polygon.com

audaxdreik, do games w When making lots of small games is more sustainable than making one big one
@audaxdreik@pawb.social avatar

One of the things I’ve been thinking about a lot lately is media literacy as it relates to gaming - specifically about the design conversations developers are often having amongst each other that players only vaguely feel. Let me elaborate:

A good example is the Castlevania series. From early on, Castlevania was always both refining and reinventing itself. Vampire Killer and Castlevania feel to me like a kind of A/B testing to see what hits. When Castlevania prevailed, they immediately began iterating on the formula with both Simon’s Quest and Dracula’s Curse figuring out different modes of gameplay through nonlinear level design and changing characters. Super Castlevania IV was already a remaster of sorts starring Simon Belmont. Of course followed by the all time greats Rondo of Blood and Symphony of the Night. It had trouble jumping to 3D with the N64 entry which was just called Castlevania again and eschewed the burgeoning Metroidvania/RPG elements of its predecessors.

This eventually leads us to Lords of Shadow which I can certainly respect as a good game with a dedicated following, but it never appealed to me and I had a hard time putting my finger on why. It’s because it’s not just a reboot, but one that kind of wholesale grabs the QTE/cinematic/rage mode game mechanics of the 2010’s and stuffs them into a Castlevania package. It’s difficult to say anything isn’t a “true” Castlevania game in a series that was already very loosely defined as “gothic action probably with Dracula somewhere?” but it had very firmly stepped away from the conversation of its own series.

Even if you’re new to the Castlevania series today, I think you can find great satisfaction in trawling through the depths of the franchise, playing them in chronological release order, and appreciating the various thematic and gameplay elements that each entry contributed to the series. I think gamedevs could learn a lot by looking at this evolution, too. Take look at the Release timeline and note the space in between early entries.

Nowadays, a big game will spend multiple years in development. Inspirations it may have taken from the gaming landscape are years in the past, assuming it even picked up on them when they were peak. When that theoretical game exists, someone may then take inspiration from it and push it into their years long development. The needle moves sooooo … slowly …

And because of that, as we all know, they’re willing to take less of a risk on creating innovative games. There’s this prevailing notion that there are only “good” and “bad” game design concepts and if you mash enough of the good concepts together in a package, you’ll have a good game. They’re all homogenizing because they’re no long trying to deliver on a product to entice you to play it, they’re trying to force a platform/market on you. Take a look at Concord or Marathon or MindsEye or any of the other monumental flops. Kind of like the DCU in my mind; you know the proper thing to do is take the time to build out the world and characters by giving satisfying entries that serve people the things they’re craving. But they keep jumping the gun. If you really wanted Marathon to succeed as a GaaS, why not create a single player game first and allow players to get accustomed to the world and give them something to value to pull them away? The eagerness with which they keep sacrificing projects to snap the trap shut early and make their money back should be a big clue.

Anyways, speaking of MindsEye, I was watching this video earlier which speculates the game was supposed to be another metaverse platform called Everywhere, akin to Epic’s Fortnite. Nobody wants an everything game. Nobody wants an everything app. I don’t want ONE game that I play for the rest of forever, that’s not a thing I ever wanted. They’re trying to forcefully dictate the market at us and everyone is just gagging. As consumers I don’t think we can put effective boycotts together anymore but the market is so utterly saturated and overwhelmed that you literally cannot get people to care. It stands at the complete opposite end of what the article discusses and I think that’s worth meditating on.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s not speculation with MindsEye. Everywhere was shown off first, and it’s still happening. That studio was funded with VC money, and VCs want “the next big thing”. That thing at the time was “metaverse”. MindsEye seems to be the smaller project they can get out in the meantime and, charitably, is one of a number of things they’ll churn out that all comes from a similar process flow and builds on each other (they hope).

As to boycotts, your individual purchases always matter; not just with what you don’t buy but also what you do buy.

audaxdreik,
@audaxdreik@pawb.social avatar

As to boycotts, your individual purchases always matter; not just with what you don’t buy but also what you do buy.

