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novamdomum, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
@novamdomum@kbin.social avatar

Back in the 90's I owned a Forte VFX1 headset (shout out to my config.sys and autoexec.bat bros) and that truly tested your stomach but it was "the future" so everyone seemed to put up with the near constant nausea and vomiting. Things are so much better now, but there's one fundamental aspect of VR in my view that will always hold it back. It's not the cost, cos that eventually comes down. It's that you'll never get away from the fact that you are wearing a giant plastic thing on your head. You can't itch your face. It gets hot and sweaty and generally not a fun time after a while. The minute someone figures out how to safely somehow beam the experience into your brain, without having to wear a high tech casserole dish on your head for hours then it'll become the new global thing.

DoucheBagMcSwag, (edited ) do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

“He’s right y’know”

JoshIsProbablyTired, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I really love vr but I can’t play it due to the motion sickness. I’ve tried forcing through it but it never got better.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.

If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.

The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.

I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.

VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.

zeusbottom, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

VR was fine for me until I landed on a planet in Elite: Dangerous. The rover pitching back and forth was way too much. Never again will I put a headset on.

xuv,

There is a comfort mode setting for the ED rover that keeps your view level to the horizon while the rover moves around you.

zeusbottom,

There is, and it absolutely failed to be a comfort when I tried it after I got sick the first time. The comfort mode functioned, but my brain was done with VR. I could not even use Google Earth VR without getting queasy.

BadEngineering, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Having a fan blow into your face really helps too. I cant play more than 10 or 15 minutes without one, but with I'm fine for hours.

Cl1nk,

Which kind of fan do you use?

GBU_28,

Anybody really. Young, old, helps if they’re taller

GiuseppeAndTheYeti,

Ahh, the ol’ Lemmy faneroo.

Piemanding,

Hold my headset. I’m going in… ouch.

greavous,

Only

dinckelman, (edited )

If a game uses smooth locomotion, instead of teleportation based movement, I cannot play it without air blowing into my face, or sometimes been at all. Otherwise I have no issues at all

EmptyRadar, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I don't believe that stat, based on my own personal experience. I've been a VR user for close to 10 years now and I've introduced many, many people to it. I've only had one person feel sick in any way in that entire time.

deafboy, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
@deafboy@lemmy.world avatar

I’ve never felt more sick than after trying the VR for the first time. GearVR on Samsung Galaxy S6. Never happened again though, regardless of how much time I spent in.

The main issue on this headset was that I felt like my head was really small, while turning. I think the camera was just rotating on it’s own axis, or around a sphere that was way smaller than a human head.

Maalus,

Phone VR isn’t really VR. It’s a poor excuse of an attempt. It’s pointless to compare gearvr to anything in the actual vr space.

deafboy,
@deafboy@lemmy.world avatar

The only difference between gear and quest, is that the phone cannot be taken out of the quest, plus it has more sensors.

Maalus,

There is a huge difference between gearvr and any sensible VR like the Vive, Pimax or Index. I’ve tried both. Gear made me almost barf immediately. I’m playing Project Wingman with no issue on the other headsets. There is a huge technological difference.

Lexam, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Yeah still have my Rift CV1, but it is sitting in a box.

Summzashi, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

“leaked” email

Viking_Hippie, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

deleted_by_author

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  • scrubbles,
    !deleted6348 avatar

    Quit politics and rage baiting. Go find any of the other thousand threads

    Viking_Hippie,

    It was just a joke about how unpopular Congress in general is lol, you can relax 😄

    crimsdings,

    Go back to reddit please

    Viking_Hippie,
    slimerancher, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
    @slimerancher@lemmy.world avatar

    I prefer AR over VR. AR can do tons of things, and you are aware of your surroundings too.

    Though, for gaming, VR makes more sense, but I don’t see it becoming dominant way of playing games any time soon. Maybe when we reach the point of full-body immersion like Matrix, or Sword Art Online.

    HidingCat,

    I don't think it'll be a dominant form really. It's a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.

    BruceTwarzen, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

    There are definitely games that make me more suck than others. But even the "good ones" are kinda weird. Like I can't imagine playing a vr game for an hour or so. That's why i don't even bother anymore

    cottonmon,
    @cottonmon@lemmy.world avatar

    Yeah. I can play Thrill of the Fight with no nausea after several matches. I also didn’t get sick from Vader Immortal or other games like Beat Saber or Crisis VRigade. Games where you move in-game but stay still in real life though, I feel like throwing up after a short time.

    Ultraviolet,

    Especially if there’s head bob. That simulates the exact difference in your senses of vision and balance that triggers seasickness.

    AdamantRatPuncher,

    minecraft gives me simulation sickness. Time 30 minutes and i’m done. The interesting part here is how it started doing it suddenly; i take a pause from videogames in general and now i’m even less used to full 3d. So hey, i can’t see myself using vr.

    candle_lighter, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
    @candle_lighter@lemmy.ml avatar

    Where does that statistic come from and why is the range so broad? I also don’t think it’s a big deal because even if you do get motion sick, after playing enough you don’t get motion sick anymore. (people in the vr community call it getting your vr legs)

    taladar, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

    Even if the sickness issue is solved at some point I just don’t ever see VR become a dominant way to game. There are just too many downsides.

    Story-focussed games can not direct you where to look. You are completely cut off from the world so you can’t e.g. watch a child or elderly relative while you use it or chat with friends while you work using it. Environments need a lot more work for a smaller market share if you can look at them from any angle. Hardware is much more expensive (and always will be) compared to a system that just needs to render a screenful of content at the same quality level. Your UI options are more limited if you want to keep things immersive.

    sugar_in_your_tea,

    Exactly, and that’s why we don’t have one. Maybe I’ll get one when my kids are a little older, but for now, it’s a lot more fun to experience things together than to have someone completely closed off in a VR world.

    Even if I didn’t have kids, I still probably wouldn’t want it because I’d like to spend that time with my spouse, and looking at an avatar just isn’t the same.

    taladar,

    I think the entire line of thinking that you need a first person perspective to be immersed in a game or virtual world is also flawed. As someone who has been on Second Life for more than 16 years now which uses neither VR equipment nor a first person camera 90% of the time I can certainly “feel like I am there” despite all of those factors and in the presence of many other factors that do not exist in RL like teleporting and camming through walls just fine.

    sugar_in_your_tea,

    Is that ever claimed anywhere? AFAIK, VR has just been marketed as a new way to experience a virtual world, not as the only way to be immersed in a virtual world.

    I think VR would be really cool, but it just doesn’t seem to fit with my lifestyle at this point. And I’m not sure if I would be able to handle it since I and my spouse get motion sick quite easily.

    cantstopthesignal, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

    Cuz the metaverse is mostly furry porn?

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