive is basically “everyone she kills turns into a block of wood that guards don’t notice or care about”.
Link up with John and Quentin/Suleidy, and you’ll never have to drag any dead body into bushes or throw them in the ocean ever again.
Sucks and I definitely remember (15-ish years ago?) thinking that was such a perfect fit for one of my all time favorite vibes games (with okay-good gameplay). But I also trust Remedy to have replaced it with a solid song.
Which is the best case scenario when it isn’t a music group that genuinely loves games (shout out to Poets of the Fall/Old Gods of Asgard). As opposed to whatever nonsense happens with tv shows like Scrubs.
But I also trust Remedy to have replaced it with a solid song.
I wonder if they'll replace it with an original song, like the music they did for Alan Wake 2. Either way, if playing Remedy games over the years has taught me anything, it's that Sam Lake (or his team, at least), has an excellent taste in music.
The first game I played that really wanted to talk about racism and it decided to spend it’s time saying is “black people can be bad too”. I didn’t think much of it then and I don’t now.
I’m sad they’re shutting down, but glad it was their decision.
I don’t think there’s anyone who does (did) stealth tactics like them, and there aren’t a ton of games in the genre to begin with, so I’ll miss them quite a lot.
I'd personally recommend Shadow Tactics and Desperados III first, and Shadow Gambit only when you're still itching for more or if you just really love the ghost pirate setting. Shadow Gambit throws in some unnecessary repetition that I felt dragged the game down a bit compared to its predecessors.
Having just finished Shadow Gambit a few hours ago, I can kind of agree.
I loved it, but it did reach a point where it felt like it was going on too long and overusing some of the maps.
Regardless, if people prefer pirates over samurai/ninja or the Wild West, Shadow Gambit plays to its strengths and feels like an actual pirate game which takes a fair amount of inspiration from Ron Gilbert (of Monkey Island fame) and other swashbuckling adventures, which works out pretty nicely.
Quirky crew, pretty lighthearted, and doesn’t take itself all that seriously for the most part.
It’s fun, but can maybe overstay its welcome for some people. Best to play it over several sessions instead of diving into everything and rushing it, otherwise it’s going to feel a bit tedious.
After the several hours I spent on the final mission (which I mostly enjoyed, but for a few frustrating moments), I definitely feel I need a well-deserved break. I’ll get to the post-game later, which I actually do want to do at some point.
(And for the DLC, playing Shadow Tactics first and then playing the Yuki DLC for Gambit after is the best way to experience her character arc as well. I mean, it’s not super necessary, since she works fine standalone. But the relationship between her and Kuma is much sweeter once you know how it came about.)
Oh okay, those mods I don't even get what they are and am much too old to figure out how. I was getting excited over nothing then. Obviously there'll never be an across the board expansion or add-ons for SV - or a sequel either, which is odd given how successful it's been. Haunted Chocolatier looks promising - but obviously isn't actually ever going to come out at this point.
Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
There is literally only one person developing SDV and Haunted Chocolatier. This is literally an impossible statement. There is only ConcernedApe, and he has not announced any cancelation.
Well I don't, honestly it's just hearsay and I can't say anything more. Not that I wasn't looking forward to Haunted Chocolatier also, who knows maybe it will happen at some point in time.
I’m not sure what you’re saying here … 1.6 is an upcoming full game update for Stardew that will add even more content, which he was simultaneously developing with Haunted Chocolatier. They are a very small independent operation, and game development takes more time the fewer employees you have. The fact that they have continued improving the game for 7 years adding free content at the original price point is actually quite remarkable.
The 1.6 update addresses the ability to create add-ons (mods) more easily, which will aid efforts in the modding community to create things like Expanded with less fussing about in third party programs and tools which currently allow them to work.
In Roguelikes and Roguelike-adjenct games there are also a few games that get close. (I’d even argue some totally eclipse SV/Terraria in that regard, but that depends on your definition.) Some, but not all, of them are even completely free and open source.
