TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.
As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).
Seconding Trackmania, though I’d recommend playing the latest one released in 2020 rather than Nations Forever. A year’s access to everything is $20 and you get tons of content to play.
For a game that is at its core can be played at the highest levels with just 4 buttons it is incredibly complex with an insane skill ceiling. I’m pretty good and the difference between me and the top players is absolutely insane. The game is a bit beginner unfriendly, mostly because you are going to suck against good players because there are tons of mechanics that the developer tells you nothing about and unless you watch a video you aren’t likely to understand why players are leaving you in the dust.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
The max speed is 999 km/h, which is only acheivable with speed drifting, but speed in excess of 800km/h are not uncommon to hit in certain kinds of tracks. Your statement about controls also isn’t correct, most of the top players play with controller, but there are some that are keyboard players, there is even a couple insane ones that play wheel (most notably Granady).
Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I’d read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn’t offer that much of an improvement.
At least, I was sure that’s what I’d read.
Edit: that may have been before TrackMania 2, I’m not even sure if Nations supports analog controls. I haven’t played any of the games after Nations/United.
There are advantages and disadvantages to all the control schemes depending on the types of tracks you play, the surface you play, and the car/environment you play.
Most good players play with controller because there are many situations you run into where you want the precision of steering a specific amount around a corner, or you are playing a track where you want to either speed drift (SD) at a specific angle (e.g. fullspeed or higher speed dirt/grass/plastic) or want to keep your steering under a certain angle to no slide (e.g. low speed dirt/grass/plastic).
There are techniques such as neosliding where it is much easier to do them in keyboard as it requires multiple taps in quick succession. It is also easier to play keyboard when you need to make turns where timing of a full steer is important (e.g. ice).
Considering cars other than the stadium car you start getting into situations where one control scheme is far superior than others. The snow and rally environments require smooth steering so wheel is superior there, but controllers are a good middle ground. Desert is faster with tapping movements over smooth steering so keyboard is a bit better there. I recall canyon is a bit better with keyboard as well.
This all applies equally regardless of whether you are playing older or newer games.
I was curious enough that I looked into it a bit and it sounds like the difference is negligible at this point because they added keyboard binds for partial presses in response to analog keyboards(?). Again, I haven’t played TM2 or anything after, last game I played was TMUF/TMNF, so I haven’t tried using them myself, however when I was looking to see what the kb/controller/wheel split was I found a lot of people saying that there isn’t a strong reason to use one over the other anymore due to the new binds.
Edit: it actually makes me kinda happy to talk about this. I loved the games as a teenager, but they were too niche and I never had anyone to talk to about them.
Edit 2: damn, I remember finding the OG game at Fry’s and thinking it looked like the coolest game ever and getting confused when no one else thought it was sick as fuck (everyone was into Halo and CoD, and tbf, I was into them too; but I had patrician tastes that spanned multiple genres, not like the casuals I grew up around u.u)
Yeah they added “action keys” that can trigger different percentage presses (20-40-60-80-100%) as a “fix” because the bobsleigh blocks they added in the new game were not keyboard friendly and they wanted to even the playing field. They eventually changed the physics to get rid of that specific need (but not completely) but they are still useful in some situations.
Download the newest game! It has a free access tier which gets you access to the first 10 tracks of the quarterly campaign and to the ranked mode. It is a bit limited but enough to see if you might get back into it. There is a decent community on reddit for the game.
Longer answer: The access hadn’t been removed yet, as the update that would enable account linking wasn’t pushed yet. As for the Steam side, I’m pretty sure people who already had the game installed should’ve had access still, although updates and general unsureness definitely could be obstacles. With this tweet, however, the update is no longer coming, and were just waiting for Sony/Valve to lift the selling/installing restrictions in those countries.
Steam only removes games from the store, and doesn’t remove games from anyone’s library. Those affected people, if they didn’t refund, will still have HD2 in their library. There is also never install restrictions/blocking.
I’d agree with this statement for most games, but the best way to enjoy Helldivers 2 specifically is to play it when the playerbase and the hype is at its peak. The gameplay will still be just as good a year from now, sure, but you’d miss the emergent story being built right now
Sure, not trying to tell you how to enjoy your games at all! I was just explaining why people would want to play this specific game closer to launch rather than later
Agreed! I was just mostly showing my gratitude to the people fighting Sony and my relief that I can get a chance to play, didn’t mean for my message to be taken literal on the “too long” part lol.
