Great games, I have fond memories of me and my brother playing those flash games.
If you don’t want to pay, the Flashpoint Collection already has these flash games and they are fully functional, although I think I’ll grab this release to support the dev after all these years.
I’m really confused about this. I only ever heard about this as ane extraction shooter. But I also only found some tiktok clips didn’t follow it in advance or anything
Arcane’s studios are no longer the same ones that brought us dishonored unfortunately and I don’t think it is gonna get better any time soon. Really hope I’m wrong there was a time where Arcane was my favorite people making games.
I think this is the real problem with the gaming industry. Development studios are treated as if they're sources of IP when in fact it's more about the people working for them.
A good dev team is the people who made the games. A team gets bought out by a big publishing giant and it seems they inevitably lose the people who made them great.
That's not to say big publsiher owned studios can't make great games but I'd argue the best games are coming from the indy studies whether that by one man bands like ConcernedApe or big independent studios like CD Projekt Red.
Also CD Projekt Red was highly motivated to fix Cyberpunk as it's a smaller studio, and pretty much their entire future business needed it to be fixed and work. They need and want to make more Cyberpunk games. Microsoft has zero motivation to fix Redfall - it was a commercial failure in a big coroportation; they will just dump it and move on but also be more averse to trying to make new IP.
They do except there’s the additional condition of 2 weeks since purchase date. So as long as you’ve played less than 2 hours and purchased within 2 weeks, you’ll get an automatic refund (unless you abuse the system, but I’ve returned many games over the years and never had issues).
I’ve only taken advantage of this once. When I had VR, I got some utility program because it advertised being able to do something I was trying to do (I don’t remember what exactly), but it didn’t actually do that thing. I requested a refund after like 20 minutes of using it and it was pretty much instantly refunded.
Damn good policy, as long as you check out what you buy pretty quick to make sure it’s what you want, IMO.
So the complaint is that sales are not as large as the inflated projections. Have these clowns in three piece suits even tried their shitshow of a product?
It means fucking nothing. Many and split are relatively vague terms, so if you ask them to prove it, maybe they’ll find some chucklenuts on twitter with 2 followers complaining that their nude character mod got disabled. This is pure controversy bait, and the author is a turd muncher
I think they're aiming for people being split between updating the game and not having their mods working, or not updating the game and playing their mods.
It's just click and rage bait, this whole thing has been worded to seem like CDPR is disallowing mods forever and people are upset with it.
I loved the game and put 1000hrs in it but I wouldn't recommended it anymore. Its simply past its golden age. Frontier seem to have given up on it. Its pretty much in maintenance mode after they half assed the space leg DLC and mostly ended community goals. They didn't even include walking around in your own ship.
Its now the vibe of a MMO on its last legs. I would love to see it spark back to life, but the devs would have to pull out the big guns.
The worst thing for elite was being made by frontier as they are now. Frontier now is just a tycoon simulator game generator, that’s all they care about. It’s like the FIFA of the tycoon games… spit out another one every year or two and who gives a rats ass about the stuff we already made or haven’t completed.
I loved what elite wanted to be, I hate what the bean counters did to it…
People shit on star citizen for their dev cycle, but elite took the worse route in my opinion: they released a minimally viable product and then intended on building it into something bigger, but got cheap/lazy and just accepted that what they have out is “good enough” so they dumped all the internal ship plans (braben spoke about boarding ships and piracy on foot in a ship, that kind of thing.) They dumped so much of the simulation stuff and just stuck with the BGS… it’s frustrating to see what could have been.
Elite’s biggest issue is that it never really knew what kind of kame it wanted to be. An MMO? There aren’t enough multiplayer features for that. A (mostly) single-player space experience? It’s too shallow with no story, so it won’t satisfy the RPG fans. A space “simulator” where you just have fun flying ships? It’s probably closest to that, except you can’t fly any ship you want, and in fact it takes dozens of hours of grind to be able to switch things out so they’re fresh and you have more fun with the game again. And the simulation is very simplistic and not all that fun either, so it’s not for hardcore simulation fans either.
And because of this approach it has a bad combination of features that not only won’t fully satisfy either of the potential target groups; they also often work against each other. For example the multiplayer component is a dealbraker for me: I want a truly SP game where I can dictate how I play it - where I can mod it, or at least use cheats to find my own pacing, fly different ships on a whim, whatever. But the game simply won’t allow that.
But it’s also not a fully-fledged MMO where you could build (or at least own) systems/planets/bases whatever with your clan and compete against others for … idk, something.
And, again, it’s just not a story game that you could play from start to finish for the storytelling and worlbuilding.