Agreed. I’m having a bit of a hard time articulating my ideas properly.

I think my overall point is just that it’s really hard to organize purposeful and effective boycotts these days, especially since no matter what the issue, there’s usually a counter movement dampening it. Whatever market forces are causing these companies to register the lack of interest and disdain the consumer market has, I’d like to identify it and capitalize on it because when the market adapts, it most likely won’t be to the consumer’s benefit.

You could live quite happily off indies these days, but it’s hard to ignore the thrashing leviathans. I’m not sure how much I really care about them anymore, but they do take up a lot of the oxygen in the room. And they seem to control a lot of platforms/storefronts as well …

ampersandrew,
@ampersandrew@lemmy.world avatar

That oxygen is in a different room. The person who only plays Fortnite probably never heard of MindsEye or Concord. At some point, I wonder why games media even covers certain companies anymore. Sure, EA and Ubisoft made games we all liked 20-25 years ago, but they don’t really make games for those same customers anymore, largely.

captainlezbian,

I’ve always been interested in trying castlevania and this is making me seriously consider it.

Ultimately though the point of games is fun. Anything less is a failure of the game

audaxdreik, (edited )
@audaxdreik@pawb.social avatar

I absolutely recommend it! Slope’s Game Room has an excellent, 2 hour retrospective you can put on while you work if you want a pretty good deep dive. Other than that, I recommend getting yourself set with some emulators so you can kind of dig through the series. A lot of the early games are difficult and I think it’s perfectly fine to kind of just pick through them a bit, get a taste, move on, return to the ones you like, etc.

You can absolutely feel the arc of design elements through the early series up to the pinnacle, Rondo of Blood. That’s because it was all being done by Konami teams, often who knew eachother or were handing the projects off. Rondo hits this sweet spot where you can feel the inspiration of old vampire novels combined with dramatic stage plays (the stages have dynamic names like Feast of Flames instead of just area descriptors), told with 80’s anime cutscenes, wrapped into a videogame package. It’s truly a work of art that both wears its influences on its sleeve and also that couldn’t really exist the way that it does in any other medium. So where do you even go from there? Symphony of the Night! It takes everything that works about Rondo and kicks it to 11 while flipping the franchise on its head with an absolutely rocking soundtrack and sprawling castle. You can enjoy these games in a vacuum, sure. But playing the series up to that point gives you a real appreciation for what they were going for and how they accomplished it. I don’t even think you really need to play them in order because going back and returning to previous entries almost feels like fitting in missing pieces of a puzzle.

The series flounders a bit when it hits 3D, but it will always have a special place in my heart. Koji Igarashi takes the Symphony of the Night formula and basically owns the handheld world, especially from Aria of Sorrow into the DS trilogy, A++. Ultimately I think he developed that formula enough on his own that breaking it off into the Bloodstained series feels right and good, I think he’s better off this way not weighed down by Konami and the Castlevania franchise, but in this way, we still feel that arc of development. Bloodstained: Ritual of the Night actually took a bit to grow on me, but once it did, I saw it as the most Igavania game that ever existed, he has refined the formula.

All this to say that we just don’t get experiences like this anymore, where series have the proper time to cook and develop. Instead we get Concord where they pour millions into something and try and ram it down your throat, “You WILL enjoy this new franchise. You WILL pick one of these characters as your favorite to get invested in, even though we’ve given you no reason. You WILL make this your ONE game you play because … reasons?” Ditto Marathon. Ditto MindsEye (likely). Ditto all the other rubbish they keep pushing out.

EDIT: OH MY GOD! And the Castlevania DLC for Vampire Survivors, how could I even forget. It’s been a Castlevania wasteland for years and that DLC is some of the best I ever played. Completely the Richter scenario and getting to the end of it legit made me cry, it was such a love letter to fans and felt like a huge emotional, respectful sendoff for the series that Konami will never give us 😭 It’s so good, if you’re a Castlevania fan you should absolutely play it and if not, save it til the end because it’s incredible and bittersweet.

damdy, do games w No, Steam wasn’t hacked, and your account details are safe

It’s good to have a constant in the current world, steam seems okay, I love what they’re doing for Linux gamers, I think they should reduce their share by at least 5%,but they do a good service and seem competent.

