polygon.com

dumples, do games w Top D&D designers join Critical Role after quitting Wizards of the Coast

I love Christ Perkin and Jeremy Crawford. Who is even running D&D now? They are literally the only people I knew still on the project. They are both great. Were they forced out of WoTC?

mrcleanup, (edited )

“the corporation” is running it now. It’s not about people any more, it’s all procedural and goal oriented operations now.

dumples,

Gross. I was really excited for 5.5 for a while but don’t really want to get it anymore. I liked the PHB class upgrades when I read it but don’t own anything from it yet

caseofthematts,

5.5, in my opinion, is a very corporate edition of the game. There wasn’t any actual change or reason for a new edition other than Hasbro wanted D&DBeyond and the money it got, and the way to do that was make a “new edition”. But people liked and were playing 5e so, make a backwards compatible system that’s totally the same thing.

The 2024 version of D&D, in my eyes, doesn’t fix any of the actual issues with the game. They change some wording and change some abilities but none of the core issues are dealt with. So to me, it’s a pointless cash grab.

dumples,

I like the changes with weapons properties and I like some of the updates with various classes for some improvements to the weaker subclasses and feats. I overall enjoyed the majority of the changes.

However, from what I have heard and seen I did not enjoy the changes to the Monster Manual and statblocks.

runner_g,

Chatgpt probably

dumples,

ChatGPT give some pretty generic DnD advice. I can’t wait until they make a terrible automated DM. I can’t wait to play the most generic DnD of all time.

runner_g,

Every single game is just the plot of Monty Python and The Holy Grail.

dumples,

That would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive

mesamunefire, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?

I mean most games coming to switch outside of Nintendo themselves is already on or coming to steam deck.

Nowadays consoles don’t really matter. Which is good for the users.

MudMan,

This is objectively wrong.

I mean, the PC market has grown, don't get me wrong. Consoles use to be the only thing that mattered and that's no longer the case. You can't afford to ignore PCs anymore.

But consoles still drive a majority of revenue for a majority of games, to my knowledge. And the Switch is a huge market by itself.

More importantly, PC gamers should be extremely invested in console gaming continuing to exist. Console gaming is a big reason PC gaming is viable. They provide a static hardware target that can be used as a default, which then makes it the baseline for PC ports. With no PS5 the only games that make sense to build for PCs are targeting integrated graphics and lowest-common-denominator CPUs. That's why PC games in the 2000s used to look like World of Warcraft even though PCs could do Crysis.

Consoles also standardized a lot of control, networking and other services for games. You don't want a PC-only gaming market.

mesamunefire,

PC gaming is much bigger now.

One such article that discussed the revenue change. wccftech.com/pc-gaming-brought-in-significantly-h…

But if we are talking about pure revenue, mobile game blows both PC and console out of the water.

I suppose saying that consoles don’t matter altogether is disingenuous to the conversation. They matter less now should be the correct statement.

gonzo-rand19,
@gonzo-rand19@moist.catsweat.com avatar

With no PS5 the only games that make sense to build for PCs are targeting integrated graphics and lowest-common-denominator CPUs.

Are we just ignoring all of the PC-exclusive games PS5 players will never get to play? And the games that were PC-exclusive until their success prompted a console port? The PC catalog dwarfs the PS5 catalog by hundreds of modern titles, and thousands if you count retro games. Steam (just one of the PC software distribution platforms) added over 14,000 games in the last year and there are fewer than 3,500 PS5 games in total. I can tell you that "targeting integrated graphics and lowest-common-denominator CPUs" has never really been a priority in the PC space; you can see this trend even before consoles like the SNES existed.

That's why PC games in the 2000s used to look like World of Warcraft even though PCs could do Crysis.

A lot of PCs couldn't do Crisis. It was a hardware seller because a lot of people significantly upgraded just to play it. Games in the 2000s looked like that because highly-detailed 3D polygonal models used too many resources (mostly CPU at the time). It made more sense, for developer and user, to limit the polygon count for everyone's sake.

Even in the modern day, World of Warcraft is an MMO and the textures and other assets are deliberately less detailed to optimize performance, so this isn't really a fair comparison and doesn't really demonstrate that consoles prop up the PC market (especially since WoW wasn't available for consoles during the peak of its success and was also a hardware seller due to that exclusivity). It's like comparing Plants vs. Zombies and Half-Life 2, or Destiny and Alien: Isolation.

