polygon.com

SnotFlickerman, do games w Phil Spencer wants Epic Games Store and others on Xbox consoles
@SnotFlickerman@lemmy.blahaj.zone avatar

Steam suspicously absent from this conversation, but I’m willing to be patient and see.

It’s a positive attitude for Spencer to take, but would have to see it in practice to be able to make judgment on if he really stands behind those words or if he is simply making a strategic business decision whose real motives are simply masked by these words.

The latter is par for the course for corporations, so we don’t have a lot to lean on in favor of him truly holding these values, sadly. One can hope, however, that miracles can and do happen.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think Valve in particular has more incentive to make a console-esque PC that runs Steam than they do to make a storefront on someone else’s console.

Molecular0079,

That’s not where Valve makes their money from though. Their money primarily comes from store purchases, so anything to expand Steam’s reach is better for them. Plus, keeping Steam as relevant and ubiquitous as possible will in turn promote sales of the Steam Deck. The Xbox and Steam Deck cater to fundamentally different use cases anyways.

maleficentdingo, do games w Diablo 4’s Season 2 patch rebalances each class and nearly every Unique item

deleted_by_author

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  • d3Xt3r, (edited )

    PD2 Season 8 is looking pretty good, in case you’re interested.

    ilickfrogs, do games w PlayStation CEO Jim Ryan stepping down in March
    @ilickfrogs@lemmy.world avatar

    Good riddance. He’s a man you could always tell doesn’t play games.

    ShittyRedditWasBetter, do games w Microsoft completely misjudged Baldur’s Gate 3

    BG3 is an outlier. I completely understand why it wasn’t on the radar. Pent up DnD demand + decent execution sent it to the moon.

    Blizzard,

    Baldur’s Gate 1 & 2 as well as Divinity: Original Sin 2 were all huge successes and Baldur’s Gate 3 was in early access for 3 years to either test it or read testers opinions. So you’ve got a very successful IP using a renown system, a devoted studio known for quality games with proper resources and their own, capable and proven game engine, years of polishing the game and adhering to fans feedback. If you “completely understand why it wasn’t on the radar” then… I guess you could get a job at Microsoft.

    Kujo, (edited )

    Pretty revisionist of you. No one saw the success that Baldurs Gate 3 had. They literally moved up their release date to avoid it getting drowned out.

    The head of Larian has even said that they did not anticipate this many sales.

    Was this going to be a good game? Yes most people could see that.

    Would it reach a mainstream pocket and sell as well as it did? Most people did not predict that.

    dreadgoat,
    @dreadgoat@kbin.social avatar

    You're missing the scale.

    Everyone knew BG3 would "a success," but it hasn't just been a success, it's been a nuclear bomb of a success.

    Optimistically, people were expecting to get around 1 million in sales. Total. THAT would have been a GREAT SUCCESS. Today I think it has around 10 million on Steam alone, 10x the "hope we get there" number.

    Imagine taking a job and hoping for a $10,000 bonus for good performance, and then your boss drops $100,000 on your desk. It's that level of joyful shock.

    PM_ME_FEET_PICS,

    Estimates for Steam is roughly 4.9 million sales. That data comes from peak players, average weekly players, and achievement tracking information.

    Estimates taken this way usually skew higher than they really are, but the data for the current active and peak player estimates look good. As they have dropped to a quarter of weekly players.

    playtracker.net/insight/game/63134?utm_source=Ste…

    wahming,

    I guess the head of Larian Studios needs to resign and get a job at Microsoft, because he said essentially that.

    ShittyRedditWasBetter,

    DOS2 has sold 5M copies over the life of it. BG3 has sold nearly 10M in the first month on steam alone. Probably close to 30M over the life of the game.

    It’s several orders of magnitude more successful and easily the most successful CRPG ever. You all really are missing the scale.

    Gamey,

    They could have predicted more success than they probably did but I don’t get why your comment has so many downvotes, Larian itself prepared for 100k players at launch too, not over 800k so no one really predicted how much of a bomb this game would be!

    PenguinTD, do gaming w Immortals of Aveum studio lays off nearly half of staff weeks after release

    I bought the game for science cause it was the only game so far using all major features of UE5 and is a good reference to see how they manage asset, etc to keep the game running at 60fps with provided spec.