MITM0,
@MITM0@lemmy.world avatar

Me Hoping GOG also jumps in on the linux bandwagon

ColeSloth, do games w No, Steam wasn’t hacked, and your account details are safe

I had assumed it was BS as soon as I saw the price of just $5k.

NONE_dc,
@NONE_dc@lemmy.world avatar

I know, right? It’s too little for that amount of information. I mean, almost 100 million compromised accounts is not few.

el_bhm,

From what I understand personal info is peanuts. You buy it in bulk, cheap.

ColeSloth,

It was put out that everyone should change their passwords. That kind of info for like 90 million steam accounts would fetch a much higher price or ransom than some personal info on a bunch of people like names, phone numbers and an address.

tehmics, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?

They’re cheaper which is insane. We could see a boom if third party manufacturers hop on steamOS now

MudMan,

They're NOT cheaper. There is exactly one cheaper PC handheld, and it's the base model of the LCD variant of the Deck.

And the reason for that is that Valve went out of its way to sign a console maker-style large scale deal with AMD. And even then, that model of the Deck has a much worse screen, worse CPU and GPU and presumably much cheaper controls (it does ship with twice as much storage, though).

They are, as the article says, competitive in price and specs, and I'm sure some next-gen iterations of PC handhelds will outperform the Switch 2 very clearly pretty soon, let alone by the end of its life. Right now I'd say the Switch 2 has a little bit of an edge, with dedicated ports selectively cherry picking visual features, instead of having to run full fat PC ports meant for current-gen GPUs at thumbnail resolutions in potato mode.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

that model of the Deck has a … worse CPU

We don’t really know this. It is possible that the CPU will be trash. Nintendo’s devices don’t really support genres that require CPU power (4X, tycoon, city-builder, RTS, MMO etc.).

While we don’t have detailed info on the Switch 2 CPU, the original Switch CPU was three generations behind at the time of the console’s release.

MudMan,

Best we can tell this is an embedded Ampere GPU with some ARM CPU. The Switch had a slightly weird but very functional CPU for its time. It was a quad core thing with one core reserved for the OS, which was a bit weird in a landscape where every other console could do eight threads, but the cores were clocked pretty fast by comparison.

It's kinda weird to visualize it as a genre thing, though. I mean, Civ VII not only has a Switch 2 port, it has a Switch 1 port, too. CPU usage in gaming is a... weird and complicated thing. Unless one is a systems engineer working on the specific hardware I wouldn't make too many assumptions about how these things go.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

If you primarily play CPU bound strategy games, you can very much make conclusive statements about CPU performance. For example, Cities in Motion 1 (from the studio that created Cities: Skylines), released in 2010, can bring a modern CPU to its knees if you use modded maps, free look and say a 1440p monitor (the graphics don’t actually matter). Even a simple looking game like The Final Earth 2 can bring your FPS to a crawl due to CPU bottlenecks (even modern CPUs) in the late game with large maps. I will note that The Final Earth 2 has an Android version, but that doesn’t mean the game (which I’ve played on Android) isn’t fundamentally limited by CPU performance.

It very much is a genre thing. Can you show me a game like Transport Fever 2 on the Switch? Cities: Skylines?

The OG switch CPU was completely outdated when released and provides extremely poor performance.

The switch was released in 2017. It’s CPU, the cortex A57, was released in 2012. It was three generation behind the cortex A75 that was released in 2017.

MudMan,

It very much is a genre thing. Can you show me a game like Transport Fever 2 on the Switch? Cities: Skylines?

I mean...

https://www.nintendo.com/us/store/products/cities-skylines-nintendo-switch-edition-switch/

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

So you’re saying it’s identical to the PC version in terms of scope and capabilities?

Have you ever played Cities: Skylines on PC?

