No, they have “lore”: a bunch of inconclusive and loosely connected animation shorts, vague plot points, and character bios that give just enough of a reason for their seasonal events to occur and for fans to drool over. Just like every other live service.
While I feel sorry for her as a worker, I do not feel sorry for her as a writer.
Live Service writing for AAA studios has got to be the most disposable form of fiction. I can find old short stories from magazines that closed close to a century ago, but I can’t play the Destiny series from start to finish today?
$602.41 for 50 games in 18.4 years. Cost at today’s prices: $698. I’d say that’s a win.
2,095 hours. 72% of games played. Guess I need to get to work.
I wish I could track my pre-steam numbers. Id be interested to see how much time I put into Mechwarrior 3, or Rollercoaster Tycoon, or Unreal Tournament.
It’s literally the GPU’s (a 1660 Super) fan that’s loudest. I can’t change that out, afaik. The case fans are Noctuas and the CPU has a Corsair AIO liquid cooler.
Surprised it’s your GPU fans that are the loudest, I barely hear my 3080 and I regularly heard the CPU cooling fans, but then again I most play strategy games that heavily bottlenecked by CPU.
GPU fan noise is not something that’s easily fixable, unlike CPU cooling.
You can just buy those adapter cables that lets you connect PWM case fans to your GPU and just jury rig the fans onto your GPU. Not the best looking setup. But I rather have a silent PC than a good looking pc. Like you hear your PC constantly while you only look at your PC once in a while.
Steam has something like this for split screen games. If one person owns the game the other player can stream their games and play split screen like they were together. Apparently over 13 thousand games support the feature: store.steampowered.com/search/?category2=44
I’ve tried this once with divinity original sin 2. With my internet connections slow upload there was unfortunately too much compression going on causing the game to look horrible
It’s easy, do not buy games from the billionaire companies who do not care about you. They are gonna do whatever is necessary to make money off of you, that’s how they became billion dollar companies in the first place.
All I read here is that there are still 8 too many live service games in development. Are execs addicted to gambling or what? Because that’s exactly what live service game development is. Also I would like to know what kind of research they are doing that indicates that more live service games is what the market wants, when people who play them rarely ever switch once they find the one they like and at this point there are entirely too many of them.
Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the “throw shit at a wall and see what sticks” strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.
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