I had heard of it but I don’t really watch YouTube. I watched that whole video and what a shitshow. I went straight to my wife and said we have to watch out that the kids don’t get caught up in this.
We give an allowance to our young niece and nephew, who both game on PC sometimes, and it seems like this is exactly the kind of shit that would entice our nephew. He has my old PC and it’s really showing its age.
I’m interested but not especially optimistic. Depends on who is actually making the game, I believe they know tabletop games well, but that doesn’t necessarily translate to a CRPG.
Random aside, the article says Marisha Ray voiced Jaina Proudmoore, but it was really Laura Bailey.
Do they need to outshine bg3? Releasing a crpg based on their characters and world I’m sure would do well enough with their audience. I’m imagining just pillars of eternity 2 with a critical role skin.
It feels like this has disaster written all over it.
Sorry if I’m harshing anyone’s vibe, but I can’t escape the feeling that a group of people whose main involvement in the games industry is as voice talent are basically saying “How hard could it be?” and not understanding that the answer is “Very.”
Ideally they would team up with an experienced studio to build something off of their creative ideas. But if they try to do this whole thing themselves, it has the makings of a Wha Happen? episode all over it.
Maybe it’ll work. They pulled off Vox Machina, so who knows. I’d certainly like to be wrong. But I can’t help but feel like we’ll all be talking about the fallout from this in five years, when eager backers are still waiting for the game they were promised.
Hey, if they’re actually securing funding for this instead of pushing the cost off onto eager fans, good for them. At least they’re doing one thing right. Unfortunately that only increases the potential for this to turn into a trash fire that sinks their whole company.
The potential for this project to sink their whole company would come from them being extremely reckless with the ample cash flow they’ve got right now, which this interview says they’re not, and hopefully they mean it. I don’t get the sense they’re trying to build an Immortals of Aveum or a Callisto Protocol.
Got a little mixed up there, I recalled hearing that Larian already had plans for their next game after BG3 but my brain incorrectly autofilled Witcher as what that game was - that's not even the right developer. Silly brain.
Critical Role could always licence another official D&D game with Hasbro…but my Insight check’s telling me that they might try and spin up something out of Daggerheart.
Eh, I hope not. I’m not really liking what I see in Daggerheart’s hope/fear system and how it interferes with initiative, especially. Plus it reminds me of that subplot from Donnie Darko.
It’s already a game that uses cards, after all, and I can very easily see its systems making for a solid turn-based tactics game. Or maybe they’re not gonna start small, and just barrel full steam ahead into an ambitious CRPG
I’ll bet you can make a small CRPG for the cost of what their merch store brings in in a year, akin to the Kickstarter era from a decade ago, and that’s if they want to be cautious with their spending. Given the layoffs of the past two years, they’ve likely had their pick of any talent they wanted to hire to realize whatever it is they’re building.
Larian told Hasbro to fuck off for a BG3 DLC and/or sequel, so there’s definitely an opening for someone to pick up that torch. That said, I also think they’ll go with their own system and brand.
That’s exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don’t really announce that the second they finish the game.
It wasn’t the second they finished the game. It was after working on DLC for months, which was after a 6 year development cycle. That’s not the same as telling Hasbro to fuck off. That’s having the luxury of a war chest that means they can afford to do the less lucrative thing and make whatever is going to keep their talent happiest.
I liked what I played of Daggerheart, and its hope/fear. I just don’t think it would translate well into s video game. They’re very different mediums and I don’t think it’s crunchy enough to play well as a video game.
Ironically, I think a Critical Role game doesn’t need to really be based on any ttrpg. Could just be an action rpg.
They actually updated the remaster a few weeks ago and it is a huge difference.
Now the only glaring issue is the music, since the originals came out before game studios knew to secure licensed music rights in a way that would allow future re-releases in different formats.
Agreed. But I was responding to the claim that the remasters suck. With the recent updates, that’s not as accurate unless the music is the most important part of the experience for you.
The improved controls, higher resolution, gameplay tweaks (fucking David Cross RC missions in the original were ludicrous), and restored lighting make a pretty compelling package. If the remasters launched in their current state they’d be considered excellent.
