You must have such a refined taste to not waste more than 90 minutes on starfield. May I recommend Elden Ring or Baldur’s Gate 3 for a discerning individual such as yourself.
Because they’ve been making the same game just with different settings for 20+ years and it been overused. You may have fun with the game if you didn’t play the last few Bethesda games or you still enjoy that type but it is stale for most who have played fallout 3, nv, 4 and the elder scrolls games for most of their lives. There’s just nothing new.
If you can already know the game is boring after 1.5 hours, the game is indeed not for you.
I thought it was yet an other boring scifi shooter, but gave it a try after seeing someone else playing it. Then I saw how much of a Star Trek TNG vibes it had.
Now also make it illegal to sell physical copies of games that need day 0 patches/downloads to make them work.
I still kick on my original nes every now and then. 20 years from now when you dig out your old copy of borderlands 3 and there’s no longer a download available, you think you’ll get to play through the game?
This is why his videos about this issue are great, he dismantles every single argument against it like “just buy physical”, The Crew has physical versions, they won’t work just like the digital one.
yeah, but how rare is that compared to today, where almost every bloody game is ridiculously broken and needing major day 1 patches… an day 2 patches, and day 7 patches.
Let me guess, you haven’t written a single line of production code in your life?
Writing code is hard, writing bug-free code is neigh impossible. To give some perspective: the seL4 kernel is a formally proven microkernel, meaning they can actually prove is conforms to it’s specification. It took 3 years to write and prove this. It comprises 8,700 lines of C code and 600 lines of assembler. 9,300 lines or code in 3 years.
It is only feasible to do this for small bits of very critical code, like a microkernel. Even NASA doesn’t write code in this way.
If you wanted to do this, a game like Super Mario Bros. would probably not even be for sale, as they would still be working on it. It would probably sell for a couple of million dollars per copy.
Commercial software has in average 1 to 5 bugs per 1000 lines of code. Very critical and well tested software (think the software controlling aircraft) has maybe as little as 1 bug per 10,000 lines (and this will cost an absolute fortune to write and test).
Games have millions of lines of code and are certainly not critical. The idea that games can be bug-free is beyond absurd. Even a low number of bugs is a ridiculous ask. Or are you saying you’re willing to pay $10,000+ for a game?
Ah yes, the Corporate White Knight twisting the argument and defend the poor downtrodden multi-billion dollar companies from the horrors of deserved criticism.
. 20 years from now when you dig out your old copy of borderlands 3 and there’s no longer a download available, you think you’ll get to play through the game?
Yes, games often come with bugs, but a game that comes out unplayable or unbeatable on disk is extremely rare.
This is, of course, discounting the fact that as part of community preservation efforts, updates are preserved along with the games.
Give it a try on the high seas. I did and I ended up buying it because it really is that good. I never interacted with a cash shop in my entire time playing
… On the story. Their priority is the story. The cash shop is quite recent and the time it takes to develop isn’t even in the same universe as story content. Story content requires developing new zones, new enemy types, voice acting… They spent tons of time developing multiplayer, that’s a huge undertaking by itself where they are improving constantly. They just reworked some quests and remade the tylesets of some campaign zones. Developing the cash shop can’t have been more than 5% of the time they spent developing last year.
Either you don’t know about development in general, you are blinded by rage with the drama they had with the release of the cash shop (which they reworked) or you are being malicious. I’m guessing 1 or 2.
I’ve seen early access games that go their entire dev cycle without adding real-cash shops. this pervasive idea that microtransactions are just an acceptable thing in any new game has me absolutely incredulated.
it doesn’t matter how long it takes to develop, putting a cash shop in an unfinished game is a bad move optics wise.
The title of that article is kind of weird. It’s just wrong to claim they are dead for gaming because of a lack of steam.
Anyone can just get Witcher 3, Rise of the Tomb Raider, Stardew Valley, or Anno 2070 from GoG and for each of them you can game for another 50 hours without needing steam. Or get Minecraft from their page directly and play for 100 hours. This is all without going to any retro titles.
I’ve tinkered plenty even when using Windows haha. I even have a Windows 98 and Windows XP virtual machine for some old things, but everything I care about seems to have a modern HD release, a userpatch or can be hooked with dxwnd, so I don’t use them anymore at the moment.
But yeah probably the long term solution is Linux. Personally I wouldn’t run Windows 7 anymore. The unfixed CVE list has become quite long. I just went checking for the above titles out of principle, because I don’t like this conflation of PC gaming with only Steam.
I still haven’t made the jump to gaming on Linux, unfortunately. Although I’ve been running a dual boot for the last 8 years or so, because I used Linux for my studies, use it for my work, and for hosting my game servers on a second computer, so I would be in a prime position… but so far I have just gone the way of least resistance, which is still Windows 10 at the moment.
But I have a deadline now: October 2025. Just need to figure out the best distro, I don’t think I’ll use my existing Fedora KDE install for this. Maybe Arch, or one of these new immutable distros, that might be neat for when different games require different versions of libraries.
Makes sense. No need to burn bridges or salt the wound.
Maybe Eidos would love to get another Deus ex out there but there’s no publisher interest. Passionate game developers still need financial backing to pay rent and put food on the table.
And honestly silence is the best policy here. They probably want to stop him from fucking up before he ends up like voice actor who played Niko Bellick and say something that pisses off their parent publishers.
Yeah, the way he talks about it does not help the chances of a new game with. I can understand the frustration of an artist that is popular worldwide, while sometimes living paycheck to paycheck doing small roles. Still, maybe he should discuss with his agent how to share his views with the press in a more positive way, to avoid biting the hand that might feed him again in the future.
Exactly. If companies didn’t want their workers and their customers to say stuff and make conjectures on their behalf, then they should communicate about it.
That was just the assets he purchased, but yeah even if we are being generous in terms of salary how did someone put together a better game with like 1% of the time and resources?
Wow, Larian really breaking the 4th wall in this game.
One of those boss fights where you really regret having to fight him because he actually has a good point.
Probably still evil though.
Exactly what I was thinking. I’m still running on the fumes of gfe+moonlight while thats still working. Hopefully Steam RP has taken cues from all the recent competition.
But as with all RP options it’s probably still gonna be a ymmv situation.
One plus of remote play is that I can set the controller bindings via Steam Input. On moonlight I wasn’t able to do the same since it just seemed to emulate an xbox controller.
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