Really sad, because the potential is there to have any (or perhaps even at least two) of those types of games.
The more I’m playing starfield, the more I’m considering it. Starfield is doing a really good job of reinvigorating my excitement for the other games that have done literally everything better in the past lol
Is he talking about trying the paid mod thing again…? Because the game’s been moddable since day 1 (or -7, if you don’t count the early access as day 1), and the nexus is already full of mods, including the script extender…
I’m sure he’s just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can’t add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I’d like to read up on that.
Eh, it’s all the same 26 year old gamebryo engine, we can probably just use the Skyrim tools. Or the Morrowind ones. Hell, at this point modders have probably made their own better ones, like they made the script extender, and wrye bash, and whatnot. 🤷♂️
The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.
CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.
Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.
You seem to be unaware that this is basically fantasy warframe, made by the original warframe team, which has been consistently one of the most popular games on steam for years. The dev team is very successful at what they do, and they’re doing more of it. It probably has one of the best monitization systems of any F2P game, with it all being cosmetics and time skips, nothing that makes you more powerful than a purely free player.
Stop posting, you know nothing about this subject and are making yourself look like bit of a numpty.
Do you think a "soulslike" is defined by being dark and gritty? I find it odd that you think the inclusion of anything cute or hopeful/friendly would be only a negative. Maybe your preferences are for dark and gritty only, but I assure you that many people enjoy other styles. There's a charm to there being hope in a dying world, isn't there?
Besides, I'd say most people define "soulslike" by their gameplay, not aesthetics. Maybe the "git gud" fragile-masculinity crowd needs their unforgiving combat system paired with a dark, 'masculine' atmosphere to fulfill their power fantasy, but again, I assure you that many other types of people enjoy those games - especially Elden Ring, which has much broader appeal than the previous souls games.
I'll wager you're a toxic "git gud" type that hinges their identity on these types of games, and that's why the idea of your sacred icon being blemished by comparison to Soulframe upsets you so much. I really can't see why else anyone would be this angry over a game not being to their preferences. If people enjoy something different than you, let them. :)
Microtransaction fueled garbage is a blight on the consumer and I will always hope these greedy developers fail, aside from that the article itself is so poorly written I have to wonder if it was done by a bot.
Yep. Just set it so it launches to desktop instead of BP and you can launch anything from anywhere. There might be some finagling to do with controller input/mapping depending on the game/launcher but it should be fine in most cases.
Steam Remote Play is basically my Remote Desktop these days. Steam Link Box on the TV or Steam Link App from the phone, and I’m golden. It works surprisingly well with very little latency.
Steam and an Internet connection. That’s it. If you log in to the same Steam account on your PC and Phone/Steam Link/Steam Deck/etc, Steam will take care of everything and hook you up seamlessly. It’s worth trying out!
In fact i’d say this is a significant emergent feature that has been overlooked, you can set up a windows box in a dark corner of your house and stream games to your deck/laptop/phone/fridge without worrying about noise or compatibility.
I feel like valve needs to hire a guy to just sit around the office and occasionally go “hey uh, sounds like we could just polish up this edge case and market it as a rather mind-blowing feature?”
I'm not super interested in classic RTS anymore, thanks to 4X, but I'll keep an eye out for it and try the playtest. I still have my doubts that it will capture the same charm as the original C&C though. Especially someone like Kane will be hard to replace, and I feel he was such a big face for NOD that drove the whole story & mysteries forward.
If Todd Howard’s hyping of Oblivion, Fallout3, Fallout4, and Skyrim have taught me anything - the game will come nowhere to delivering anything promised - will be massively buggy - and I’ll easily sink 100s of hours into the game not caring in the least bit and having a blast the entire time. Purchasing it again and again on every platform as the years pass. Though with gamepass I suppose I don’t have to worry about purchasing it anymore.
While Morrowind was my entry into the series in 2002/2003 - I had never heard of it until my head chef at the time told me I needed to purchase it. His hype delivered. But I have no clue what the hype of Morrowind pre-release was like or what was promised vs delivered. But I imagine it was quite similar.
Only thing I remember pre Morrowind was advertising on graphics cards. My friends only knew about the game because I found the strategy guide at work (electronics boutique) before it came out and I wouldn’t stop talking about it.
I don’t think Todd Howard had his leather jacket at the time, so he wasn’t all over the place with promises.
Without actually remembering anything too well, I do believe marketing around Morrowind was mostly graphics related. It was Beth’ switching to full on 3D and Morrowind was pretty advanced in that regard.
I mean, the screenshots in the magazins sold themselves to anyone with the mind for fantasy. Hell, it’s still the most beautiful and alien world to come out of Bethesda to date.
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