    I think it does have potential, the mechanic is tight enough(the kbm default binding is not good, needs some rebind to make the combat flow more fluid), frame pacing is smooth majority of time(you have jitter mostly when it switch between cutscenes<->game), pretty much checked all the boxes and doesn’t feel lacking when playing the game.

    BUT, it does have poor marketing plan and kinda bad luck in releasing window. It’s a good “alt shooter game” IMO.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    It also requires EA's always-online DRM like the recent Star Wars Jedi games. Steam needs to make that notification bigger so I know not to buy that sort of trash.

    PenguinTD,

    You mean denuvo? I think it’s a money sinker now so might as well remove it at this point. But it’s EA’s call. Also, yes I have to download EA’s launcher as well.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    And EA's launcher requires an active internet connection. Try playing Jedi: Fallen Order on a train, because I sure did, and it doesn't work. There may be a way to sidestep the launcher, particularly on older games like this one that had the launcher retrofitted into it after launch, but regardless, it tells me to stop buying EA games.

    PenguinTD, (edited )

    I generally avoid denuvo and EA. I literally break this stance just to see what they did with UE5 but ended up enjoying the game as well. It sucks cause denuvo means I can’t hook up RenderDoc and see how they render a frame compare to stock UE5. The movement reminds me a lot of original Quakes(very close to Q3) where you can have lots of control mid air and really snappy movement speed with their mechanics(blinks and grapples). But yeah, if this game doesn’t have this “use all UE5 latest tech” tag I will probably not even know or touching it cause I don’t play shooters after like Battlefield 3. Cause I am old and I like fast arena shooter not modern slow pace CQB/battle pass shooter, I was quite disappointed after trying Halo Infinite. But, that said, any shooter fits my criteria, would probably fail in sales. ^^;

    lol, I go take a look, yep, battlefield 3.(note, I have no idea when I added crysis, it’s probably from a bundle or something and it redeems directly. I had high hope when crysis 2 released. ) And yes, I did played 2042 open beta cause we had a company game day that picked the open beta.(and yep I don’t like it. )

    https://lemmy.ca/pictrs/image/bdcb3af6-ad5b-416d-9e5b-88090c1b8fab.png

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I don't think we're looking for the same type of shooter per se, but I agree that they don't make them for me anymore either.

    PenguinTD,

    Like which type of shooter is your thing?? For me it’s the quick arena/team shooter, my good shooter example would be Q3 and Tribes 2. I think it’s really satisfying when moving quickly and shoot people with actual projectiles, rocket/disc launcher in my examples. (not a fan of hit scan type)

    ampersandrew, (edited )
    @ampersandrew@kbin.social avatar

    Not quite Quake speed, though I enjoy Quake just fine too. For me, the sweet spot was stuff like Halo, 007, Metal Arms, Half-Life, Crysis, that sort of thing. But yeah, everything these days is an online-only, live service battle royale or extraction shooter.

    jjjalljs, do games w Baldur’s Gate 4 may happen eventually, but not with Larian Studios

    I would be surprised if it was as good and big as bg3. I doubt they’ll give it to a small studio with a lot of heart, so it probably won’t be good.

    Though I don’t know, maybe if they gave it to whatever’s left of obsidian it wouldn’t be the worst?

    tomkatt, do games w 8BitDo no longer shipping to US from China due to Trump tariffs

    Just ordered a second Ultimate 2c just in case on this news. Was considering the Ultimate 2 for gyro support but 8bitdo’s offering there is confusing and it’s unclear if it would actually work with my Steam Deck (apparently gyro only works in Switch mode?).

    Chingzilla,

    Correct, you will need to pair as a Switch controller (or usb dongle) for the Steam Deck to be able to see the gyro . I find I use the gyro less since it doesn’t have the capacitive thumpsticks for triggering gyro input.

    Artyom, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?

    Even if you own a Steam Deck, Nintendo has some attractive value. Nintendo essentially has a monopoly on at least 3 genres of videogame. The entire library of Steam doesn’t really have a casual racing game that can go toe-to-toe with Mario Kart. The same can be said for almost any Mario game. Even if a Steam Deck had the games, you’d need 2 decks or an extra controller to get the Switch-style experience. Valve isn’t really trying to compete with the Switch on its own turf.

    missingno,
    @missingno@fedia.io avatar

    This is very true. It's not just that Nintendo makes good games, it's that a lot of their games are wildly unlike anything else on the market. The reason I'm losing my mind over a Kirby Air Ride sequel is because there hasn't been any other game like the original from 2003. I've waited 22 years for another game that could scratch that itch.

    magic_smoke,

    The steam deck can play literally any Mario Kart except for MK World…

    TropicalDingdong, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?
    @TropicalDingdong@lemmy.world avatar

    Is the switch 2 even competitive?