MudMan,

A lot of PCs can't do a lot of games. That is precisely the point.

If you look at the Steam hardware survey at any given point in time, mass market GPUs are typically mid-range parts two to three generations old. And even then, those are still the most popular small fractions of a very fragmented market.

The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam's biggest game. It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.

The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware. Suddenly you didn't need to target PC games solely to the minimum common denominator PC, the minimum common denominator was a console that was somewhat above average compared to low-end PCs.

In that scenario you can just let people with high-end hardware crank up resolution, framerate and easily scalable options while allowing for some downward scaling as well. And if that cuts off some integrated graphics on old laptops... well, consoles will more than make up the slack.

Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they're tiny indies with no money for ports or licensing fees, or because they're made in a region where consoles aren't popular or supported or commercially viable.

But the mainstream segment of gaming we're discussing here? Consoles made the PC as a competitive, platform-agnostic gaming machine.

gonzo-rand19,
@gonzo-rand19@moist.catsweat.com avatar

The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam's biggest game.

It's because of the high percentage of players from developing countries, countries where high-end electronics aren't accessible, or countries with weak economies. Russia, Brazil, etc.

It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.

When Sims 4 came out, people upgraded. They cancelled Sims 5 so Sims 4 remains, with largely the same specs. That's not something consoles can change. WoW is similar, which is why there's no WoW for PS5.

The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware.

That's because Microsoft owns Windows and Xbox, not because Xbox revolutionized gaming. They had the ownership of 2 platforms with significant lock-in. It's like if Nintendo owned both the Switch and PlayStation (which they almost did lol).

Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they're tiny indies with no money for ports or licensing fees, or because they're made in a region where consoles aren't popular or supported or commercially viable.

So there are 14,000 titles new to Steam in the last year and your conclusion is that they are all either keyboard-only, tech demos, indies, or from a poor nation? Wild. You just said that the Xbox controller opened up a new world over 10 years ago and yet you also believe that these new games just aren't usable with a controller?

MudMan, (edited )

You are all over the place here. I'm not doing quotes, either, it's an obnoxious way to argue online.

In no particular order: No, it's not just developing countries on older hardware (although there ARE significant markets where high end hardware is less popular, and they matter). Microsoft doesn't own Windows, Valve owns Windows, at least on gaming, as evidenced by the long string of failed attempts from Microsoft to establish their own store on Windows PCs. The standard controller was part of that, but it wasn't all of it. And yes, most of the 14000 titles on PC are tiny indies that sold next to zero (or actually zero) copies.

Valve runs steam as a gig economy app, there are very few guardrails and instead very strong algorithmic discoverability management tools. Steam has shovelware for the same reason Google Play has shovelware, Steam is just WAY better at surfacing things specifically to gamers.

Incidentally, most of these new games support controllers because the newly standardized Xinput just works. Valve has a whole extra controller translation layer because everything else kinda doesn't and they wanted full compatibility, not just Xbox compatibility because the blood feud between Gaben and Microsoft will never end, I suppose. None of that changes that it was the advent of XInput and Xbox 360 controller compatibility that unlocked direct ports, along with consoles gradually becoming standardized PCs.

gonzo-rand19,
@gonzo-rand19@moist.catsweat.com avatar

No, it's not just developing countries on older hardware

I was talking about Counter Strike specifically, because you used it as an example.

Microsoft doesn't own Windows

They literally do. Look it up. Windows is developed and maintained by Microsoft. They own all trademarks and intellectual property related to Windows.

Valve runs steam as a gig economy app, there are very few guardrails and instead very strong algorithmic discoverability management tools. Steam has shovelware for the same reason Google Play has shovelware, Steam is just WAY better at surfacing things specifically to gamers.

I never disputed this, but you are arguing that PC games are all shit for some reason or another unless they're ported either from or to PS5.

Incidentally, most of these new games support controllers because the newly standardized Xinput just works.

Newly standardized? Xinput was created in 2005. It has "just worked" for ages, because it is officially supported by Microsoft through Windows. Because they own Xbox, Xinput, and Windows.

Valve has a whole extra controller translation layer because everything else kinda doesn't and they wanted full compatibility

So that they can support other controllers that aren't Xbox...

You're talking out of your ass here and not even paying attention to context which you yourself brought up. Not to mention you aren't even aware of why Xbox had such stellar support (Microsoft is one of the largest tech companies in the world and own the PC OS with the largest market share by a longshot) and how that support translated to the modern rise of PC gaming.

