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PolandIsAStateOfMind, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@PolandIsAStateOfMind@lemmy.ml avatar

Hell even the super successful Baldur 3 is apparently not successful enough to have further development.

WolfLink,

?

Larion Studios is still doing fine. They’ve decided to pursue their own IP rather than continue to work with a 3rd party’s.

PolandIsAStateOfMind,
@PolandIsAStateOfMind@lemmy.ml avatar

Larion Studios is still doing fine.

Maybe, or maybe not.

They’ve decided

I don’t believe that, half of Baldur success was because it was Baldur and gained massive hype for that. Larian’s credit was delivering to that hype (mostly), but if you were following the development, literally the main fear from fanbase was precisely because it was Larian making that - Divinity 2 was very far from universal acclaim in the niche. And this here look extremely suspicous even if it was just about the next game, but no DLC, no expansions, not to mention that continuing the success is an 1st iron commandment in entire industry, nobody stops doing that unless there is no possibility.

There’s a lot going inside we don’t know because no company would just release such turbulences publicly.

WolfLink,

I think the company sees this as an opportunity to use the spotlight they now have to publicize their own IP. I suppose we can only wait and see what they do next.

AsherahTheEnd, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

AAA gaming is doomed, it has been irreversibly tainted by capitalism and I don’t think it can recover. Indie games are where it’s at, typically higher quality and much cheaper. It’s shameful how terrible most AAA games are nowadays because they have to put in excuses for microtransactions. It’s depressing but I think we’re truly entering a golden age for indies and other smaller budget games.

Muffi,

I’ve been playing the Hades 2 beta recently, and I keep thinking about how incredible it is that this game is already better than any AAA title I’ve played in the last like 8 years. And it’s still in beta and made by just 23 people. Call of Duty, FIFA and the like will keep the big studios running for a while, but indie has definitely overtaken the industry and I’m all for it.

Shadowedcross, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

Ah, you see, the issue is that it wasn’t profitable enough. You just gotta try harder, devs, it’s easy.

Zehzin, (edited )
@Zehzin@lemmy.world avatar

It’s crazy though, they plopped HFH on the store the day it was announced with no marketing push, it became a critical and audience darling and execs said it was a breakout hit.

What else do you need to stay alive in this industry? Insomniac made one of the best selling games of the year and got rewarded by getting 10% of its workforce cut.

Yttra,

I wonder if a number of those people playing it day 1 on gamepass affected their numbers, because there’s no way they didn’t account for GP downloads…

Maybe it didn’t bring enough new GP subscribers in addition to sales…?

Burghler, do gaming w Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good

ok

PunkiBas, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

Such a waste of talent!

I just heard a podcast from ‘better offline’ titled ‘how managers are breaking the internet’ and he calls these kinds of things ‘the rot economy’, kind of like enshitification but it happens when some completely disconnected suit takes over projects from passionate developers and brings the whole thing to the ground with their ‘line must go up’ mentality.

I’d say it’s exactly whats happening here.

Rayspekt,

Ed Zitron is on a rampage against consultants and managers breaking the industry and I’m all here for it.

yamanii, (edited )
@yamanii@lemmy.world avatar

Definitely started following his posts after his google search piece, he is now hunting rabbits.

AdrianTheFrog, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@AdrianTheFrog@lemmy.world avatar

This really reminds me of the latest wendover video. It seems like large companies see small studios as an investment and take any chance to cash out and fire everyone as soon as it’s hurting their short term profits.

CluckN, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

They made Redfall, it doesn’t matter if their last game was Super Mario Galaxy. Releasing a single bad flop like that and all of a sudden you need to split the $127 profit with your 60 employees that just spent 5 years making a pile of micro-transactional shovelware.

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Most of their Devs quit because they didn’t want to work on it: pcgamer.com/report-most-of-arkane-austins-prey-ve…

blazera, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
@blazera@lemmy.world avatar

publishers are a scam

WalnutLum, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

Tango closed cause it was the one of the only studios under Zenimax that wasn’t currently making a game with “executive producer: Todd Howard” squirted all over it

onlinepersona, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

Before I read this, let me guess: publicly traded or ultimately owned by an entity that is publicly traded?