And claiming that the Cortex A57 was a capable CPU in 2017 is not serious.

MudMan, (edited )

Well, it runs like crap, for sure, but that's not the bar that you set here.

Now that I think about it, what are you saying? Your point seems a bit muddled.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

The Switch CPU had very poor performance for 2017, it was 3 generations behind then current ARM/cortex releases.

It is very likely the CPU in the Switch 2 will also be subpar by modern standards.

I.e. You don’t know that the Steam Deck has a worse CPU and considering Nintendo’s history with CPUs, it is not impossible for the Switch 2 CPU to be noticeably worse than the Steam Deck.

MudMan,

What is "par" here?

Nobody was complaining about the Switch CPU. It was a pretty solid choice for the time. It outperformed the Xbox 360 somewhat, which is really all it needed to do to support last-gen ports. Like I said, the big annoyance that was specifically CPU-related from a dev perspective was the low thread count, which made cramming previous-gen multithreaded stuff into a fraction of the threads a bit of a mess.

The point of a console CPU is to run games, it's not raw compute. The Switch had what it needed for the scope of games it was running. On a handheld you also want it to be power efficient, which it was. In fact, the Switch didn't overclock the CPU on docked, just the GPU. Because it didn't need it. And we now know it did have some headroom to run faster, jailbroken Switches can be reliably clocked up a fair amount. Nintendo locked it that low because they found it was the right balance of power consumption and speed to support the rest of the components.

Memory bandwidth ended up being much more of a bottleneck on it. For a lot of the games you wanted to make on a Switch the CPU was not the limit you were bumping into. The memory and the GPU were more likely to be slowing you down before CPU cycles did.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

The Switch CPU performs extremely poorly as far as gaming is concerned. Case in point, you cited Cities: Skylines, a quick web search suggests performance is terrible on the Switch and it seems to have been abandoned shortly after release.

While I don’t doubt the Switch 2 CPU will be sufficient for games released by Nintendo, from a broader gaming perspective (gaming is not only Nintendo), it is likely the Switch 2 CPU will also be subpar and will perform worse than the Steam Deck (which is a handheld and its CPU is also subject to efficiency requirements). Whether Nintendo users know/care/don’t care about this is irrelevant. We are talking about objective facts.

MudMan,

I swear, every time into one of these the Dunning-Kruger gets me.

I know it's coming, but it gets me anyway.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

Keep telling yourself that!

You don’t know anything about the Switch 2’s CPU and you just assumed it will be better because “trust me bro”.

And you have the gall to call other people stupid (note that I never insulted you) and in such passive-aggressive way too.

missingno,
@missingno@fedia.io avatar

What "standards" are you comparing it to? The Switch 1 was behind home consoles, but that's not really a fair comparison. There was nothing similar on the market to appropriately compare it to, no "standard".

Five years later the Steam Deck outperformed the Switch, because of course hardware from five years later would. But the gap between the 2017 Switch and 2022 Deck is not so vast that you can definitively claim in advance to know that the 2025 Switch 2 definitely has to be worse. You don't know that and can't go claiming it as fact.

All we know so far is that the Switch 2 does beat the Deck in at least one major attribute: it has a 1080p120 screen, in contrast to the Deck's 800p60. And it is not unlikely to expect the rest of the hardware to reflect that.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

OP claimed the Steam Deck’s CPU was definitely worse than the Switch 2 (this was an explicit, categorical statement).

Considering the Switch’s history (Cortex A57 used in the OG Switch being three generation behind in 2017), it’s not unreasonable to speculate that the Switch 2 CPU is likely to be extremely weak from a gaming perspective (I never brought up compute or synthetic benchmarks).

missingno,
@missingno@fedia.io avatar

Exactly what hardware at a similarly competitive price point and form factor are you comparing it to when you say it's behind?

