TL;DR They included battle passes to a game you already have to pay for monthly. People didn’t like it. They went the classic corporate route of empty phrases while including a subtle poke at the people who now boycott it, which made them like it even less (seriously, did this ever de-escalate things?).
Playing the matches is fun, since it is just Overwatch. Literally the same gameplay as Overwatch, but with 5 per team instead of 6.
In between is an assault of micro transaction manipulation bullshit that ruins the experience. PvE is hidden behind a paywall, except for the free stuff that is a retread of the seasonal PvE from Overwatch. I know this because I gave it some hours to see if it was as bad as people were saying.
People hate it because it was supposed to be an improvement but instead it was just another attempt to bleed the players dry. It might be the only game I have reviewed negatively on steam because the monetization really is that bad that it ruins the whole game.
Making the matter even more frustrating is the fact that Horses is apparently quite good—or at least, it accomplishes what it sets out to do. The content is decidedly uncomfortable but reviews and reactions on social media are largely positive
Horses is not low-effort, throwaway trash, but rather a game that genuinely seeks to provoke consideration and conversations.
Exactly, bringing in all the feces and dirt and gravel and everything else from outside in the streets. So nasty. Like okay, if you live your life in your shoes and you take them off only to shower and sleep, even that is… workable, if that suits you. I don’t understand it, but fine. But laying your shoes on your bed? 🤮
I don’t think so. It’s unlikely, but not implausible. I don’t think ICE have a list of “don’t arrest” people, and not everyone knows what every CEO looks like. They might run into him randomly and just act on it.
I don’t think Satya Nadal is going out in public like regular people, but it could still happen.
Not saying krafton deserves the benefit of the doubt but:
Understand that “agentic AI” is almost entirely a buzzword that means “Microservices with an LLM somewhere in the mix”. Which… is what people are already doing.
Yes, there are some (idiots) who think that means EVERY single node in the graph needs to be an LLM and fuck the planet, Jensen needs a new zipper. But, by and large, what that means is they are using the exact same infrastructure they were last week but MAYBE added an LLM for preprocessing or postprocessing. It makes management happy because “We are using AI” and it makes everyone else happy because they can keep using the tools that actually work.
Marcin Paczynski told The Game Business he could “write a book”
Please do
He didn’t even know that he owned the rights because this was just a package with his inheritance … we have a lot of stories like that.
Wow, no wonder the dude wasn’t aware. “Oh, just a box with papers. Meh”
stories like developers whose physical documentation of IP ownership was torched in a fire
It’s always interesting to know which games’ rights might seem “completely lost”, just so we can 🏴☠️ in peace. Say, wasn’t this strategy something GOG did originally? Just sell and see if the current rights-holder shows up?
Molyneaux is of course an extreme case, but I do find it remarkable how many of these “legends” of old utterly failed to replicate their success later down the line. Romero, Mitsoda, Roberts, so many more, all in the lamplight for their success in the 90s to very early 2000s, but utterly unable to live up to their reputation for near 3 decades after.
I would not. Not a single success I wouid attribute to Chris Roberts, because each of his projects was Star Citizen. A studio exec had to step in tell him to actually finish up each time, and for Freelancer he was literally kicked off the project.
Star citizen could have been delivered by 2017 if they had stuck to their original goals. They could have always added more as updates. I guess he never learnt about mvp.
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.
I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
pcgamer.com
Ważne