This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.
The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.
arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape
The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.
I’d be incredibly happy if that were true, but it isn’t. We’ve had proper Pokemon alternatives since before Pokemon even existed and they haven’t slowed that shitty franchise one bit. Megaten is still niche, Digimon is still niche, cassette beasts (the actual goty) has an even smaller audience than those games, if this was major discontent with Pokemon cassette beasts at least would be in a much better place (since it literally released last year, perfect to take advantage of Pokemon’s unending failures). Gotta nip that unwarranted optimism in the bud, gamefreak sucks and will never improve, their fans suck and will never improve.
It’s a bummer we can’t decline Steam Game updates anymore. That would help avoid these types of situations. Being forced to update a game before launching it was always going to lead to this type of bullshit. Same with all the GTA fuckery.
You don’t even need the external tool, you can use the Steam terminal itself to download the depots, which I personally find more palatable than having another application that is getting access to my username and password (it needs those to get the access from Steam). Even though I don’t think that tool is malicious I would still prefer to not have to rely on it.
Go to SteamDB, and search up your game.
Click on the app ID of the game you’re looking for to go to its details page.
Take a look at the depots, and click on the depot ID of the one that looks like the one you want to download.
Click on the Manifests tab. Look at the list and find the version that you want to download. Record its manifest ID.
Open the Steam console. You can do this by opening a command window “Run” by pressing «Win + R» and then enter the command: steam://open/console, and then press Enter, or by opening any browser and enter the URL-address field write the same command: steam://open/console. You can even have it always available when you start Steam by appending -console to the launch options of the shortcut to the Steam exe.
The syntax to the “download_depot” command is as follows: download_depot <appid> <depotid> [<target manifestid>] [<delta manifestid>] [<depot flags filter>] : download a single depot
You only need to worry about the first three arguments to it. Type the command, then the app ID, depot ID, and the manifest ID of the depot version you want.
Wait for Steam to download the depot. You won’t see any indication of progress, but you can tell it’s downloading by looking at the network usage on your downloads page. The download can pause/resume if your connection goes out, but won’t if you restart the client.
After the download is done, Steam will show you where the files were downloaded to.
Go to the game’s installation directory, and move the files somewhere else. Then go to where the depot files were downloaded to, and move everything over to the game folder.
You may have to rename the game’s EXE file if the dev changed the launch options recently. You can find the current EXE name by going to the game’s SteamDB page and clicking on the Configuration tab. 11. You should now be able to launch the old version through Steam.
Personally I found that you can just start the game from the download location and it will still have the Steam overlay if the game basically uses Steam as DRM.
Are you downgrading to several different versions? Because I’ve used the console variant and just run the game from the download folder and Steam doesn’t update it
I’ve just not replaced the files in any directory at all, just start the game from the download location for the depot (one should be able to rename the folder for it to the version) and then you keep any number of versions to play available by just going into that download location and starting the game.
At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.
At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.
It is, I just can’t do it because I have all the custom songs and plugins in my main folder and copying/linking all of that is a lot more work than just overwriting the game files each time.
Oh no. How dares somebody to enhance his single player experience with mods. Let’s forbid them to modify a SP game they bought, this can’t backfire, right?
I don’t disagree. But the inciting incident was when an official Street Fighter tournament went awry when the person hosting left on a nude Chun Li mod. I imagine they’re specifically trying to prevent that from happening ever again.
polygon.com
Aktywne