I remember when I was a kid, (around 15 years ago if I had to guess), there was an exhibit at a science museum where they used EEG to make a ball move on a table. Then they set up a game where two people would wear EEG on opposite sides of the table and the ball would roll toward whichever person could get their brainwaves to match a certain pattern better. I think the idea was if you quieted your mind then you would win.
Seems interesting, I hadn’t heard of this before. She seems to have to imagine an image of a thing to get the control to register, like a cricket jumping to make her character jump, which actually seems more difficult than just playing with a physical controller or keyboard/mouse, since I don’t think I actually “think” about making those sorts of movements. It seems like it would be cumbersome having to imagine the movement everytime, but maybe it becomes 2nd nature for her while she’s playing like this.
I wonder if there could be a feedback loop on something like it too where if you see your character walking then they’ll continually walk because you’re actively seeing/imagining it?
I’d be incredibly happy if that were true, but it isn’t. We’ve had proper Pokemon alternatives since before Pokemon even existed and they haven’t slowed that shitty franchise one bit. Megaten is still niche, Digimon is still niche, cassette beasts (the actual goty) has an even smaller audience than those games, if this was major discontent with Pokemon cassette beasts at least would be in a much better place (since it literally released last year, perfect to take advantage of Pokemon’s unending failures). Gotta nip that unwarranted optimism in the bud, gamefreak sucks and will never improve, their fans suck and will never improve.
This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.
The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.
arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape
The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.
Oh no. How dares somebody to enhance his single player experience with mods. Let’s forbid them to modify a SP game they bought, this can’t backfire, right?
polygon.com
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