It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.
Fatal Frame 2 had a lot of this. There’s one time where you need to find a key for your sister. You can see her through the destroyed wall next to the door. Like, you could step in and get her. Or just kick the rotting wood down.
When you get the key, she’s gone, and it’s like, “yeah, no shit. She just left.”
Victoria 2 was the gateway that finally got me into Paradox Games. Most people seem to think it’s better than Victoria 3. It’s only $4.99 right now (75% off). Victoria is an economics/trade simulator with simulated populations/demand. So your goal is to try to make a lot of money on whatever resources you choose–lumber, cotton, etc, while also providing enough to meet the demand of your population/grow various populations.
After I played that, Crusader Kings 3 got its claws into me.
Victoria 2 is easy to recommend. However, it’s tough to recommend Crusader Kings 3 and other modern Paradox games with their shitty DLC model. I’ve frankly pirated it all.
Wholeheartedly agree with your take on CK3. Considering how greedy they are with their DLC policy, you‘d at least think they‘d be able to get proper multi-core optimizations into their engine so games don‘t grind to a halt lategame…
I did the Lingua Franca achievement in CK3 before mods etc. were allowed for it (essentially a world conquest challenge), and lategame was crazy slow while my CPU was snoozing.
Also it feels to me like the more DLCs they add the more forced/unpolished it gets, the features don’t fit in nicely, but that‘s just my personal opinion. Also lots of oversights in text when I last played.
It‘s a great game regardless which honestly should be pirated, or the base game bought and pirate the rest. The DLC policy is just batshit insane. Don‘t they even have a monthly DLC subscription for some games? Like fuck off lol
Most people seem to think it’s better than Victoria 3.
Funilly enough, Victoria 1 Revolutions was in many aspects better than V2 (although 2 may have been better overall) - and yes, V2 from what I see is much better than V3. Paradox regressed through their own arrogance.
Downloaded factorio yesterday at a wopping ~1.5 gig
What game is this?
Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50
In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…
I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.
They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.
Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.
But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.
As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.
It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).
I still recall how, as a fresh-faced, young gamer just getting into the newfangled realm of online multiplayer, I got absolutely got in Everquest when somebody told me you could get a numeric representation of your current experience points by typing “/ex”.
It was actually short for “/exit”. And in those days, it took a loooooooooooooooooong time to relaunch the game and get logged back in. Learned a valuable lesson about human nature that day. It has served me well.
I got people with ‘/qui gon jinn’ in Jedi Outcast and Jedi Academy.
It runs ln the Quake 3 engine, so it would just ignore everything after the space and auto complete the closest command, which was ‘/quit’ which instantly quit the game.
I got so many people because it seems like a plausible cheat code in a Star Wars game.
lemmy.world
Aktywne