Except the whale narrative is largely a false narrative created by the game industry to avoid saying that the money comes from kids and gambling addicts.
Those people with more money than sense do exist and they make up a portion of the mtx money, but the vast majority is from people who probably can’t afford to make purchases like that (but do anyways because their brain can’t say no).
The industry has been honing these skinner box techniques for decades now - it’s what they used to get people to pay a monthly subscription for an mmo they only play when they log in to do their dailies.
Yeah man I know a lot of guys who drop money on shit like this. None of them are “whales”, but i know they’ve dropped hundreds if not thousands on this mtx bs. None of them own homes (which is kinda normal as we are in our 20’s), but only a few of them are even living on their own at all. Something is clearly going on psychologically there, if someone is willing to forego their own needs for cosmetics (that they will later replace with new cosmetics they bought!!)
Also kind of crazy that loot boxes were far less predatory than the current ow2 system is. It was very possible to never buy boxes and get everything. Nowadays? No chance
To a healthy person, the current system is pricier and more aggressive. Things are constantly being shoved in your face, but they’re all purchase-only, and 20€/skin is just absurd.
But, I disagree that it’s more predatory. To a vulnerable person, the new system doesn’t elicit an addictive response, which loot boxes due to their gambling nature do.
I think FOMO is quite a strong motivator for a addictive person. At least loot boxes were obtainable via playing the game. I wouldn’t say I am an excessive gamer, but I still managed to basically get everything over the span of 6 years playing the game. But now you HAVE to spend money to relieve FOMO pressure. Forcing you to spend money is quite predatory.
It was possible to get everything but lets not overlook the inherently manipulative framing of either paying or making the game a second job, which cultivates a sunk cost mindset, which might once again make the player pay out of FOMO.
There are reasonable amounts of grind that can make games fun for some people, but the length of grind and the limited timeframes for obtaining items are all geared to feed into the same monetization cycle. All of that artificially, because it’s not like any digital game has to clear their storeroom and shelves to make space for new collectibles.
Game companies have been very sly about how they use physical real world metaphors to create justifications for their manipulative systems. Lootboxes too, because you can’t guess what’s in a closed pack… except the game keeps perfect track of what is available, what you have and what you don’t have. The only reason why anyone would get repeated lootbox items, is to lead them on and get them to waste money.
Grubby is a good example of someone who was recently reformed. In one of his early Dota 2 videos (some time last year), he admitted that he didn’t know that games outside of Blizzard had gotten so good - he actually only played Blizzard games and nothing else. It’s been pretty wholesome watching someone learn the wider gaming world.
I find it bizarre that someone would ever pigeonhole themselves into one developer. I don’t even know who makes games half the time. There’s only one that I have blocked on Steam.
They do their prime bundles for a decent chunk of money. But it's also a really good deal just for the paid currency.
And you can get the same things in game for free.
So how much is the actual item vs the currency?
Its nice to see a low cost microtransaction, and nice to see that you can get the currency in game but really thats just the same as it was a few years back before it went full 100 dollar for a reskin mode.
You are defending a game by pointing out that its money grabbing methods are less greedy than another company.
Games wont make the billions and billions they make now if they move away from the in game purchases models but they also evidently dont need billions and billions to operate.
Some of the best games on the market were made on small budgets by indie developers and sell well because the are fun and people actually want to play them.
It's crazy how far micro-transactions and monetizing games have come since Bethesda charged $2.50 for cosmetic armor to put on your horse. If you'd told someone back then that one day an in-game mount would cost more than the game itself they would have laughed you out of the room.
Yeah I remember saying that that Bethesda’s horse armor bs would lead to gamers being nickeled and dimed to death and was soundly called a overreacting whinger.
And like you said here we are now and gamers are being outright exploited and you still have people saying it’s all still blown out of proportion like these companies aren’t hiring psychologists to manipulate us to buy this bullshit.
It’s a slippery slope. Money talks. They are accountable to their shareholders. So when they saw that people were paying for them, they started to monetise more and more.
Some people would have laughed you out of the room. A lot of people, myself included, warned that this was the kind of shit we’d spiral into with these microtransactions. It was basically confirmed within a year or two with the absolutely insane amount of money mobile gaming was seeing where the base product was just addictive crap with as many microtransactions shoveled in as possible. These games just completely blew the revenue of actual AAA titles would out of the water. It was basically inevitable and we’re now in a situation where we’ve got a generation of consumers raised on this trash.
I’m so sick of this revisionist bs. Plenty of us were outraged then and warned of EXACTLY this. Y’all reaped what you sowed. Now micro transactions and paid early access are the norm. We screamed and yelled to “vote with your wallets”, and by god, you did. “It’s just a few bucks” is the most common one I hear. Well, now EVERYTHING is “just a few bucks”.
This. That’s why I gave up on arguing with people a long time ago. There is a shimmer of hope in me that this industry still comes crashing down at some point. I would celebrate it. But by the looks of it, it won’t happen anytime soon.
The best I could do is not buying anything on release, early access or riddled with microtransactions, mostly indie games and maybe one AAA title a year, also avoid certain studios. Oh, and also don’t really care at all when these kind of news come up. I cared back then, I voted with my wallet and still do, but the other side won. Shit happens. There is nothing I can do other than get angry, but that’s not worth the hassle.
I’m with you. I buy almost exclusively on-sale games. I try to buy the super-premium editions about a year after release so I can get lots of content for less than the original game costs, and I avoid any p2w or lootbox games altogether.
Do I miss interactions with some friends who only play the latest titles? Absolutely. I have primarily been a single player gamer anyway, so maybe it just doesn’t impact me as terribly.
A crash is impossible at this point, the market is too big and vast, if AAA dies, mobile will live on like nothing happened, and guess where lootboxes and gacha started…
If we trusted the Market to make it good for us, we’d still have children working 16 hour shifts until they get their arms chewed off by machinery and get thrown on the streets to starve.
“Vote with your wallet” is just something business say to try to convince us that regulation isn’t needed, conveniently forgetting to mention that the fattest wallet in the room is the CEO’s.
Given some of the fair-use-adjacent fan work the Team Fortress voice actors have done, I sometimes wish there were more fictional characters out there that actors had the rights to represent as outside of media.
I recall interviews where the guy who does Dr Eggman just politely refused simple fun requests because they wouldn’t be approved by Sega, which is too bad.
The only example I can think of where that has happened would be Ryan Reynolds & Deadpool. Iirc he kinda just stole the costume after the 1st movie wrapped filming
Makes sense. No need to burn bridges or salt the wound.
Maybe Eidos would love to get another Deus ex out there but there’s no publisher interest. Passionate game developers still need financial backing to pay rent and put food on the table.
And honestly silence is the best policy here. They probably want to stop him from fucking up before he ends up like voice actor who played Niko Bellick and say something that pisses off their parent publishers.
Yeah, the way he talks about it does not help the chances of a new game with. I can understand the frustration of an artist that is popular worldwide, while sometimes living paycheck to paycheck doing small roles. Still, maybe he should discuss with his agent how to share his views with the press in a more positive way, to avoid biting the hand that might feed him again in the future.
Exactly. If companies didn’t want their workers and their customers to say stuff and make conjectures on their behalf, then they should communicate about it.
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