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Knusper, do games w Meta Quest 3 demand allegedly 5 million units below expected level

I mean, the VR hype from a few years ago has mostly tapered off. Meta clinged onto it for quite a while with their Metaverse idea, but even they seem to have given up on it earlier this year, as LLMs stole the last bit of spotlight they had.

And the PS VR 2 launched earlier this year, too, was generally well-regarded from a hardware viewpoint, but the lack of hype means there’s still not terribly many games being released for it.

It also is an expensive investment and people aren’t exactly flush with money, thanks to inflation + countermeasures. So, if there is a chance, they buy this headset and no games get released for it, many people will hold off on that.

Veraxus,
@Veraxus@kbin.social avatar

I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.

I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.

Knusper,

Personally, I have no trouble believing that. Thing is, these companies’ investors don’t really benefit from long-term plans. So, if it does not pay out in the next two or so years, I expect them to scrap that endeavour altogether.

I just find it weird that Apple decided to jump on that train now, but it’s also possible that they started development at the peak of the hype and finished only just now.

Veraxus,
@Veraxus@kbin.social avatar

If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.

NuPNuA,

It’s fascinating how quickly the PSVR2 dropped out of all conversation after launch.

CmdrShepard,

Not so surprising to me. The same thing happened to the PSVR 1.

YeetPics, do games w Starfield user score drops to "mostly positive" on steam
@YeetPics@mander.xyz avatar

Best walkingsim/exploration rpg I’ve played this decade by a longshot.

loutr,
@loutr@sh.itjust.works avatar

Haven’t played the game yet, but I see everywhere that exploration sucks because all the planets are empty and look the same?

Asafum,

There are plenty of moons/planets with life and interesting things to see, but yes there are a lot of “barren” moons and whatnot. The game tells you what to expect when you click on a given object. It will tell you if there are flora and fauna, what the temperature is, what minerals to expect, that kind of thing. From what I can tell there is almost always some sort of structures/bases on the planets as well.

neokabuto,

There’s both too much and too little stuff on planets. The random outposts it spawns are kind of boring but it’s annoying when I want to put down an outpost and the game has randomly put someone else on the best spot. But when I want to get to them, there’s a long walk for pretty much nothing.

eochaid, (edited )
@eochaid@lemmy.world avatar

Nope, not true in the slightest. There’s actually a lot of variety in biomes, flora, fauna, characteristics - and a lot of them even have multiple biomes with different life per biome.

What i expect people are complaining about is one of two things:

  1. Planet scanning is boring.
  2. On noes generated dungeons

To the first point, I agree planet scanning gets pretty boring if that’s all you do for 5 hours straight. But there’s a TON of content in this game. Switch it up. Once you’re done with a mission, go explore the planet you ended up on and scan the things. Or don’t. Who cares. Planet scanning isn’t necessary at all. I think a lot of people see that planet scanning gives you a ton of credits and xp, go grind that one thing, and then complain that it’s boring.

On the second point, yes every planet will have a bunch of locations that are like “Cave” or “Covered Crater” or “Abandoned Facility” and such. A lot of them are small resource troves, but the facilities actually feel pretty handbuilt - if you check them out. But I think a lot of people see “Abandoned [whatever]” and think “oh autogenerated content, meh” without checking it out. I certainly have been guilty of that. But every time I actually decide to go in, I’m surprised at how much fun I actually have in those environments, how much environmental storytelling is actually there, and how well built the levels are. I feel like they hand built a bunch of these or components of them and an engine puts it all together.

The reality is that every Beth game ever has used procedural generation. And they’ve been getting better at it with each game. Skyrim felt less empty that Oblivion. Starfield feels less empty, overall anyway, than Skyrim. The handbuilt hub planets are way busier than any location in Skyrim. The procedural worlds feel more empty than skyrim for sure, but it makes plenty of sense, theres still plenty to do, and the amount of planets makes it feel less empty. And overall, there’s a LOT more handbuilt and story content than skyrim - by several factors imo.