MudMan, (edited )

I never disputed this, but you are arguing that PC games are all shit for some reason or another unless they're ported either from or to PS5.

Wait, that's what you think you're arguing against?

No wonder this conversation is so loopy, then.

The fact that consoles are a huge asset for PC gaming doesn't mean, and is nowhere near the same as, saying that "PC games are shit unless ported directly from the PS5". Your straw man is not just subtly misrepresenting my point, it's having some entirely unrelated conversation in a different room with a different person.

Consoles get to be a massive asset for PC games without... well, whatever that statement is supposed to imply. PC games benefit a LOT from having a set target for mainstream hardware be a fixed point for five to ten years. They benefitted strongly from access to a large volume of affordable, standardized, compatible controllers (these days things have been that way long enough that the standards aren't going anywhere, but it was a massive deal in 2005, which is the period we're talking about, despite your surprise that we're talking about it). And yes, the target for PC-only gaming today would be both different and significantly less pleasant without those things. The shift to a more PC-centric market already made it so that ten-year-old games dominate the landscape.

It's not just CounterStrike. It's Fortnite, Overwatch, GTA 5, Minecraft, Roblox. PC gaming's characteristics encourage those types of forever games targeting widely accessible hardware. Consoles existing in parallel open the door to additional viability for AAA releases targeting higher end specs. Not that you wouldn't get any of those without consoles, but for the past 20 years consoles have been a big reason that's a whole genre instead a one-in-a-generation thing you'd get when an engine company wanted to flex its tech muscle for potential engine licensors and accidentally made a game in the process.

KillerTofu,

You’re objectively wrong.

MudMan,

Skillful counterargument. Not sure how I'm coming back from that one.

rickyrigatoni, do games w Magic: The Gathering devs unban cards as ‘an experiment’

They should unban pot of greed.

lorty,
@lorty@lemmy.ml avatar

I genuinely think pot of greed wouldn’t even be that great

saigot, do gaming w Nintendo Switch 2 Revealed.

My switch 1 is gathering dust, mostly because of the awful controllers. Looks like they made the controllers bigger, and the magnetic slide looks much better than the switch1. I hope they significantly reduced the stick drift problem. I hope they allow 3rd party controllers to turn on the device.

jacksilver,

I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.

Petter1,

I always play with pro controller or powerA gamrcube wireless

x00z, do games w US rep asks Valve to remove ‘Oct. 7’ game from Steam
@x00z@lemmy.world avatar

US rep asking for their shadow state to be respected

kek

Skipcast, do games w Death Stranding gets surprise Xbox Series X release

Good for them, fuck Sony

millie, do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million

What a terrible interview. The interviewer literally repeatedly asks questions that they’ve already answered and shows pretty clearly that they haven’t bothered actually researching or trying AI art technology. They certainly seemed to have read plenty of articles about how bad AI is, but didn’t even bother scratching the surface of how it’s actually used.

It reads like a hit piece coming from someone who only reads what comes up in their feed.

sampao, do gaming w Microsoft has never been good at running game studios, which is a problem when it owns them all

Would be nice if the studios would stop selling themselves too… They don’t have to take Microsoft money

theangriestbird,

Regrettably…they kinda do. At least for studios like Obsidian and Double Fine, the landscape has become very grim. They are studios of a size that is very difficult to keep afloat in this environment. Investor funding in the gaming segment has dried up post-COVID, and these kinds of mid-level (or higher) devs were very reliant on that kind of funding. In light of that, these studios may have seen Microsoft as something of a safe harbor. They knew these layoffs were always a possibility, but I think it was better for them than the alternative. Or at least, it was the best choice for the people leading these studios prior to their respective Microsoft acquisitions. The devs that are being laid off are not the same people that signed off on the acquisition.

endeavor,

You don’t have to take your employers money but yet you still do. Same with companies who get bought out.

ampersandrew, do games w Dispatch offers something new for superhero video games — engaging deskwork
@ampersandrew@lemmy.world avatar

If you haven’t played the demo, or couldn’t tell from the trailer, this game is almost exactly the same loop as This is the Police. I liked This is the Police, but it could certainly drag after a handful of hours. That’s probably more of a problem with the execution than the idea; already, Dispatch dresses up the day at the desk job by having very ever-present banter, and not annoying quips but dialogue that feels like it’s building characters or moving the story forward. I liked what I played of this game, but I wonder what they have to spruce up the gameplay after a few iterations through its loop that This is the Police couldn’t come up with.