Anti Commercial-AI license

JaN0h4ck,

Microsoft

onlinepersona,

You’re right. So, the problem is working for a publicly traded company, IMO.

Devs have to either unionize, join private gaming companies, indie gaming companies, or band together and make their own.

Anti Commercial-AI license

GuStJaR, do gaming w Escape From Tarkov dev finally caves, says people who paid $150 for the game will get access to its new mode 'in waves'

“sorry that fans and the game community in general are experiencing these feelings” not sorry for what I did, but sorry you feel I did something.

haui_lemmy,

The narcissist prayer

warm, do gaming w Sony backs down on demand that Helldivers 2 players log into a PSN account

The game should be offline co-op anyway (and P2P). So many co-op games just made 'always online' for the sake of MTX.

Carighan,
@Carighan@lemmy.world avatar

Well this one comes with rootkit DRM and season passes, so it’s no wonder it wants to be as online as possible.

Wooki,

Cool story.

The anticheat came after the prolific hackers started

all-knight-party,
@all-knight-party@kbin.run avatar

I mean, this game has a meta war that determines all available planets, mission types and rolls out content based on community involvement. It would be nice to have an offline mode, too, but this game is not completely decoupled from being online, unlike Hitman or something.

warm,

I present to you: Helldivers 1.

Its just an arbitrary mechanic added to justify an always online requirement. Helldivers had an offline option. There's still a game there without the need for "community involvement", the missions etc could be completely random or seeded for people who dont want to connect to a server.

Its always sad to see potential great games ruined by greed.

all-knight-party,
@all-knight-party@kbin.run avatar

Did the first one really have offline? I played the shit out of it, but I was always connected. Sure, they should implement something similar here, too, but it is genuine work they need to put in to get it there, I'm sure they had to invest that for the first game especially since it was on the Vita.

It isn't arbitrary, though, go on any of the communities that care about the meta war and you'll see people really do keep up with it and enjoy it, they work with each other to focus on the major orders and do a bit of roleplaying at the same time.

I know that you're very anti always online, and I understand and agree that it should be optional, but to say that nothing comes out of it would also be disingenuous.

warm,

You are right, it does provide something. I just personally don't value it over a more typical online co-op setup. I just wish options weren't scary and implemented more.

all-knight-party,
@all-knight-party@kbin.run avatar

Me too. I know it's a bit of work to set up an alternate mode and method to get to different planets and missions, and I'm sure ships are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.

A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don't preserve these "art pieces" then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it's a waste of all of the time and work, and even the money that went into making this happen in the first place.

Evotech,

I don’t think it would have the same staying power without the community involvement.

warm,

That says more about the core gameplay than the community feature.

helenslunch,
@helenslunch@feddit.nl avatar

Would be a waste of time. Very few people would play offline co-op.

Wooki,

Obviously you’ve never played the game with that L take.

WoolyNelson, do gaming w Sony backs down on demand that Helldivers 2 players log into a PSN account

For Super-Earth!

xavier666,

Automaton propaganda is nothing against RAW DEMOCRACY!

TheAnonymouseJoker,

Democracy supports the genocide of Palestine.

xavier666,

You’re talking about the wrong Earth.

TheAnonymouseJoker,

Are you living on some other earth? I am living in the one where China, Russia, India, USA, Israel and Palestine exist.

sverit, do gaming w Sony backs down on demand that Helldivers 2 players log into a PSN account

We did it, lemmy!

vale,

Lemmy was overall a very small part of it. It is a very small community compared to other social platforms. Even if every single Lemmy user owned Helldivers 2 AND left a review, it would still account for less than a quarter of the recent Steam reviews.

ChuckEffingNorris,

I bet you are fun at parties

Avialle,

Often facts beats tribalism. :p

TexMexBazooka, do gaming w Sony backs down on demand that Helldivers 2 players log into a PSN account

That was fast

Fribbtastic,

I mean, Helldivers 2 was overwhelmingly positive. 3 days later it was overwhelmingly negative. With almost 100k negative reviews on 5th May.

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