I’ll also point out that the procedural content is just flavor. You don’t need to engage in it but it’s there if you want it. This game has a TON of handbuilt content - more than any other Beth game. The faction quests feel like a full game in their own right. The side quests are plentiful and quite deep. Complaining about procedural content in this game feels like complaining about the number of leaves on a tree.

Honytawk,

You can complain a lot about Starfield, but it has some of the most aggressive fast travelling options available to date. If you are walking a lot, it means you don’t understand the mechanics.

You can literally look at a waypoint and teleport to it.

I went from inside a dungeon, and teleported all the way to the commercial district on a different planet in a different system to sell everything in like 10 seconds.

Chozo, do gaming w Meet Diablo 4 and Path of Exile's biggest rival, an ARPG designed and built by Redditors

As much as I want to be critical of it based on the cringelord description, the actual gameplay footage doesn't look awful at all. Of course, it's impossible to really judge an ARPG without seeing how the loot system feels as you play it. But at least visually, it looks pretty well fleshed out. Honestly, I hope they find success with this project.

loobkoob,

I've played Last Epoch for ~250 hours (and counting) over the last year since I bought it, so I'll give a mini-review here. The TL;DR is that it feels like a brilliant middle ground between Path Of Exile and Diablo - it has depth and complexity but doesn't have the brutal learning curve that Path Of Exile does. It doesn't have the content variety that Path Of Exile has, but it's also an early access game right now so that's expected. It's a great foundation, their patches have been substantial, their communications tend to feel good, and I feel like they're a good development studio. A lot of the developer insights make it feel like they take very good approaches to problem-solving, too.


The combat feels absolutely fantastic. The animations are smooth and feel modern. It can feel a little "floaty" for some people, but personally I have no issues with the way it feels. It's paced in such a way that fighting regular enemies still feels engaging (unlike Path Of Exile's zoom- and dopamine-fest) but isn't a slog, and more powerful enemies can put up really good satisfying fights. There's a good variety of skills and the way you modify them with the skill tree system can change them significantly. The build depth isn't quite as crazy as Path Of Exile's, but considering most POE players just follow build guides rather than taking their own builds, I'd say that won't matter for most people. And for people who do like creating their own builds from scratch - which I do - there's still plenty of depth to Last Epoch's system.

It's very realistic (and encouraged) for new players to experiment and create their own builds. Respeccing is pretty simple, and the skill systems are simple enough that new players can work it out for themselves, but there are also some interesting combinations and min-maxy things for more advanced players can figure out and build around. Each skill has its own skill tree, and while the trees aren't super complex, there's a good variety of ways to modify each skill. Some of the skills also have interactions with other skills - for instance, Teleport has a modifier that means your next skill has no mana cost; Meteor has one where your Fireball has reduced mana cost for a few seconds after casting it. You can chain that into a skill rotation: Teleport > Meteor (which normally has a high mana cost) > Fireball spam and suddenly you're going to have a much better time with mana sustain, but perhaps need to work out a way to deal with the fact that your movement skill is being used offensively and won't be available for dodging. So the game sort of gently hints at some skill combos like that, but they never feel forced and you still feel smart when you put it all together yourself.


The loot system is good. It has the single best crafting system I've seen in any ARPG, and crafting is absolutely worth your time and a necessity if you're pushing your build as far as it goes. But you need good starting items to work with - you can't just take a terrible item and craft it into something amazing. Crafting lets you upgrade the tiers of modifiers, add new mods if there's space, and sometimes modify items in slightly more spicy ways if you're feeling brave. But items have a "crafting potential" which depletes as you craft on them, so looting items is important.

The legendary item system is also very good. Unique items have their usual fixed stats, but they can have something called "legendary potential", which rolls between 0 and 4. Legendary potential does nothing by itself, but it allows you to combine a purple-tier item with your unique item; the amount of legendary potential you have dictates the number of mods from your purple item that will be randomly added to your unique item. Non-unique items can have 4 modifiers, so being able to create legendary items with the unique stats and powerful regular item stats is a really good end-game chase.

Most unique items are target farmable in the end-game. That's not to say you can get them immediately, but you can target "unique rings" as a reward, for instance, or target a specific boss that can have a chance to drop the item you're looking for. So overall, I think it's a good item system!


