It’s basically the same. And it makes sense, it seems that’s what people want. But also, can Nintendo ever go back to the old ways? If ever they make something that isn’t a Switch, they’d have to develop two pieces of hardware, since they’re likely going to want both a home console and a handheld device. I think things might be like this forever.
I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.
In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).
You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).
I was going down the same path, but don’t forget about LABO requiring not just the same sensors, but also the same physical size screen and controllers. So even if everything else was backwards compatible, they’d have to include that text for that game series alone.
Reportedly found on a Wii test kit discovered at an e-waste recycling center
Man, talk about a find.
The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. www.eurogamer.net/free-radical-vs-the-monsters
And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)
“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”
“It was pretty much done, it was in final [quality assurance testing],” Free Radical founder and former studio director Steve Ellis told GamesIndustry.biz in 2012. “It had been in final QA for half of 2008, it was just being fixed for release. LucasArts’ opinion is that when you launch a game you have to spend big on the marketing, and they’re right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished.”
They also say the controller mapping is a challenge in the emulation software, but doable. It’s the wii version so I bet the aiming and whatnot is going to be wonky when using a controller or kbm vs the other releases.
Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.
I’m hoping this lights a fire under devs’ asses and reminds them that the platformer genre exists. I’ve played a few recent indie platformers that were decent but I’d love to see the genre get some love from bigger studios (other than Nintendo).
The only recent one I can think of that fits that bill is Yooka Laylee and that game was doodoo.
polygon.com
Najnowsze