It's quite funny that Strange Scaffolding seems to embrace uncertainty with er...uncertainty. As in, they keep things explicitly contract based in order to keep people from expending too much time and energy into a singular project. I've always thought of contract work as something rockier due to taxes, benefits, etc. I think though, they're just ahead of the curb and if they're successful enough more power to them. Clearly something is a bit amiss though, if the head of the place can't afford a ticket to GDC. I do like however, that they showed up to socialize regardless. Which is pretty much the main reason to show up to one of these anyways.
There was a podcast that Irrational did before putting out BioShock Infinite that would interview game developers and other creatives, and they had one that interviewed the BioWare doctors. BioWare was always set up to be a multi project studio, and Irrational was a single project studio. At that time in the industry, lots of companies were pivoting from the former to the latter, due to how many more hands on deck a 7th gen console AAA game took to make. BioWare was set up the way it was so that one underperforming game could easily be carried by another reasonably successful one. By the end of that interview, I thought you’d have to be nuts to employ that many people and only work on one game at a time. Sure enough, Irrational buckled under that weight right after shipping BioShock Infinite’s DLC, and modern, single-project BioWare is looking worse for wear.
I also remember when people would constantly say that games were too short. I didn't play them at the time, but there was a period when everyone was complaining about waiting for a long time for games - paying a lot for a game, and then finishing it in 5-7 hours and never playing it again.
That led into the used market, I suppose (a boogeyman for the games industry that birthed lots of the worst monetization today). I never really had that problem, outside of outliers like Pokemon Snap that were unusually short. In the 00s, it was pretty common to get 8-15 hours for an action game that you paid $50-$60 for, often times with multiplayer modes alongside the single player modes, and that felt like great value to me at the time.
I've never had that problem myself either. I took a break there for quite some time with my gaming but I did grow up with it, and I have returned to it. I can't think of a time when I have played a game - even a story based one, and liked it and haven't returned to it at least once more. I think I've noticed though, I am kind of a gaming minority. I think the funniest thing I can say about games is that back when I played with a big rowdy group of guys a game would last however long it lasted because the guys would fight and swap for whoever was controlling the character and we'd play that shit into the ground regardless of how long a game was. The last system I had was a PS2, so idk but I knew a lot of complaints started coming out PS3 era. Snap even was a game that we played like crazy. I had a friend who had a N64, and Pokemon was so hot! And we'd all just sit there and see if we could do "perfect" runs even though it was pretty much the same game over and over again.
Speaking of trends, I mean I guess these things have always existed but I think the PS3 began the genre my girlfriend lovingly describes as "penis games" which have hyper-masculine protagonist smashing the shit out of everything with dynamic lighting. I don't mean to offend anyone with this, but the trend is still here (I am just guessing it's Unreal graphics). I know it existed before the PS3, but it really took off then and was part of what actually turned me off of gaming as a whole.
Since when do you have to link your phone number to your Steam account? I’ve had an account for as long as Steam has existed, and I’ve never been asked to provide my phone number.
It’s good to have a constant in the current world, steam seems okay, I love what they’re doing for Linux gamers, I think they should reduce their share by at least 5%,but they do a good service and seem competent.
It was put out that everyone should change their passwords. That kind of info for like 90 million steam accounts would fetch a much higher price or ransom than some personal info on a bunch of people like names, phone numbers and an address.
Why not both? My main argument was that while some seem to be saying that the outcry wasn’t justified, it probably made many people have a closer look at their security.
I believe the main concern for periodic password changes is that most people won’t take the time to generate unique passwords each time. They will typically iterate a password over time, meaning a couple leaked passwords will narrow down guesswork to a trivial number of guesses and remove the benefit of the timed changes.
NIST no longer recommends password expirations except for cases where it is believed that a breach occurred.
The other issue with periodic password changes, particularly in the workplace but also relevant in normal life, is that it causes people to write down their password. The issues with that should be glaring enough
What if they write it down in a single, centralizedz password manager? Which itself could be compromised?
That’s the only way I can keep the literally 100 accounts ive accumulated over the years straight, without reusing passwords.
And while I believe that is reasonably secure in my case, if that got compromised I’d be pretty screwed (well, 2fa would probably still limit the worst of it). But most people probably wouldn’t even be that secure about it.
Because it’s about reducing attack vectors, and your password manager isn’t likely going to be a vector. Attackers are going to try and net as many users as possible, which means (aside from heads of state or C-suite executives being spear phished) they aren’t targeting individuals… They’re targeting the companies that those individuals have accounts with. Essentially, you as an individual aren’t important enough to bother trying to hack individually. As long as your password manager has a sufficiently long password, (and you’re not one of the 1% of individuals who are rich or powerful enough to actually target), hackers won’t even bother trying.
With shared passwords, every single service you use is a potential attack vector; A breach on any of them becomes a breach on all of them, because they’re all using the same credentials. And breaches happen all the time, both because any single individual employee can be a potential weakness in the company’s security, (looking at the accountant who plugged a “lost and found” flash drive into their computer, and got the entire department hit with ransomware), and because the company is more likely to be targeted by attackers. With unique passwords and a manager, a breach on any service is only a breach on that service.
So by using a password manager, you essentially accept that breaches in individual companies are inevitable and out of your control, and work to minimize the damage that each one can do.
I asked my company if I could use a password manager and they said no. So now they get a set of rotating passwords that are the same for all my work accounts. It doesn’t really bother me - it’s their data, not mine.
You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.
We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at
We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety.
Ah, OK 😅. Well, to be fair, we are in the internet, is hard to tell a joke or sarcasm from honest opinions. That’s why i always use “/s.” to not be misinterpreted.
Ikaboze had access to a handful of save files at Nintendo Switch 2 Experience: Tokyo, one of which has a well-equipped Link that puts him right outside of Hyrule Castle. He makes quick work of Calamity Ganon.
So he just loaded a save file right before the end of the game. Not a speedrun.
polygon.com
Najnowsze