    It’s a hall pass to an ecosystem. It’s barely hardware.

    MudMan,

    You mean as opposed to the Steam branded Steam PC running the Steam OS that boots straight into Steam?

    Broadfern,
    @Broadfern@lemmy.world avatar

    Theoretically you can spin up a used thinkpad from a yard sale and run steam. Nintendo doesn’t (legally) run on anything that’s not Nintendo branded ¯_(ツ)_/¯

    MudMan,

    And theoretically you can install Windows on a Steam Deck. Not making something specifically unsupported doesn't mean you're not building your business model around the default use case.

    For the record, Nintendo games can be legally run on an emulator, much as Nintendo may protest this. It's a pain in the ass to do so without technically breaking any regulation, but it sure isn't impossible, and the act of running the software elsewhere isn't illegal.

    kittenzrulz123,

    Yes but the act of dumping a game or acquiring it in any capacity is illegal (circumventing DRM measures) as well as running the game (which also requires circumventing DRM measures)

    MudMan, (edited )

    I will acknowledge that when it's tested in court. And I mean internationally.

    The notion that copyright is absolute as long as the content is hidden behind any and all DRM is nonsensical, as is the assumption that literally any function not enabled to the user on purpose is illegal to use. I suspect the reason nobody has had to really defend that softmodding their console and dumping their owned keys and carts is legal is that no game maker, Nintendo included, wants to see how that goes in any way that would set a precedent.

    TropicalDingdong,
    @TropicalDingdong@lemmy.world avatar

    I mean the hardware is at least decent. And they aren’t shitting out another one because they aren’t seeing the generation improvement in performance they wanted (its coming). If I buy a Steam Deck, I at least get capable hardware.

    Nintendo last several generations of hardware are born anemic. They start behind where even close to the cutting edge is. Nintendo has long since gave up pushing any kind of interesting boundary with its hardware.

    I can’t just download “SwitchOS” and throw it on some non-anemic hardware to get a decent experience.

    As much as people want to project onto Steam the idea that its a walled garden, its not. It is a cultivated garden, but its not walled off. You can enter and leave freely.

    MudMan,

    I legitimately thought you were talking about Nintendo hardware there for a while.

    As far as we can tell the Switch 2 seems like it's a bit ahead of the Deck, which is on the low end of the current batch of PC handhelds anyway. I don't think the quality of hardware is the differentiating factor here, one way or the other. I also don't think "anemic" was what the Switch felt like at launch. It was somewhere between the Xbox 360 and the Xbox One, which was only slightly inadequate for a home console and incredibly bulky for a handheld in 2017. "Not pushing any interesting boundary" is somewhere between extremely opinionated and outright incorrect, quite frankly.

    I have to say, it's a bit surprising to see all the hostility from... I don't know who this is. PC master race bros? Steam fanboys? You'd think that last group at least would have some fondness for the Switch, given it effectively invented the entire segment of modern hybrid handhelds. Not that I have a horse in that race, there are pros and cons of both, I own both and I think both are pretty great. The Deck effectively replaced the Switch on my rotation, then it got replaced by a Windows handheld and I assume the mix will lean slightly more towards the console end when then Switch 2 comes out, then swing back when newer PC handhelds come out. I am fine with that.

    I find the last point interesting, though. What IS a "cultivated garden" platform? I don't know that I think of Steam in those terms at all. Steam is a software platform that just happens to be tied to someone else's hardware and OS and seems very unhappy about it. From the perspective of a PC user I think Steam's dominance is a problem. For one thing because my storefront of choice is GOG (screw DRM, thanks) and for another because the entire point of an open platform is competition. From the perspective of a console user Steam is... well, not that. It's a PC gaming thing, so I don't see it as direct competition in the fist place. Which I guess is why I'm more weirded out than anything else to see people taking sides this aggressively.

    TropicalDingdong,
    @TropicalDingdong@lemmy.world avatar

    What are you on about with the switch having higher specs?

    hothardware.com/news/switch-2-vs-steam-deck

    “Not pushing any interesting boundary” is somewhere between extremely opinionated and outright incorrect, quite frankly.