The Switch 1 didn't use the very best top of the line parts that money could buy, but if that's what you're fixating on then you're missing the fact that neither did the Steam Deck. The Switch made compromises to hit a $300 price point in 2017, and the Deck made compromises to hit a $400 price point in 2022.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

Portable devices using ARM CPU cores, even ones for ~$350, like the Xiaomi F1 released in 2018. It came with a new Snapdragon 845 SoC that included an Adreno 630 GPU.

It didn’t have the form factor of the Switch, I will give you that. My point is that the Switch had a very weak CPU when compared to similar devices even in the same price band for its time.

missingno,
@missingno@fedia.io avatar

It didn't have the form factor of the Switch

So it's not a similar device. Comparing to phones is rather misleading, given that phones do not have active cooling and wouldn't actually be able to run the kinds of games the Switch hardware could without catching on fire in the process. They aren't gaming hardware.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

It’s a portable gaming device. It is in the same market.

You can play complex strategy games that require strong CPUs like Project Highrise, The Final Earth 2, Mega Mall Story 2 on mobile.

You won’t be able to run The Final Earth 2 even with the standard mobile population limit on a Switch because it uses an ancient CPU and it’s a quad core.

Don’t limit yourself by Nintendo PR and marketing. The gaming world (portable or otherwise) is not limited to Nintendo.

kipo, do games w Magic: The Gathering devs unban cards as ‘an experiment’

I can’t tell if this is just Wizards of the Coast panicking and flailing because they are out of good ideas, or if they are actually carefully analyzing and re-evaluating older cards because the balance and synergy of the current cards allow for the use of these older cards without being game breaking.

killeronthecorner,
@killeronthecorner@lemmy.world avatar

They’ve been out of good ideas for years, not sure why they’d start panicking this far into the mediocrity

Yokozuna,
@Yokozuna@lemmy.world avatar

Hearthstone was doing this about a year ago when I quit. It was actually great for the game and really shook things up in the Wild format where you could play any set of cards. But Blizzard shit the bed on that one like usual, oh well.

tdawg, do games w Fully playable Star Wars: Battlefront 3 Wii build leaks online
@tdawg@lemmy.world avatar

What’s with all the faces and being downvoted lol

Harvey656,

They are bots

UltraGiGaGigantic, do gaming w Ubisoft sued for shutting down “The Crew”
@UltraGiGaGigantic@lemmy.ml avatar

If a game is no longer supported, it should be released into the public domain with tools for self hosting.

Book burning is so 20th century, we just delete them now.

GammaGames, do gaming w Call of Duty finally comes to Game Pass with Modern Warfare 3 release

Wow, right after a price hike? Who could’ve seen that coming!

Megaman_EXE,

They rose the price of the game?

GammaGames,

They raised prices for gamepass and made it so the lower tiers don’t include day 1 releases

Megaman_EXE,

Ohhh dammit. Of course. Man that sucks. Thank you for clarifying!

I was hoping they would make gold cheaper because that’s really all that I need. But of course they tack on every other thing and then raise prices even more.

As a rental service game pass is great. But at regular price it is too much for me. I’m gona miss converting 3 years of gold to ultimate, though, lol. I’ll be going back to the cheapest tier when I run out.

PhAzE,

Wait, they made a new ‘standard’ level, but don’t those grandfathered in with the ‘console’ tier still get day 1 releases?

GammaGames,

They do! Better than nothing

PhAzE,

Ok cool, then I don’t need to cancel my gamepass yet

CubitOom, do games w The RPG that inspired Final Fantasy, Dragon Quest, and Demon’s Souls is now more playable than ever - Wizardry!

Here’s a link to the developers website since i didnt see it in the article

www.digitaleclipse.com/games/wizardry

ObsidianZed,

Man, I fucking hate articles like that.

"This Steam/GOG game on sale at lowest price ever!”

And then refuses to actually link to it at the store.

windowsphoneguy, do games w Phil Spencer wants Epic Games Store and others on Xbox consoles

Damn that’d go hard for Itch.io

paddirn, do games w Twitch streamer plays Palworld using only her mind

Seems interesting, I hadn’t heard of this before. She seems to have to imagine an image of a thing to get the control to register, like a cricket jumping to make her character jump, which actually seems more difficult than just playing with a physical controller or keyboard/mouse, since I don’t think I actually “think” about making those sorts of movements. It seems like it would be cumbersome having to imagine the movement everytime, but maybe it becomes 2nd nature for her while she’s playing like this.