NeryK,
@NeryK@sh.itjust.works avatar

I played the demo and really liked it at first, as it started out like a Telltalle-style narrative game.

The actual dispatching gameplay loop though, I did not enjoy all that much. It becomes quickly way too frantic for me to enjoy the banter. Plus the actual thing you are looking at and interacting with is a map with glowing icons, i.e. not what I enjoy in video games.

Eeyore_Syndrome, do games w 8BitDo no longer shipping to US from China due to Trump tariffs
@Eeyore_Syndrome@sh.itjust.works avatar

Just got a purple 2 last week. 🥹

twinnie, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?

Imagine if you could go on the Nintendo store and buy a game you couldn’t even run, or had to check a third party website to see if it ran acceptably and let you use all the buttons.

WraithGear, (edited )
@WraithGear@lemmy.world avatar

How is that different from any other computer buying from steam, ever? In the history of all computer games? A steam deck is a hand held computer with a community large enough, and system specs stable enough to have a rating on potentially any PC, and most Nintendo games in existence. Compared to nintendo’s walled garden. Your comparing apples to oranges.

duchess,

It’s not different. Nintendo’s target group just don’t want to bother with it.

tauren,

How is that different from any other computer buying from steam

To begin with, Nintendo Switch isn’t “any other computer” where you can “buy from Steam”, so this question seems irrelevant to this discussion.

WraithGear,
@WraithGear@lemmy.world avatar

My comment is germane to the post comparing the two devices in an aspect that exemplifies how they can’t be compared, and tries to spin it as a negative, while attempting to bury its positive.

The fact you say that the switch is not like any other computer is both true in the sense that i already argued, and false in that it IS yet just another computer, but with a walled garden.

If there was any a comment that was irrelevant, it would be yours.

Nalivai, (edited )

If you try to buy a game on Deck that you couldn’t run on Deck, there will be very clear warning about it, one you can’t miss. At least it was last time I checked. And to be honest, I’m pretty sure the list of games like that is now almost exclusively consists of competitive shooters, and you wouldn’t even think of buying it on Deck anyway.

prole,

Steam also has the most generous return policy for video games ever

bamboo,

You can even get every achievement in a game, and return it for a full refund, granted you can beat the game in under two hours. Someone did it with resident evil 3 remake: www.youtube.com/watch?v=Bp8a5EjAcGs

TheDemonBuer, do gaming w Switch 2 vs. Steam Deck: How Nintendo’s next console measures up
@TheDemonBuer@lemmy.world avatar

I don’t really see the point in comparing them. They’re different devices for different markets.

The Switch is for people who want to play first party Nintendo titles. That’s really the only reason for its existence. Without Nintendo’s first party lineup, the Switch would be just another Arm based handheld, and a fairly unremarkable one at that.

The Switch is all about exclusivity, the Steam Deck is the exact opposite. Not only is the Steam client, and the massive library of games that it gives gamers access to, available on scores of x86 devices and hardware configurations, the Steam Deck operating system will soon be available pre-installed on multiple, third party devices, and it will be available for anymore to download and install on any device they want.

They’re not just different devices, they’re vastly different company philosophies.

turkalino, do games w Astro Bot wins Game of the Year at The Game Awards 2024

I’m hoping this lights a fire under devs’ asses and reminds them that the platformer genre exists. I’ve played a few recent indie platformers that were decent but I’d love to see the genre get some love from bigger studios (other than Nintendo).

The only recent one I can think of that fits that bill is Yooka Laylee and that game was doodoo.

vikingtons, (edited ) do games w Ubisoft sued for shutting down The Crew
@vikingtons@lemmy.world avatar

Out of curiosity, did anyone sue bungie for doing the same thing with destiny’s Y1 & Y2 content?

I was one of those dumb bastards who bought the game and DLC back in 2017

ampersandrew,
@ampersandrew@lemmy.world avatar

It gets to be way harder to argue in court when it isn’t a “clean kill”, using Ross Scott’s words, so The Crew is going to be one of the best examples we’ll ever get for courts to rule on. I expect Ubisoft would rather settle than let this one go that far though.

Katana314,

I imagine a lawsuit would likely bring up the topic of how hard it would be for a developer to keep the game around past purchase.

