It looks like particle board with a veneer. Probably a cheap remodel job that got a larger piece than they needed and didn’t have the chops to cut it down themselves, so they just said fuck it and had 2 foot of overhang with no support.
I had thought about this today. When I was young, I would endlessly draw pictures for my future games. My parents pushed me into a different career path. Now I’m 34, have a child and coding my first game as a hobby. Video games are the media of my generation.
It’s a hobby, honestly I would have never tries but my friend convinced me to just try it. I used the free Gscript starter app and KidsCanCode. Both are excellent resources that are designed to teach basics. Both are free as well and many months later im figuring it out as I go.
Just finished the first episode and I’m excited. Wife wanted to stop for the evening so I’ll have to wait until tomorrow but man I can’t wait to watch more this weekend. I especially liked the Brotherhood of Steal scene.
Version Last - Everything complete…all endings revealed, lists and bestiary are up. Also a format change that’s easier to read. (11/23/00)
Minor Update - Luca’s mother bit was finally revised…after all these years of neglect from it. Numerous readers added this…sorry I couldn’t get to it sooner. (10/06/01)
I recently went back and played the PC CD-ROM DOS game Star Trek - The Next Generation: A Final Unity. The GameFAQs guide for it was originally written in 1995 and had a CompuServ email address. 😱 The ancient texts certainly got me out of a tough spot with a floating platform puzzle.
Without hyperbole it’s probably one of the best Star Trek games. Definitely in the Top 3. Full TNG voice cast, point-and-click adventure games are a good format for away missions and diplomacy, and it runs well in DOSBox!
We didn’t need online access back then, we had LAN parties.
Most of the time you didn’t need updates, because back then they were much more diligent about making sure a game released without bugs. Yes a few existed, but much less than what you see in today’s games. A showstopper bug was death for sales, since it couldn’t be fixed inexpensively.
And those instruction books, especially if you are into the artistry that they put into them, is sorely missed, truly.
Hmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.
Yeah I always get pushed back on that, but honestly, I’ll “die on that hill”. Also, speaking of games not just in the 2000s, but even earlier.
Back then corporations had to sell cartridges and ship them, and if they shipped with any bugs, that was the death of the game.
At the end of the day, usually when I’m debating this topic with someone, they can only point to a few examples of bugs in cartridge games or in PC games back then, which was a very small ratio to all the ones that shipped correctly.
My point is basically the ratio of good games to buggy games was a lot better back in the day than it is today, because developers are time-pressed and semi-lazy, and they just figured they could fix bugs in post-production.
And funny enough, the pushback I usually get seems to be from astroturfers trying to hide that fact, of not doing as much due diligence before shipping, because it could just be fixed after the fact, regardless if the customer gets a worse product at first or not (not saying that of you, just generally).
There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.
Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.
I miss open server browsers. I had a few servers I would frequent for UT2k4. It was nice just bouncing in for a few rounds. People were there to win, but between teams being shuffled between games and no real ranking system, no one was really a tryhard.
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