I am so excited for this game! I went into the original Citizen Sleeper without any prior knowledge of the game, ended up finishing it in two (pretty long) sessions.
I don’t really see the point in comparing them. They’re different devices for different markets.
The Switch is for people who want to play first party Nintendo titles. That’s really the only reason for its existence. Without Nintendo’s first party lineup, the Switch would be just another Arm based handheld, and a fairly unremarkable one at that.
The Switch is all about exclusivity, the Steam Deck is the exact opposite. Not only is the Steam client, and the massive library of games that it gives gamers access to, available on scores of x86 devices and hardware configurations, the Steam Deck operating system will soon be available pre-installed on multiple, third party devices, and it will be available for anymore to download and install on any device they want.
They’re not just different devices, they’re vastly different company philosophies.
What a horseshit article. 90% of the “comparisons” are “We don’t know yet”. “It’s up in the air on the switch”. Only concrete thing I saw is that it has 2 USB-C ports.
I personally dont get why they went with Nvidia again, they make cheap mobile processors and I doubt this one will be any different. Imo they should have gone with a low end AMD APU based on Ryzen 9000.
I shouldn’t have to repair their crappy self-inflicted stick drift though. This easy to repair argument is like saying “It’s okay, the giant shit on your kitchen floor hasn’t dried so it’s easy to mop up.”
Not too surprising they didn’t change much. The switch was a huge hit so fixing things like the joycons, adding a stand, etc. was the way to go.
My guess (hope) is that the only new titles exclusive to the switch 2 are ones that the original switch wouldn’t have the processor strength to play and that they won’t arbitrarily wall them but we’ll see.
The Nintendo switch came out in early 2017, and it really wasn’t all that powerful then. It’s 8 years later, and it really shows. I don’t think they should make new games for the Switch. If developers have to consider the original Switch, the games will suffer. It had a good run, and a good library. But it’s time for the original switch to retire.
Precisely this. Consideration for the original Switch is exactly how the Series S is causing problems for games on the Series X and PS5. Yes, a cheaper entry is great for gamers who can’t afford but dragging the potential down is a recipe for hamstringing the newer hardware.
Unfortunately games have been struggling on the Switch’s hardware for a couple years. There were a few parts of the newest Pokémon game that felt like a slideshow presentation.
Oh I don’t want them to hold back new games performance just for the OG switch, that was pretty underpowered even when it came out. I’m hoping the switch 2 gets a good upgrade in the area since it’s needed.
More for indie games and things like that was what I was thinking.
I think so, there isn’t much else that can explain the classroom scene where half the class are all playing the same goofy animation at 5 frames per second, mostly in sync. It would have looked better to have them not moving at all, so at least some of the jank was a stylistic choice on gamefreak’s part.
My switch 1 is gathering dust, mostly because of the awful controllers. Looks like they made the controllers bigger, and the magnetic slide looks much better than the switch1. I hope they significantly reduced the stick drift problem. I hope they allow 3rd party controllers to turn on the device.
I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.
It’s basically the same. And it makes sense, it seems that’s what people want. But also, can Nintendo ever go back to the old ways? If ever they make something that isn’t a Switch, they’d have to develop two pieces of hardware, since they’re likely going to want both a home console and a handheld device. I think things might be like this forever.
I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.
In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).
You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).
I was going down the same path, but don’t forget about LABO requiring not just the same sensors, but also the same physical size screen and controllers. So even if everything else was backwards compatible, they’d have to include that text for that game series alone.
Reportedly found on a Wii test kit discovered at an e-waste recycling center
Man, talk about a find.
The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. www.eurogamer.net/free-radical-vs-the-monsters
And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)
“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”
“It was pretty much done, it was in final [quality assurance testing],” Free Radical founder and former studio director Steve Ellis told GamesIndustry.biz in 2012. “It had been in final QA for half of 2008, it was just being fixed for release. LucasArts’ opinion is that when you launch a game you have to spend big on the marketing, and they’re right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished.”
They also say the controller mapping is a challenge in the emulation software, but doable. It’s the wii version so I bet the aiming and whatnot is going to be wonky when using a controller or kbm vs the other releases.
Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.
polygon.com
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