It only really makes sense when the remaster is trash (like GTA I guess). Otherwise, all I can see it doing is increasing sales of both the original and the remaster…
It only really makes sense when the remaster is trash
I gotta disagree. Even when the remaster is (arguably) better than the original, there’s a lot of value in the original art assets and the more rudimentary gameplay as a historical guidestone. For the same reason you wouldn’t tear up the original Mona Lisa because we’ve got a high resolution digital copy, you don’t just scrub copies of the original version of Pong from the internet because we have Wii Tennis.
That’s one thing I really hate and why video game preservation is so important. We need to keep games alive forever so future generations can enjoy the classics and all the masterpieces out there.
I never got into WOW. As a 90s kids Warcraft was always the FIRST game in the series. I couldn’t get the 2nd one as a kid (and only played part of it a few years ago to get it out of my system).
This hatred for old games makes me want to take a shit outside their offices.
I did not lose interest in 2. I simply couldn’t get it. I think we had some demo versions but they just… didn’t work. I have a functioning copy now, but I haven’t played it much. It is a fantastic game.
When I first got WC2, I discovered that my 1x CD couldn’t read from the disc fast enough for me to play it. The game would run for about five or ten minutes, then crash. I made it about half way through first campaign - 5 to 10 minutes at a time - before I was able to afford a 4x CD and play it normally.
For me, it is just that the game never ran. To make it clear, I don’t think I ever had the WC2 full game, but the demo, but that didn’t do much either. I remember being at a cousin’s place who seemed like he had it, but again… it just didn’t run. It seems like all the forces that be in the 90s just didn’t want me to play that game.
I find this especially interesting as I bought the game from a garage sale and when I got home I found out it was just a burned disc with a home-printed label. I was too young to understand the dangers of putting that shit in my cd-drive but old enough to know there was a good chance the game wouldn’t work at all. To my great surprise it worked fine and I played the crap out of it. Probably one of the first games where I finished the single player campaign.
I played hundreds of hours of WC2 and WC3 over LAN in college, awesome games. Starcraft too. I mean quotes and terms from WC RTS games haven’t entered the modern lexicon the way that “zerg” has but they’re part of the same cultural continuum and are important to understanding how we got here.
Edit: also, WoW was huge but it’s where Blizzard lost their way and will always be tainted in my mind. RTS is more my scene than those sleazy MMOs
Yeah, I never got into MMOs (probably because WoW got big before I had a disposable income lol), so RTS was also my scene back then. I dabbled in SC, and played WC2 at a friend’s house, but WC3 is where I really cut my teeth. That game was so much goddamn fun to play online (dial-up, don’t pick up the phone mom!). I remember getting caught every now and then in some kind of surprise rush that I had never seen, so I’d save the replay of the game and watch back to see how they did it, and then try it out against other people… I think I learned some kind of wyvyrn rush with Night Elves that way, if I recall correctly. Shit was tight. My memory is shit, I can’t believe I can recall that. There were so many crazy strategies I picked up that way.
I’ve heard a lot of mixed opinions on the WC3 Leaders mechanic, as it focuses gameplay around farming and single points of failure (losing a leader at the wrong moment often meant losing the game)
In that light, Starcraft was the pinnacle of PC RTS gaming and WC3 was an experimental variation that branched off into an RTS variant that would eventually congeal into DOTA, the pinnacle of PC MOBA gaming.
I played DotA for 14 years, but WC3 was home to so many more incredible custom maps. Element TD is an example of another that became a standalone game. But there was also Footman Frenzy, Uther Party, Wintermaul Wars, Hero Line Wars, X Hero Siege, and countless others that made WC3 the greatest RTS platform ever conceived. I hope the suits that pushed out the piece of garbage that is “warcraft reforged” rot in hell forever
I loved WC3 because of the Hero mechanic. It made it added just enough RPG to it… You could usually resurrect your Hero, and if I recall, you can upgrade to make the cooldown faster. Been so long though and I didn’t play the unfortunate remake.
That’s like saying “A hamburger is good, but I just can’t into bacon double cheeseburgers.”
I mean, I would say this unironically.
I’ll add that WC1 had fewer variances between factions. Orcs and Humans were almost identical. That made the game more akin to a real time digital chess than WC2, which made Orcs marginally more aggressive and Humans more defensive. I think WC2 is more fun because of the asymmetry, but that’s purely a question of taste. I’m not going to begrudge someone who has a fondness for the original.
Mine experience is polo with non major brand logo and carrying a whole PC. If you come in a white work van, not a single person will question you, they will even open the door for you.
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