I’d already left a couple of reviews on re5 and re revelations expressing my discontent. But otherwise there are more older collections that actually have that drm applied.
All other game developers in the history of games have understood the concept of making the lowest-powered device you’re launching on the baseline for development. We’ve dealt with crippled titles on more powerful consoles for ages, I’m sure Larian’ll figure it out for their next game.
Why should they compromise because Microsoft demanded feature parity between their two consoles? They even had Microsoft engineers try and couldn’t get it to work with splitscreen on the S. If Microsoft wanted the S treated the same as the X they should have included more RAM. Games shouldn’t be held back because Microsoft released a console that’s between generations.
For me, the game was very boring and lacked any real challenge. I found myself forcing myself to beat it around halfway through, which did not add to the fun.
Was confused for a second there, the title doesn’t specify that the article is about Infinite, so for a minute I thought we were discussing the first game, or the franchise in general.
The first game obviously has a lot to say where rampant freedom is concerned. You might consider it anti-capitalist, but really it’s anti-anarchy, if anything.
I always found the games to be more potent as a starting point for tackling the bad shit a lot of humans will try to pull given power, but Rapture was twice the setting that Colombia was in that regard.
Rapture pulled me into Bioshock.
But Colombia didn’t pull me into Infinite. Booker and Elizabeth did.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
I cared a whole lot about where Elizabeth and Booker would end up, but I can’t say I ever spared Colombia at large a second thought.
Oh snap, thanks for catching that! I edited the title.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
That’s a great point I hadn’t considered, and can’t believe I hadn’t. Rapture felt like its own character to the story in a way that Colombia never really did, but it’s undeniable how well-done the characterization between them was.
I’m not really understanding why this portrait looks this way… Is the black blob on the bottom left his bent leg? If it is his bent leg, what’s the tan colored bit at the bottom? Or is the black blob some random giant pouch on his hip, alongside the other more pouch-like object on his hip? Is the bow being held close to his body (arm bent?) or does he have a short left arm?
Valve are the only ones confident enough in their systems to do that. Valve’s mindset seems to be that trying to lock people in is a losing strategy, long term. Instead they are just making sure that their offerings are better than anything else available. If done right, it has all the advantages of locking people in, with none of the downsides. It also combines with the perceived openness, which gains you a lot of credit with the geek community.
Microsoft are too reliant on lock-in to risk opening it up.
This is cool but I miss being able to grind for skins. Playing events and earning a bunch of loot boxes just for playing was great. I’m not giving them any money.
You will just purchase rent your old Switch games on the New Switch 2 Eshop2. Then you can play up to 30 days so long as it is on your Home Wifi, and you do not have guests over.
If the Switch 2: Electric Boogaloo detects an emulator running on any device on the same network the Nintendo Security Devision will dispatch a crack team of lawyers to dispense justice immediately. This team is called … the N-Team!!
polygon.com
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