You probably forgot to pick that key up on level 1. Try backtracking 2 hours to look for it. In case you can’t find it, it’s clear and shaped like water.
Definitely entertaining! They re-released the original trilogy when they put out the most recent installment, and there are several communities with walkthroughs and tips/ tricks. About as close to tabletop D&D as you can get, on a linear path of course.
2016 was perfect, and a worthy successor to the original. I think the scene in the beginning sums it up: there's a story, but doomguy doesn't care and smashes the screen. Rip and tear.
Aside from the stylistic change to ugly, cartoony visuals, and the more restrictive, rigid gun mechanics, Eternal's story was all over the place. I only got a few hours in, but it was just random characters that had nothing to do with anything.
too focused on figuring out the gun/enemy type mechanics.
I haven’t finished Eternal and would probably need to drop the difficulty to the lowest setting to try. I just can’t keep up with combat that fast, especially when it feels like I have less freedom to choose my weapon than in 2016. 2016 wanted me to rip and tear, but Eternal wants me to play 3D chess while skateboarding.
This was one of my favorite games. It has 2 layers to keep you interested. The survival is fun, but it’s not primarily a base builder but a plotline game. You utilize your base to maintain supplies before you venture underground into caves to further the story line. Depending on how you play, half of the game or more will be in the caves progressing the story.
Found the crafting systems (one for building I guess, one for weapons and food and “handheld” stuff) to be incredibly non-intuitive. For what we all paid, my family had a great evening each accidentally walking into the fire and then running around in a panic onfire while everyone else barely looked up from their craft books.
Lol, yeah. I’ve done a few playthrough with some friends and one regularly walked into the fire. Always a good laugh!
There are some storyline things above ground, namely the Crater and sailboat. Those all come along via exploration, but most is underground.
What I really liked is that there’s no character exposition or beating you over the head with the story. It feeds you information slowly, sometimes disjointed. Not until the end does it make it clear what’s going on, so there’s a lot of incentive to find the next piece of story line to see if you were right in what you thought was going on.
i can see how it can be repetitive. I felt like the cannibal difficulty ramped up fast. From what i understand the game has story elements too, but me and my friend didn’t really touch them yet so it could change
I always adopted these two before modding the game. Now, they have 4 other brothers and sisters, sleeping in a big room in Whiterun. They play endlessly under the watch of my wife (90% of the time, Ysolda), my housecarl and the dog from the dawnguard.
I’m pretty sure it’s implied that Doom & Doom II weren’t fully removed from the continuity, though.
IIRC, the original games end with the Doom Marine stuck in hell… Which is also where they found the Doom Slayer. Additionally, despite his background with the Argenta, the Slayer is confirmed to be human in an audio recording; and his Praetor armor is similar enough to the UAC Elite Guard armor that he can upgrade his armor with tokens taken from dead guards.
So… In short, the Slayer might still be the Marine, but with a ton of interstitial backstory that kind of renders his actual origin irrelevant.
It is essentially confirmed that the Doomslayer is the same Doom Marine from Doom 1 and 2. Doom 3 is canon but the protagonist is a different guy. 2016/Eternal pick up the story of the original guy.
That’s the beautiful part. There doesn’t need to be lore and backstory and all that other bullshit if all you want is a shooty game. Just…“demons on mars/ demons on earth now” for those that just want to move from set piece to set piece. For those that like exploring every nook and cranny there’s more.
Doom 2016 kind of felt like it hit the sweet spot between the two. Just enough lore to be interesting, but still grounded in a simple premise. Then Doom Eternal had so much lore I actually had to check that I hadn't missed a game where all this stuff had been introduced.
lemmy.world
Aktywne