That being said, my reasoning for wanting to play it soon is that I’ve got a few friends who are all now interested in picking it up… I’d rather enjoy the time to play with them now then not be able to play it with them in a year when they’ve moved onto something else.
My point is that they are representative of how gaming used to be. Good on Germany for treating addiction-based money-extractors as what they are though!
It takes two is actually one step further, only one player had to own the game. It takes two had what was called a friend pass which as long as you weren’t the host of the game allowed you to play with any other player that had already purchased the game. So despite the fact that it was forced Co-op either split screen or online, only one player had to actually buy the game.
In this day and age it blew me away when I learned that because it’s just unheard of now.
Forbidden west did have allot of that, I get purple grade weapons to gear up for quest and it rewards me with the same weapon 2 tiers lower than the shop in town.
Is there a game that will analyze the weapons you’re using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?
It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.
In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the “same” crate, you always get better and better gear from them.
Borderlands I would spend 6 hours until I find a gun that didn't spend more time reloading than shooting and pray it doesn't fall under the level curve for a few minuets. Love that game in principal but so many shit guns with the RNG system.
The equipment was legit the reason I quit playing. That and the difficulty. I was able to 100% the first game and the DLC on the hardest difficulty. I had to take the second game down to easy mode in the bulwark melee pit. That was the first time I ever came close to breaking a controller. I genuinely don’t believe that the developers actually playtested the game.
You gotta start maximizing your coils, yo. I was one shotting bad guys left and right with a couple high level impact damage coils on otherwise mediocre sharpshot bows.
yeah it's not that the game is hard it's more than most of the rewards and unrewarding and I end up buying most of my best gear instead of being quest gifted it.
See if there wasn’t only online and Denuvo I would be able to mod that shit out. But because it has Denuvo I will wait until someone cracks it then pirate it so I can mod what features they pay walled to play how it was intended to be played by the honest developers
I don’t think she’s the only one able, just willing. Isn’t there still someone who consistently cracks Madden games or something similar? Also fitgirl maybe, but I think that’s just repack stuff.
Shrug mods seemed to work for me, got 999 portcrystals and metamorphosis books and didn’t get banned, should be good now. The re engine is super easy to modify
Wtf is the point of anti-cheat in a single player game? Fuck Capcom, not buying anything they put out anymore. Been wanting to play Dragons Dogma 1, since I already own it, but now I don’t even want to give them the player stat.
Why are you guys pre-ordering. That behavior enables this type of greed. Promise me you won’t pre-order a game ever again, okay? I don’t care how cool that cheap plastic toy and paper map stuffed in a tin can looks. No more!
I’m not familiar with gg and dG commands, and when I try them on a text file in vi it says they are not valid command. What should they do? (maybe they are specific to vim, but I only have vi, it came with the os and it’s good enough for me).
What!? Are you serious? She texted me later and said “Don’t bother coming over again” and I honestly took it as having satisfied her so thoroughly that all she needed was one time with me!?
Also in vim “gg” navigates to the beginning of a document (remember it as the opposite of “good game”, you are at the beginning). “dG” deletes to G the end of the document, G being the opposite command to gg in that it brings you to the end of a document.
I use emacs anyways, pshh why did you think I even cared, nerd.
Ok yeah I mean I use evil bindings but I don’t need to fumble around with practically analog equipment like :wq and :x
…alright fine I just use stock spacemacs, someone let me into the wizard school and it is amazing but literally everyone else here knows to do magic and the most I have done is make a frog balloon up twice it’s size. I have to keep pretending like I am working on these massive architectures of spell books to influence weather systems in a way that takes dynamic inputs from remote wizard servers in towers…. and honestly I just love org mode in a pretty package that works well out of the box. …most of the gravestones here are dedicated to a great wizard known as Dotfile and I have NO idea who he is.
Don’t tell anyone or they will find me and run me out of the gates.
I even have a hard time killing the nazi dogs in Wolfenstein. It’s not his fault he’s a nazi dog. He’s just trying to be a good boy, and his owner is a fucking nazi.
Just pretend it’s a tranq gun and once the mission’s done, they’re collected by dog behavioural therapists to undo the brainwashing and, in time, be collected by a family that will show them what it is to love and be loved.
Wait, really? I never had that issue personally. I just kept forgetting to check my surroundings. I’d targetfocus and then forget that there was either other enemies heading straight for me or wouldn’t check the map and would crash into an ally.
My super gay PC is better than all consoles because it’s in a same-sex relationship with the toaster. The microwave is a republican, though, so there’s a lot of tension in the kitchen. I’m looking into getting a new microwave that’s less bigoted.
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