For instance, imagine a massively multiplayer online game; everyone playing the game is acutely aware of how much server hardware is needed to maintain that online presence, and it’s unrealistic to assume it would exist forever.

That’s probably why attention was pushed onto The Crew. It’s a racing game that shouldn’t need much from a server, so it’s arguably unfair to tie it to that access and take it offline.

cbarrick,

it’s unrealistic to assume it would exist forever.

Older multiplayer games would let you self-host the server, long before the current trend.

Ubisoft doesn’t have to continue to host servers. They just have to release the server code. Zero cost to them.

emax_gomax,

zero cost to them

I would imagine it would reveal how sh*tty the ubisoft code bases are and has a reputation cost XD. But if it’s that big of a risk then they should keep the servers running indefinitely.

cbarrick,

I mean, they don’t have to release the source code. A compiled version would be fine.

ampersandrew,
@ampersandrew@lemmy.world avatar

Pirates have managed to run servers for tons of MMOs. The only thing stopping people from running servers themselves is that they’re not made available.

Starbuncle,

That’s why companies shutting down online games need to be compelled to open-source or at least provide binaries for their servers.

yamanii,
@yamanii@lemmy.world avatar

Don’t get it wrong, the reason The Crew was the perfect game to start the movement is solely because Ubisoft is french, a country that has pretty strong consumer laws that they aren’t respecting.

PelicanPersuader, do gaming w Terraforming Mars team defends AI use as Kickstarter hits $1.3 million
@PelicanPersuader@beehaw.org avatar

What I’m hearing is that the images in the game can’t be copyrighted and any of their competitors can use them with impunity. Awesome.

millie, (edited )

You’d be making a mistake there. AI elements can’t be copyrighted, but human-created elements can. There’s also a line somewhere at which point AI generation is used as a tool to enhance hand-made art rather than to generate entire pieces wholesale.

Like, let’s look at this Soul Token for my Planescape themed Conan Exiles server (still in development).

cdn.discordapp.com/attachments/…/image.png

I went into GIMP, drew a simple skull based on a design I found on google image search, slapped it on a very simple little circle, and popped it into NightCafe for some detail work. The end result is something I composed myself, with the most significant visual elements created by hand and spiced up a bit essentially using a big complicated filter. The result saved me hours and gave me one of many little in-game items to mod into my server that I never would have had the resources to produce in bulk otherwise as an independent developer.

Who owns it?

Well, I drew the skull after training myself on google image search data, but presumably my hand drawing of a fairly generic object still belongs to me. I drew the circle that makes up the coin itself, but NightCafe added some nicely lit metallic coloring, gave it a border, and turned my little skull into a gem. This, of course, requiring some prompt engineering and iteration on my part.

So is adding a texture and a little border detail enough to interfere with my ownership? Should it be? If I didn’t hand-create enough of the work to constitute ownership, surely there’s some point at which a vanishingly small amount of AI detail being added to the art doesn’t eliminate the independent creation of the art itself. If I were to paint an elaborate landscape by hand and then AI generate a border for it, surely that border shouldn’t eliminate the legitimacy of my contributions.

At some point, the difference between the use of AI and the use of a filter in an image editor becomes essentially non-existent. Yes, an AI can create a lot more from scratch, but in practical terms it’s much easier to get it started with a bit of traditional art than it is to spend hours engineering prompts trying to get rid of weird extra eyeballs and spaghetti fingers.

I’d love to see a more elaborate discussion on this topic, but so far all we get is some form of ‘AI bad!’ and then some artists dropping a little bit of nuance without it really seeming to go anywhere.

This technology has the potential to elevate independent artists to the sort of productivity that only corporations, with their inherent inspiration-killing bureaucracy, could previously achieve. That’s a good thing.

chicken,

Seems like even if someone could in theory legally reuse some aspect of AI generated/assisted art, it would be prohibitively difficult or impossible to separate it out from the manually created components or know exactly where the line is legally, so it would be completely impractical to use.

millie,

Artists aren’t lawyers and don’t want to be. Except for the ones that are. But that isn’t most of us.

Artists make art. If you want to look for the people who like to make policy, look to the jackasses in suits who sit around having meetings about meetings all day to justify scalping the work made by actual artists. The same kinds of people who fund stories like this blatantly uninformed hit piece.

Fuck them and the horse they rode in on.

At some point the line will have to be discovered, because the use of AI for art isn’t going away. Suits can whine about it all they want. Art doesn’t really care.

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