    I mean its not. Nintendo, in ancient history, did actually push boundaries around hardware. Most console makers did. The switch did not represent that. The completely transformed their approach to hardware, to shift to weaker, cheaper hardware so that they don’t push themselves out of reach for their target market: children.

    The steam deck was a real advance in that regard. The handhelds that have followed have also pushed further. That’s not at all what the Switch2 is. Its behind the starting point for things that were available a few years ago.

    The hostility is that Nintendo products have developed from actually capable, latest capabilities things, to a ticket you need to have punched to play a brand of games. The franchised is being carried by fan-boy-ism, not anything that they are doing that are objectively good, or that advance the industry. Its annoying also, that they are constantly being white knighted.

    It seems like you are mostly concerned about grinding your axe against steam.

    MudMan, (edited )

    I'm confused. The article you linked seems to very clearly agree with me:

    In terms of performance, the Switch 2 is clearly more powerful than the Steam Deck before we even start talking about cooperation with NVIDIA, DLSS upscaling, and tighter game optimizations possible when developing for a fixed console hardware platform.

    I mean, yeah, that tracks and is verifiable. It's a more power hungry APU (although admittedly on a larger node), it has more cores on both the CPU and GPU side, a higher resolution and framerate screen. Storage seems to fall somewhere between the cheaper and more expensive Deck models and, while it has less memory it's also... you know, a console, so there's presumably less overhead and the RAM itself is a bit faster, which is very relevant to APUs. The Switch 2 is built on Ampere, while the Deck is on RDNA 2. Both launched in 2020, but I think it's not controversial to say that Nvidia had the edge on both features and performance for that gen.

    It is absolutely true that Nintendo traditionally latched on to older, less performant components paired with hardware investment elsewhere, but the Switch was a huge outlier there. If you consider it against handhelds it stood alone as the single most powerful one. Granted, the Vita was the closest comparison and that was a whole generation behind, but I can't stress enough how outclassed it is against the original Switch. The need to push a TV display from a mobile chipset ended up making the Switch a genuinely beefy handheld.

    The Switch 2 is interesting because besides iterating on that requirement it also seems like a very deliberate response to the Deck and PC handhelds. It seems intentionally designed to be competitive against the current set of those. I wouldn't be surprised to find that Nintendo pushed the price and performance up a bit specifically for that reason, frankly. It seems egnineered specifically to not feel outdated at launch, even if it will presumably be outclassed again in a couple of years.

    And for the record, I'm not "white knighting" Nintendo. They're famously ruthless, litigious and quirky bordering on unreasonableness. Not white knighting (or grinding an axe against) Valve, either. They're also ruthless and quirky bordering on unreasonableness, although clearly much, much better at PR with core gamers. I am actively hostile towards Nintendo's approach to a number of things (primarily emulation) and to Valve's approach to a number of things (primarily their gig economy approach to game development and their monopolistic tendencies). Not rooting for one of them doesn't mean I'm rooting against either of them, or that I don't acknowledge the things they do well or poorly.

    DmMacniel, do gaming w Capcom adds new DRM to old PC games, raising worries over mods

    What the frick is their reasoning for this? Retroactively introducing DRM/anti-tampering does NOTHING but cause bad press and weary fans.

    Even_Adder, (edited )

    They are VERY mad about mods.

    LoamImprovement,

    The link’s broken for me but I assume it’s the RE8 Dimitrescu flyswatter thing?

    Even_Adder,

    The link should work now, but I also found out they were doing this.

    drkt, do games w Microsoft Flight Sim players have the world at their fingertips; now they want a time machine, too

    No we don’t This reads like an ad

    fracture, do gaming w The human cost of 2023's devastating game industry layoffs

    we need unions and unions need better protections than “can’t prevent layoffs”. unions need to make these painful for the company too

    Holyginz, do games w Diablo 4’s Season 2 patch rebalances each class and nearly every Unique item

    I’m not going to even consider playing again till more comes out about it. Diablo is grindy by design and I have no interest in going through the grind until I know that there is going to be a good return on that effort.

    ObamaBinLaden,

    Brother this entire patch has been designed with reducing grind in mind and now you can target farm uber uniques. Is that not worth it?

