Victoria 2 was the gateway that finally got me into Paradox Games. Most people seem to think it’s better than Victoria 3. It’s only $4.99 right now (75% off). Victoria is an economics/trade simulator with simulated populations/demand. So your goal is to try to make a lot of money on whatever resources you choose–lumber, cotton, etc, while also providing enough to meet the demand of your population/grow various populations.
After I played that, Crusader Kings 3 got its claws into me.
Victoria 2 is easy to recommend. However, it’s tough to recommend Crusader Kings 3 and other modern Paradox games with their shitty DLC model. I’ve frankly pirated it all.
Wholeheartedly agree with your take on CK3. Considering how greedy they are with their DLC policy, you‘d at least think they‘d be able to get proper multi-core optimizations into their engine so games don‘t grind to a halt lategame…
I did the Lingua Franca achievement in CK3 before mods etc. were allowed for it (essentially a world conquest challenge), and lategame was crazy slow while my CPU was snoozing.
Also it feels to me like the more DLCs they add the more forced/unpolished it gets, the features don’t fit in nicely, but that‘s just my personal opinion. Also lots of oversights in text when I last played.
It‘s a great game regardless which honestly should be pirated, or the base game bought and pirate the rest. The DLC policy is just batshit insane. Don‘t they even have a monthly DLC subscription for some games? Like fuck off lol
Most people seem to think it’s better than Victoria 3.
Funilly enough, Victoria 1 Revolutions was in many aspects better than V2 (although 2 may have been better overall) - and yes, V2 from what I see is much better than V3. Paradox regressed through their own arrogance.
Downloaded factorio yesterday at a wopping ~1.5 gig
What game is this?
Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50
In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…
I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.
They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.
Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.
But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.
As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.
It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).
I still recall how, as a fresh-faced, young gamer just getting into the newfangled realm of online multiplayer, I got absolutely got in Everquest when somebody told me you could get a numeric representation of your current experience points by typing “/ex”.
It was actually short for “/exit”. And in those days, it took a loooooooooooooooooong time to relaunch the game and get logged back in. Learned a valuable lesson about human nature that day. It has served me well.
I got people with ‘/qui gon jinn’ in Jedi Outcast and Jedi Academy.
It runs ln the Quake 3 engine, so it would just ignore everything after the space and auto complete the closest command, which was ‘/quit’ which instantly quit the game.
I got so many people because it seems like a plausible cheat code in a Star Wars game.
I Highly, highly recommend Against the Storm if nobody has played it yet. Fantastic city builder roguelike with a gorgeous atmosphere and interesting world.
What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?
Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).
When it comes to controls, the number one thing I’m looking for is controller support, but I don’t see the tag there. I don’t suppose they’re supported and just not listed?
I keep hearing about ZeroK and Beyond All-Reason. What are the major differences between the two and how do these compare with Sup Com FAF, TA and such?
Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.
The first section of my disc box was for demos. The rest for games. The games sometimes got overwritten, but the demos never got sacrificed, because those were hard to get.
These days I just go to pouet.net and watch the YouTube clips. I know, it’s a ridiculous procedure to stream megabytes of video to watch a 100kb demo run, but I just can’t be bothered to make my pc run anything by itself anymore.
Back in high school i had a floppy with an NES emulator and several games. Was able to play nes game on school computers. Never got caught doing that lol
lemmy.world
Aktywne