The box comes with 9 different missions, and there are expansions with more missions and player characters. I’ve only played just this once so far though.
I always thought they were chopped oak trees, because of the professor’s name and all. It’s funny how kid logic just connects things and you never even think about the conclusions until asked about them.
Professor oak got all the kids in town to leave so he could be the sole stud next to the two baddies who suddenly have no responsibilities living next door, change my mind
Funny, during my break I hijacked my two year old’s tablet to play Pokemon Blue that I snuck on there when we prepped it for our family trip. Initially I just didn’t want her becoming a tablet zombie kid, but I can confirm that playing through Pokemon Blue during the holidays indeed takes you to a happier place.
There’s something nice about not having daily rewards or gacha or always online DRM. Just me and my team. I probably wouldn’t do Blue every year, but a healthy return to 90s gaming is refreshing.
This was one of my favorite games. It has 2 layers to keep you interested. The survival is fun, but it’s not primarily a base builder but a plotline game. You utilize your base to maintain supplies before you venture underground into caves to further the story line. Depending on how you play, half of the game or more will be in the caves progressing the story.
Found the crafting systems (one for building I guess, one for weapons and food and “handheld” stuff) to be incredibly non-intuitive. For what we all paid, my family had a great evening each accidentally walking into the fire and then running around in a panic onfire while everyone else barely looked up from their craft books.
Lol, yeah. I’ve done a few playthrough with some friends and one regularly walked into the fire. Always a good laugh!
There are some storyline things above ground, namely the Crater and sailboat. Those all come along via exploration, but most is underground.
What I really liked is that there’s no character exposition or beating you over the head with the story. It feeds you information slowly, sometimes disjointed. Not until the end does it make it clear what’s going on, so there’s a lot of incentive to find the next piece of story line to see if you were right in what you thought was going on.
i can see how it can be repetitive. I felt like the cannibal difficulty ramped up fast. From what i understand the game has story elements too, but me and my friend didn’t really touch them yet so it could change
Schrodinger’s Four Nations: The comment is edited, but this comment doesn’t specify the original assignment of each nation to a console, and it leaves GameCube and Xbox completely ambiguous
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