Like everyone else is saying, I think the standard for primarily single player video games should be releasing a finished product for a reasonable price. I’m sure I don’t speak for just myself but I’m super tired of things like: unreasonably priced tiered purchase options, cash shops/microtransactions, battle/season passes, twitch drops, preorder bonuses, and just any kind of FOMO in general. It feels like a lot of modern video games are only designed to siphon as much money from the consumer as possible with the least amount of work possible. A lot of these games have no soul and they’re unfinished and broken on release. I just don’t even bother with them anymore.
Yeah, I wasn’t too happy with the twitch drops thing but I caved in and created an account so I could get them. I feel like I let the 10 USD DLC slide because 70 USD total seems to be becoming the standard price for games anyway. They’re not totally innocent of the things I dislike but they delivered such a phenomenal game that I can overlook it.
Baldur's Gate 3's success is not about setting a new "standard" (www.gamedeveloper.com) angielski