    (To put things in numbers, in the previous Dev stream they said grind to level 100 is now reduced by 40%)

    Metal_Zealot, do games w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
    @Metal_Zealot@lemmy.ml avatar

    Wow. Doubled down on the “yea were not gonna credit artist’s our AI stole from”. What a supreme douche

    kmkz_ninja,

    How would they credit the artists? Generative AI is trained on thousands and millions of images and data points from equally numerous artists. He might as well say, “I give credit to humanity.”

    ech,

    Generative AI is trained on thousands and millions of images and data points from equally numerous artists.

    Congrats on pinpointing the problem.

    kmkz_ninja,

    It’s a pretty arbitrary problem, isn’t it?

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    I only consume art from people born of mute mothers isolated from society during their pregnancy and then born into sensory deprivation chambers.
    It is the only way to ensure proper pure art as all other artists are simply rehashing prior work.

    Kerfuffle,

    Doubled down on the “yea were not gonna credit artist’s our AI stole from”. What a supreme douche

    I don’t think it’s as simple as all that. Artists look at other artists’ work when they’re learning, for ideas, for methods of doing stuff, etc. Good artists probably have looked at a ton of other artwork, they don’t just form their skills in a vacuum. Do they need to credit all the artists they “stole from”?

    In the article, the company made a point about not using AI models specifically trained on a smaller set of works (or some artist’s individual works). Doing something like that would be a lot easier to argue that it’s stealing: but the same would be true if a human artist carefully studied another person’s work and tried to emulate their style/ideas. I think there’s a difference between that an “learning” (or learning) for a large body of work and not emulating any specific artist, company, individual works, etc.

    Obviously it’s something that needs to be handled fairly carefully, but that can be true with human artists too.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    I swear I’m old enough to remember this exact same fucking debate when digital tools started becoming popular.
    It is, simply put, a new tool.
    It’s also not the one and done magic button people who’ve never used shit think it is.

    The knee-jerk reaction of hating on every art made with AI, is dangerous.
    You’re free to like it or not, but it’s already out of the hat.
    Big companies will have the ressources to train their own model.
    I for one would rather have it in the public domain rather than only available to big corps.

    loobkoob, (edited )

    I wouldn't call myself a "good artist" at all, and I've never released anything, I just make music for myself. Most of the music I make starts with my shamelessly lifting a melody, chord progression, rhythm, sound, or something else, from some song I've heard. Then I'll modify it slightly, add my own elements elsewhere, modify the thing I "stole" again, etc, and by the time I've finished, you probably wouldn't even be able to tell where I "stole" from because I've iterated on it so much.

    AI models are exactly the same. And, personally, I'm pretty good at separating the creative process from the end result when it comes to consuming/appreciating art. There are songs, paintings, films, etc, where the creative process is fascinating to me but I don't enjoy the art itself. There are pieces of art made by sex offenders, criminals and generally terrible people - people who I refuse to support financially in any way - but that doesn't mean my appreciation for the art is lessened. I'll lose respect for an artist as a person if I find out their work is ghostwritten, but I won't lose my appreciation for the work. So if AI can create art I find evocative, I'll appreciate that, too.

    But ultimately, I don't expect to see much art created solely by AI that I enjoy. AI is a fantastic tool, and it can lead to some amazing results when someone gives it the right prompts and edits/curates its output in the right way. And it can be used for inspiration, and to create a foundation that artists can jump off, much like I do with my "stealing" when I'm writing music. But if someone gives an AI a simple prompt, they tend to get a fairly derivative result - one that'll feel especially derivative as we see "raw output" from AIs more often and become more accustomed to their artistic voice. I'm not concerned at all about people telling an AI to "write me a song about love" replacing the complex prog musicians I enjoy, and I'm not worried about crappy AI-generated games replacing the lovingly crafted experiences I enjoy either.

    Franzia,

    Artists who look at art are processing it in a relatable, human way. An AI doesnt look at art. A human tells the AI to find art and plug it in, knowing that work is copyrighted and not available for someone else’s commercial project to develop an AI.

    Grumpy,

    That’s not how AI art works. You can’t tell it to find art and plug it in. It doesn’t have the capability to store or copy existing artworks. It only contains the matrix of vectors which contain concepts. Concepts cannot be copyrighted.

    Kerfuffle,

    You can’t tell it to find art and plug it in.

    Kind of. The AI doesn’t go out and find/do anything, people include images in its training data though. So it’s the human that’s finding the art and plugging it in — most likely through automated processes that just scrape massive amounts of images and add them to the corpus used for training.