I think they've taken a very good approach to problem-solving - their upcoming trade system, for instance, looks (on paper) like it'll fix the biggest issues with Path Of Exile's trade system and Diablo 3's auction house, while also having the benefits of both and while giving players an avenue to progress without engaging with trade at all. (Basically, players join either the trading guild or the "solo" guild. Traders can trade, solo players get a boost to their loot and can target farm things more easily. People can trade with their party/friends separately from this trading system so the whole guild system doesn't matter for co-op play.) It's smart, and that kind of thinking can be seen across multiple systems in the game.

Chozo,

Well damn, that all sounds very promising! I'm gonna have to look into this game a bit further, as this sounds like it has a lot of my favorite elements of the ARPGs from AAA studios that I love, but without the problems I often have with those games. Thanks for sharing this!

If you haven't already, I'd definitely recommend putting this up as a proper review somewhere, too. That's way too in-depth to just get lost in a random Lemmy thread over time!

loobkoob,

You're welcome, of course! I'll definitely see about refining it and finding somewhere to post it, that's a good suggestion! It's given me some ideas to discuss in a more broad essay about complexity, depth and accessibility, too.

One criticism I'll add that I didn't mention in my above comment (because I ran out of characters and had to trim some stuff!) is the atmosphere of the game. It's not bad, and some of the level design is really nice, but the game doesn't have a strong tone, aesthetic or level of writing in the way Grim Dawn does, for example (although Grim Dawn is probably the peak as far as atmosphere and world-building in ARPGs goes, I think, so maybe that's not a fair comparison). Last Epoch has some interesting ideas relating to time travel, and it's pretty cool seeing some of the same areas in different eras (plus it's a clever way for them to reuse assets, I imagine), but I'd say it's weaker than other major ARPGs in the story/world-building/atmosphere department. Of course, most people tend to play ARPGs for the gameplay first and foremost, and LE does a great job with that, so it's a more minor criticism from me than it would be in other genres of game.

But yes, definitely look into it!

Kaldo,
@Kaldo@kbin.social avatar

I am always tempted to try new ARPGs because games like D1, D2, Titan Quest, Dungeon Siege, Sacred etc. were my childhood but honestly I can't stand the grind and repetition anymore - I kinda want a good challenging combat system that makes me feel good, play the game through once or twice and be done with it, with as little pointless filler as possible.

Would you say Last Epoch can be played like this or is it more like PoE and D3/4 in the way that it's mostly about item grind and stat crunching? I do not expect it to be a game for me at all, and that's very okay, but with all the praise about combat and build variety I can't help but hope a little bit.

CarlsIII, do gaming w Meet Diablo 4 and Path of Exile's biggest rival, an ARPG designed and built by Redditors

“Built by redditors” is a pretty huge knock against it

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

idk, at this point even "built by an amoeba" sounds better than "built by an AAA studio that cares about nothing but microtransactions"

Leshoyadut,
@Leshoyadut@kbin.social avatar

They truly did pick the worst description for it possible. I’ve had a lot of fun with it, though. Pretty solid game for being in beta, and the devs seem decently in-tune with the community.

loobkoob,

It was somewhat less of a knock when they first started making the game; it was a successful Kickstarter project ~5 years ago so it's been in development for a while. For what it's worth, I've got ~250 hours in the game and think it's shaping up really well (you can find my not-so-mini-review elsewhere in this thread).

Blizzard, do games w Last Epoch - Meet Diablo 4 and Path of Exile's biggest rival, an ARPG designed and built by Redditors

It’s only available on PC.

exohuman, do games w Only Up, one of 2023's biggest Twitch games has been removed from Steam, due to developer's stress
@exohuman@programming.dev avatar

I wonder why he removed it instead of just leaving it there as is and not updating it anymore.

Moghul, do gaming w Soulframe is Elden Ring meets Ghost of Tsushima, but with 'Disney princesses' - PCGamesN

Man, the flavor of this game is absolutely S tier. I have no idea what’s going on but it looks incredible and I want to know more.

But the combat and movement… I have 5000h in Warframe so believe me, I want this to be good, I love DE, but I haven’t seen anything attractive beyond the finger click and a couple of magic arm skills.