Off the top of my head, a few examples would include Dwarf Fortress, UnReal World and Nethack. Maybe some Space Station 13 servers if you count that too.
Terraria. I wanted to like that game but immediately found it unenjoyable and disagreeable in every way. I'm still waiting for a Stardew Valley-like game that is actually good (i.e., has farming without ridiculous missions like "find the cows and build a pen for them) and doesn't require the player to "craft" his own tools with ridiculously complicated mechanics. I hated "My Time in Portia" for the incredibly difficult crafting, that had no tutorial or explanation and was very poorly conceived.
He still working on SV ? I thought he said he stopped to work full time on HC. Guess I’ve been out of the SV loop for too long. I should get back to it sometime soon. I’m getting tired of the same shooter and adventure games all the time and I need to return to the cozy life of SV.
I promise you it’s dead simple to install if you wanna check it out. ModDrop is probably the easiest installation route, just follow the instructions in that link and you’ll be set up!
You were not getting excited over nothing; if you can figure out how to download steam, how to purchase a game with it, and how to open and play it, installing a mod isn’t that much harder. Download some files, put them in the right folder, open the game.
Also, to piggyback onto your comment. Stardew valley without mods is still a very enjoyable game. I had about 300 hours in the game before I installed my first mod. There's a lot of great quality of life ones, but out of the box it's still phenomenal.
Oh I know Stardew Valley is still enjoyable, I bought it years ago and then I even bought the book/guide for it and I probably have played the equivalent of what you've played, I'm sure I'm well into 300 hours by now. But, it does get stale, and repetitive - it does make one wish for more game content, even with the update that brought the "golden walnuts" island expansion to it.
Well there's the problem. I tried downloading Steam, of course it didn't work because some extension or other had to first be installed on this computer. So I installed the extension, now it says it can't open. I did get it open once, but the game I downloaded never worked at all. Steam doesn't work on every computer, I guess.
But my main game system is the Switch (right now), I don't even use the computer. And it "steams" me because there are SOOO many great looking casual games on Steam I wish I could play!!!!
That’s such a little bitch mentality that gets nothing but disrespect from me. You’re never “too old” to learn something, you’re either lazy, scared, or both.
It would be too bad to lose the backwards compatibility for all those special edition Joycons. Not that I expect them to, though it would be within Nintendo’s track record.
well the rumor at the moment is that the new console will be backwards compatible with the old joycons. they won’t attach to the new console, but you will still be able to connect and play with old joycons.
Oh I definitely will figured the Bluetooth would connect still, so pro controllers are fine. I was more thinking of the physical connection aspect since playing in bed is a little awkward with the removed Joycons and the kickstand set. Still nice though, especially if you have one of those mounted tablet stands.
I’m just thinking of all the LoZ and Animal Crossing Joycons that will now be relegated to the sheathe holder and a docking charger (or one of the fancy ones with USB to charge)
That’s fair! I mean I have Animal Crossing ones, and they’re not really that special, just unique colors. Other thing to consider is stick drift - if you’ve had your special edition Joycons for awhile, they may be on their way out pretty soon…
Yeah definitely lol. I got very lucky, my near-launch day switch joycon sets I got only has one left joycon that started drifting last year. I have no idea how they lasted that long cause I used all my controllers pretty heavily.
Now they sit on the charging dock next to the switch, next to the Steam Deck that actually gets used… Lol
so far all we have is rumors, but i think the stuff i read said that they would be theoretically stronger than the plastic rails, at least from forces from specific angles. They’re supposed to use this new kind of electromagnet tech where it only needs a small burst of energy to activate or deactivate the magnet. Time will tell if Nintendo can actually pull that off, but it sure would be neat!
I dunno, I’ve played with magnets that have the ability to pull their way through my hand before, so it’ll all come down to implementation. Sounds more reliable than some plastic.
polygon.com
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