    It doesn’t have the capability to store or copy existing artworks. It only contains the matrix of vectors which contain concepts.

    Sorry, this is wrong. You definitely can train AI to produce works that are very nearly a direct copy. How “original” works created by the AI are is going to depend on the size of the corpus it got trained on. If you train the AI (or put a lot of weight on) training for just a couple works from one specific artist or something like that it’s going to output stuff that’s very similar. If you train the AI on 1,000,000 images from all different artists, the output isn’t really going to resemble any specific artist’s style or work.

    That’s why the company emphasized they weren’t training the AI to replicate a specific artist’s (or design company, etc) works.

    Grumpy,

    Sorry, this is wrong.

    As a general statement: No, I am not. You’re making an over specific scenario to make it true. Sure, if I take 1 image and train a model just on that one image, it’ll make that exact same image. But that’s no different than me just pressing copy and paste on a single image file. The latter does the job whole lot better too. This entire counter argument is nothing more than being pedantic.

    Furthermore, if I’m making such specific instructions to the AI, then I am the one who’s replicating the art. It doesn’t matter if I use a pencil to trace out the existing art, using photoshop, or creating a specific AI model. I am the one who’s doing that.

    Kerfuffle,

    As a general statement: No, I am not.

    You didn’t qualify what you said originally. It either has the capability or not: you said it didn’t, it actually does.

    You’re making an over specific scenario to make it true.

    Not really. It isn’t that far-fetched that a company would see an artist they’d like to use but also not want to pay that artist’s fees so they train an AI on the artist’s portfolio and can churn out very similar artwork. Training it on one or two images is obviously contrived, but a situation like what I just mentioned is very plausible.

    This entire counter argument is nothing more than being pedantic.

    So this isn’t true. What you said isn’t accurate with the literal interpretation and it doesn’t work with the more general interpretation either. The person higher in the thread called it stealing: in that case it wasn’t, but AI models do have the capability to do what most people would probably call “stealing” or infringing on the artist’s rights. I think recognizing that distinction is important.

    Furthermore, if I’m making such specific instructions to the AI, then I am the one who’s replicating the art.

    Yes, that’s kind of the point. A lot of people (me included) would be comfortable calling doing that sort of thing stealing or plagiarism. That’s why the company in OP took pains to say they weren’t doing that.

    Kerfuffle, (edited )

    Artists who look at art are processing it in a relatable, human way.

    Yeah, sure. But there’s nothing that says “it’s not stealing if you do it in a relatable, human way”. Stealing doesn’t have anything to do with that.

    knowing that work is copyrighted and not available for someone else’s commercial project to develop an AI.

    And it is available for someone else’s commercial project to develop a human artist? Basically, the “an AI” part is still irrelevant to. If the works are out there where it’s possible to view them, then it’s possible for both humans and AIs to acquire them and use them for training. I don’t think “theft” is a good argument against it.

    But there are probably others. I can think of a few.

    Franzia,

    I just want fucking humans paid for their work, why do you tech nerds have to innovate new ways to lick the boots of capital every few years? Let the capitalists make aeguments why AI should own all of our work, for free, rights be damned, and then profit off of it, and sell that back to us as a product. Let them do that. They don’t need your help.

    Kerfuffle,

    I just want fucking humans paid for their work

    That’s a problem whether or not we’re talking about AI.

    why do you tech nerds have to innovate new ways to lick the boots of capital every few years?

    That’s really not how it works. “Tech nerds” aren’t licking the boots of capitalists, capitalists just try to exploit any tech for maximum advantage. What are the tech nerds supposed to do, just stop all scientific and technological progress?

    why AI should own all of our work, for free, rights be damned,

    AI doesn’t “own your work” any more than a human artist who learned from it does. You don’t like the end result, but you also don’t seem to know how to come up with a coherent argument against the process of getting there. Like I mentioned, there are better arguments against it than “it’s stealing”, “it’s violating our rights” because those have some serious issues.

    Jimmycakes,

    That’s over. Just let it go. It’s never going back in the bottle and artists will never see a penny from ai that trained their art. It’s not fair but life isn’t fair.

    legion, do gaming w Anita Sarkeesian is shutting down Feminist Frequency after 15 years
    @legion@lemmy.world avatar

    I can hardly think of a better example of “the lady doth protest too much” than the responses that would get fired back at Anita. Completely unable to mask just how close to home the criticism hit them.

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