Running and walking feel like there’s too much inertia, like moving through molasses. The sword swings don’t feel fluid or weighty. I get what they’re going for with throwing and calling back the sword, but it doesn’t look good to me right now. The rolling/iframes just don’t feel snappy enough.

I’m looking forward to seeing more from this game, and specifically better combat and movement. I know you can, DE, you made 2 entire movement systems for Warframe.

ArchmageAzor, do games w Half-Life is not dead, as new Steam record shows Valve we all still care
@ArchmageAzor@lemmy.world avatar

Yeah, the numbers also show that TF2 has always been alive and popular. Valve don’t care about anything.

Jackcooper, do games w Half-Life is not dead, as new Steam record shows Valve we all still care

I call my daughter half-life 3

I don’t have a daughter

Mandy, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff

That happens literyally every time with these hackjob of a company

aciDC14, do games w This official Palworld dating sim is the stuff of nightmares

Fake and gay but i would be all for it.

crossmr, do games w Diablo 4's new mount costs more than the actual game

No it doesn't. Social media sites that have moderators really need to take a stand about clickbait garbage headlines like this. It's like getting a free t-shirt with a car purchase and claiming that T-shirt costs $40,000. You're buying coins which already cost that much, the coins with or without the mount cost that much. Currently you can buy those coins and get a free mount. Lots to be upset with Diablo and Blizzard, but this is just garbage.

Draedron, do games w Baldur’s Gate 3 boss says gamers don’t want mass subscriptions

Was it Raphael or which BG3 boss said this?

stewsters,

The one with the heavy armor.

SouravSatvaya, do games w Baldur’s Gate 3 boss says gamers don’t want mass subscriptions
@SouravSatvaya@lemmy.world avatar

Ubisoft: Whatever, hold my subscription.

I hope they don’t say gamers need to pay a subscription fee to keep their purchased games.

Fizz, do games w Baldur’s Gate 3 boss says gamers don’t want mass subscriptions
@Fizz@lemmy.nz avatar

He’s wrong. It seems that people are trending towards game subscriptions like game pass. It makes sense, people won’t finish bg3 once let alone multiple times. They don’t need to own the game outright they can play it on their gsmepass subscription for a month then move on to whatever is in next month’s pass.

inclementimmigrant,
Fizz,
@Fizz@lemmy.nz avatar

Failed to reach target isn’t a sign gamepass is failing. They have 30 million subscribers. In only 4 years they’ve gone from 10 to 30 million and seem to still be growing.

inclementimmigrant,

Didn’t imply it was failing, hell they’ve announced they’re making profit off of the service, I’m pointing out that your hypothesis that people are trending toward game subscriptions is weak.

Let’s look at it this way, there are 132 million active steam users and game pass is at 30 million with new game pass subscribers are beginning are slowing down and seeming like it’s reaching a plateau.

Here have another article that goes a little more in depth at the current situation with game pass subscribers.

forbes.com/…/why-has-microsoft-put-xbox-game-pass…

I think that game pass is a fine product, heck I had it for three years, I just think your hypothesis is wrong.

Fizz,
@Fizz@lemmy.nz avatar

That article is only speculating that the gamepass user growth has slowed or reached a plateau. Even if we say that gamepass has reached its peak thats 30million people subscribing monthly. Platstation plus is at 50million monthly subscribers. BG3 is estimated to have sold 7m copies so they aren’t exactly in a position to say what the market wants.

Subscribing to gamepass is better value than buying the games outright. The up and coming generations are far less opposed to subscriptions and as they get older and have more money I see them just paying $10-15 a month for an endless supply of games. Maybe they buy a few games here and there the ones they know they will play a lot of.

I obviously havent thought much about it and am just kneejerk reacting to the headline. While I do think the apatite for full priced, fully developed, content rich games is there and BG3 proves to developers that its viable. I also think that subscription bundles and games that release with only core content and use microtransactions or subsciptions to fund developement of more content are easier to make, easier to get investors and overall safer to pull off and that is why I believe the market is trending towards games as a service.

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