Ah yes, gaming. That one industry you can’t really fake past a certain point or everyone will boycott, call it boring or go on strike?
Perfect. Good decisions. Waste as much money as possible. I hope Ubisoft is in on it. Take as many shit-for-brains publishers and devs as you can gather. They forget half of the industry is wearing knee-high socks and cat ears. Propaganda games will go over like trying to sell kale to a shark.
If I remember correctly, this happened in Everquest Frontiers. You’d catch some shitty AoE debuff in town and give it to other people, including attackable NPCs like guards. Guards were not easy to kill, so they just carried that shit for weeks. The only way to remove the debuff was die, but it just kept spreading, so the best way was to not coach to other towns, but Freeport was basically fucked. That was SOE for ya, and they did that shit on purpose.
I’m surprised European governments haven’t demanded better enforcement of laws when it comes to hate speech on Steam. Instead they regulate stuff like lootboxes or spicy content because they think those are more harmful than fascism apparently.
That’s not whataboutism. Whataboutism is when someone brings something unrelated up to make the main topic look less important and that’s not happening here.
I suspect they haven’t heard about it as much lately. I bet if German politicians heard about the Swastika and Nazi stuff they would be on it very quickly. Nazi content like that is a big No-No in Germany.
I respect Valve for Steam. It’s far and away the best platform.
But the bottom line is the Half-life series made Valve who they are. It made Gabe rich. Yet despite having all the money necessary to have all the resources necessary, they abandoned the series, letting millions of die hard fans down.
I’ve never seen a more beloved game series simply abandoned.
narrator told me there’s a star—which might be a stone, which is also a goddess. A goddess of destruction, even! She’s bad, but she was shattered, and some people have pieces of her, which could be good—but maybe only if you’re bad?
As much as I liked voice acting in Disco Elysium, I didn’t like the narrator. He kept stammering (not sure if it’s the right word… kept making unnecessary pauses) and it was really tiring).
I love how people obviously have no idea how Lemmy works and they’re just ok with ignorance. The reading comprehension is a train wreck off the charts.
“Aah yes, 👐 A.I. 👐 we have dismissed those claims”
Jokes aside, at least in regards to Mass Effect both voice actors bring something to the game for me
Although, I admit female shepard is consistently better throughout the triology, male shepard has his charm as Mark Meer improved on his performance throughout the trilogy. The human element can do much to elevate a weaker performance and in its own way leave a stronger impact, at least for me.
While I like Mark Meer for his voice work in other Bioware games (Jade Empire for sure, also I don’t dislike maleshep at all) and his work on stuff like the irrelevant show, Jennifer Hale is just fantastic to the point where renegade femshep is to me the cannon version of Shepard
That is fair, I prefer renegade femshep as well. Jennifer Hale, for me, does her renegade lines with more menace and she carries authority better.
Male Shepard, I feel, does the vulnerable moments well, especially in 3… maybe it is a bias in the display of male lead vulnerability. I feel like Mark Meer does the more meme-worthy comedic moments better.
Generally I lean towards light hearted paragon MaleShep and badass renegade FemShep on voice preferance
Jade Empire, takes me back. Great game and had a nice morality system that effected how your character developed with skills and how the playable character interacted with the world and how it had a strong effect on type the ending that would play out.
To be fair the greatness of experiencing Elcor Hamlet was intended to be seen through his actions not emotions.
[Regretfully and with much sorrow] One cannot truly experience it in its 14 hour splendour
[Restrained Optimism and sadness] It will be a different game considering the people behind it and the aftermath of the trilogy. [Wistful Contentment] Having the next Mass Effect have some grounded world building and, if need be, mix elements to a compromise of old and new
As in the first game, executions are key. When an enemy is staggered, you can run up and trigger a canned death animation—usually tearing them apart with your bare hands, or impaling them on their own claw-limbs—in order to recover your armour bar to block incoming hits.
Hopefully it’s a bit more polished since DOOM 2016 is an example of the system being used really well. I found the first game to be a bit clunky at times
pcgamer.com
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