JohnWorks,

I wonder if there could be a feedback loop on something like it too where if you see your character walking then they’ll continually walk because you’re actively seeing/imagining it?

INeedMana,
@INeedMana@lemmy.world avatar

I’d expect “thinking about left” and “seeing someone go left” to be two different “waves”

Wild_Mastic,

I know she uses an image of a spinning plate to do some actions (I forgot which). She also played minecraft this way.

JRaccoon, do games w Dispatch offers something new for superhero video games — engaging deskwork
@JRaccoon@discuss.tchncs.de avatar
icermiga, do games w Are PC handhelds like Steam Deck really competitors for Switch 2?

Honestly I prefer console to PC so much, even as a fediverse user, linux user, someone who has a degoogled phone and uses a home server instead of a cloud, because I just hate having to worry if games are compatible with my hardware, or if controllers are compatible with my game, or if graphical oddities in my game represent supernatural parts of the story or that I didn’t install the right NVidia driver. When it comes to games, which are leisure, I find I just can’t relax with PC games like I can with console games. As for emulation, I can’t enjoy my games like that at all becuse the worry that settings are wrong or emulation is wrong is just too much like work. So I love my switch and I’ll probably love my switch 2 one day.

Nosavingthrow,

Hello fellow kids, I, too, can not enjoy my steam deck video game PC. I prefer to pay my tithe to Nintendo, my best friend and surrogate parent. I love [Product].

AwesomeLowlander,

Isn’t that precisely the point of the steam deck, it provides a console-like target for game devs to develop against.

icermiga,

Yes, to an extent, which is positive. I don’t know too much about the steam deck side of things, but I don’t get the impression that it’s got enough PC market share to do that. I have a steam controller and last time I used that (admittedly years ago when it was still pretty new) I found Steam Input really didn’t have good defaults at all, despite what they said. The only sort of good defaults had the drawback of just ignoring most of the device’s USPs. It was bad, and community profiles weren’t good either. Maybe it got better?

twilightwolf90, do games w Magic: The Gathering devs unban cards as ‘an experiment’

Honestly, as someone close to the game, it’s more of “we can’t make the casuals and competitive players happy while catering to collectors all at the same time” and Gavin is using Pauper to test something that has ramifications for the rest of the game.

But here’s the catch, Pauper has been incredible this whole time! These bans/unbans are dope! I think this will work and it does set the precedent for the idiot business people that you can manage a format independent of design teams and stockholders.

dota__2,

“close to the game” doesn’t know that this is definitely not the first time they’ve done this.

modern mind sculptor unbanned years ago and saw little play. SFM. more recently mox opal and splinter twin.

unbannings are just admitting that power creep has surpassed the level those cards were at previously.

twilightwolf90,

First time for a “trial unban” where they go back to the ban list if they don’t positively impact the format? Yes, this is the first time an official “trial” has occurred in the competitive history of the game. The only time they have come close to this was the original ban of High Tide when paper and online ban lists merged.

I’m not talking about unbans in general and neither is the article.

I concur that unbans are usually a reaction to power creep. However, Modern has always been a mismanaged format since it’s inception. The premise of banning the top decks so that Modern was different from “Old Extended” (because Extended at the time became a “Double long Standard” instead of a rotating Type 2 Format) damaged the genesis of the format, which inevitably led to Grixis Twin’s dominance. I do think the format back then could’ve benefitted from Fae/Sculpter/Thopter-Sword/Affinity being legal and providing variance.

dota__2,
PennyRoyal, do games w Discover more than a dozen game consoles you never knew about

Author’s website, which, after playing a little text game, takes you to a better place to buy it from than Bezos’s fetid swamp - curiousvideogamemachines.com

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