I think OPs point is that if Indy was burrowing a hole in the desert, and some random started talking to him, Indy probably wouldn’t respond by punching his way out of the hole.
Because he is. The person he is speaking to is a Nazi. there are other Nazis behind him. They probably dug a hole a left him there to die or something (we lack context for the scene, but it’s believable). Full scene: www.youtube.com/watch?v=0e17p2IVDUU
Those oldest memories of Minecraft are the most peculiar of them all. I still remember starting with either the last Alpha release, or the earliest Beta release. I had come across a comic (using screenshots from the game) of Steve looking out into the night and seeing a single pair of red eyes in a distant hill. He looks out again and a monster is looking back in (or something like that). Always wanted to find that comic again. Anyway, that was my extent of knowledge going into the game. I knew there was mining, night time, and monsters.
I remember digging a hole into a hillside to survive my first night. There was a single torch placed outside of the hole, and throughout the night I watched various animals gather around the entrance to look in at me. I remember feeling awful, thinking they wanted shelter from the monsters outside, but realized while looking back much later that they were just spawning in my torchlight.
I also recall finding sort of a canyon or mountain pass with lava flowing into it. There was a small doorway or opening on one cliff face, and several flaming poles between it and the other side. It looked like an altar of some sort. This was back when lava/fire burned leaves and left the stumps to burn eternally, but in my inexperience I thought these were pyres placed deliberately by some entity, and began to worry there was truth to the Herobrine myth. Maybe other players were in my world.
Early Beta Minecraft was interesting because it felt like anything was possible. The documentation was not like it is now, so it felt like there was a lot more. That was probably enhanced by me being an imaginative kid at that time. The early generation kept things weird and fun. I miss those days.
Some of the oldest memories I have of Minecraft are Me and my Sister spent our entire summer looking for Herobrine (we did totems, rituals, even Herobrine “seeds”), we built this really cool multi story house for us to live in (and then I promptly evicted her after she stole one of my cats), then we compromised and built a brick house for her in a swamp.
Those early memories are some my favorites, I wish I could get back to them, even just for a moment.
Page 4: GorillAk47 is beating on the door in a rampage. I had taquitos for lunch today. I’ve synthesized a cure for the T-virus and it’s in the crucible right now. I just hope the door holds and GorillAk47 doesn’t destroy the lab because this is the last chance for humani–
Zoom out to a fully destroyed lab with blood everywhere
“Mario will be able to fly, using a racoon tail as a propeller. Trust us. We’ll tell you everything as soon as we can. Keep reading Nintendo Power for the latest.”
At the time, I pictured him wearing a coonskin cap and flying that way.
Yeah, Jimmy got the one in the first fortress. Savant or not, it never made sense to me he they knew there was one there right away, since he’d never played the game before.
I have a core memory of getting into my mom’s car on a rare day (which happened to be my birthday) that she picked me up instead of me taking the bus home. Sitting there on the passenger seat was a copy of Nintendo Power Issue #11 that my mom had grabbed out of the mailbox (she had just signed me and my brother up for a subscription, and this was the first issue to arrive). I didn’t have Super Mario Bros. 3 and wouldn’t get it for another year maybe, but to be able to read all about this game was just so thrilling for my 13-year-old self.
You don’t owe Arrowhead anything. They’re not a dog, they’re a company who’s made bad choices and now has to deal with them.
What use is a good game if you get blocked out or exploited trying to play it? Do you really want to give your money away? Ok, but stop wondering why the industry is going to shit. It’s because of gamers with more money than sense.
Again, why do you care? You paid for a product. That product is now different from what it was supposed to be. You’ve been screwed and switch-baited. Why do you care what unholy combination of companies led to this? If it were any other industry and any other type of product you’d be screaming murder. But because it’s games we find excuses.
I never ended up refunding my copy, but I’m certainly not gonna give a single cent to the live service side of the game. I already hadn’t paid for anything, but was considering it before this shitshow. Now, I think I’ll just buy copies of Magicka and throw them at friends to try and support Arrowhead.
It’s not a perfect replacement and single player only if that matters, but have you tried Transport Fever 2? It’s got a TTD feel with beautiful modern graphics.
No it was them proposing changes that they were saying would make the grand easier but would objectively make it worse for everyone who isn’t getting 10kill + game every game (and a 10 kill game is pretty rare even for good players) but really that was the straw that broke the camels back and it was backlash fro. Years of shitty practices.
And the best part is, I’m sure nobody even knows what game I’m talking about, but they think they might have it narrowed to 3 or 4.
Some of my favorite games on the planet are literally “wander around opening doors” and “go to a place to solve simple puzzles, press some buttons, and don’t die”
Like Tetris or one of those Eye Spy games? Games where you go nowhere, or do nothing? Guarantee, you’re still moving something from A to B. Even if it’s just the mouse cursor.
I was gonna say it couldn’t be Hunt Showdown, but it actually fits pretty well, minus the friendly NPC. Start game, collect clues, fight the boss, wait for the banish and try to defend, then take the boss token to the extract, all while trying not to die from enemy players. Of course the enemy players make it exciting, and I guess that’s why I’m not that into single player games.
How else can you create a good player experience while not alienating casual players though?
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