Are you using the US or the Japanese numbering? US 2 was pretty good. Japanese 2 was still super early and closer to 1, so not very complex. I found that one to be fairly dull.
It falls into the style of RPG that is more like reading a book than having freedom to do whatever you want. Some people really like that story aspect.
Great story and even better ideas about consequences, but even then it was a rough gameplay experience.
It makes more sense when you realise it was originally going to be a PC port of Baldur’s Gate: Dark Alliance, but it leads to this awkward mix of gameplay styles that are hard to grasp at first. There’s really not much to the combat other than clicking when the icon glows and moving.
The hardest fight in the game is a dog very early on, which you can cheese by stunning it with Aard (RNG based iirc) and landing a one hit finisher, but the fact that there’s an unskippable lengthy cutscene right before it is absolutely obnoxious. And fighting something two levels above you is a death sentence, leading to a bit of exploring to get enough XP to be able to do everything.
I absolutely love Fallout 1 & 2. They are personal favorites. Far Cry 1 was also incredible, but the only ones I’ve touched after were Primal and Blood Dragon. I really need to try out the early GTAs though.
By TSE do they mean TES. That’d still be weird considering I think more people would have had either Skyrim or Oblivion be their first entry, and not Morrowind
Yeah but even dedicated elder scrolls fans aren’t going to go back and play through arena and daggerfall. Morrowind definitely feels old but from my perspective still feels very playable and understandable from a modern context. Daggerfall and arena are a different beast entirely and are a little more intimidating for the average gamer.
Thats a fair point! I’ve loved every entry of TES since Morrowind, yet I’ve never felt the urge to play Daggerfall or the first, and I dont think I ever will
People forget, you never owned the games you bought, physical cartridge or not. The instruction booklets state that you bought a license. It’s the bullshit argument console manufacturers use/used to go after emulation developers.
Having a copy of the game that can’t be fucked with by errant updates to the game files or by updates to the device you use to run it is a wonderful thing, but don’t lie to yourselves about the legality of ownership. That’s been a busted clusterfuck for longer than most users on here have been alive.
Scott Ross is a Youtuber who has always been vocal about game publisher making games unplayable by closing their servers. Lately he is gathering information about the legality of this practice worldwide to find the best country/state union to fight it legally because come the end of March the game The Crew will be shut down by Ubisoft but has still a very big active playerbase that might be able to move things forward by contacting consumer rights organisations here in Europe. More Infos in his Video: www.youtube.com/watch?v=DAD5iMe0Xj4
I have played the first and second witcher games! I am sure that the first one has a lot of good stuff but all I really took away was that it was weird relative to modern games and it took a lot of willpower to finish. The second game is bad fucking ass! Buuuut the difficulty scaling and overall pacing is a bit odd. For example you can play on a relatively high difficulty and the base gameplay is very reasonable and fun but the bosses are just absolutely batshit and you’ll get stuck in a loop where youre dying about 2.5 seconds after reloading endlessly edit: and if you haven’t played 3 youre missing out! It is super fun and playing on death march is actually really rewarding and fun
The Witcher 1 is a pretty standard CRPG styled like the original Baldur’s Gate, Neverwinter Nights, Knights of the Old Republic, etc, and all essentially running a modified Dungeons and Dragons ruleset behind the scenes.
It probably did feel a little dated because it simply was dated, even for 2007 and with some of the changes they made to keep things interesting.
First one has the best Alchemy system of the three, which only got progressively worse with each entry. I also felt more satisfaction researching monsters and their strengths/weaknesses prior to encounters in 1. The other games for whatever reason didn’t quite scratch that same itch, but were obviously better in most other ways. All in all, I think I liked 1 and 3 the most.
You are not, it’s just fanboys who have perverse need for allegiance for no other reason than to geek out over something that are not touching anything before their time. To me Fallout is the first two games, and perhaps New Vegas even though engine is dogshit.
Having fun? When you gave us $80, that gave you access to the shit version of our game which makes you nothing but a lowly boatswain. If you actually wanted the “Full Game” you need to cough up the whole $120, bucko. Also we have a Battle Pass, that lets you speed through it like a Pirate Boss through if you go Premium.
I don’t, I stopped buying AAA games a long time ago. I stopped buying a lot of games in general, because this kind of greed and enshittification has sucked a lot of joy out of something that I used to enjoy. But that isn’t a fix for the problem.
A relative handful of boycots won’t do much in the face of manufactured demand and market dominance.
Just stop buying games is essentially the “don’t like it, leave it” argument. And if you simply leave quietly, little changes. This is a discussion that should be had, and not just about games. This business model is bad for consumers, it’s pervasive across many industries, and far too many people just swallow the bullshit most corps spew about it’s supposed advantages.
These issues need to be pointed out, this needs to be a subject of public discourse. It should remain in the public eye until consumer rights are respected. It’s not about just not buying games, we should be pushing for better options.
Game consumers have little say now that it has gone mainstream. “Normies” are content buying the latest, hottest games and dropping them for the next latest, hottest games in an endless loop. It’s disappointing to witness and I’m not even a gamer.
Games generally shipped in a completed state because you couldn’t release some broken, unfinished garbage and just patch it later. DLC used to be expansions for half the price of the original and included a lot more than just gun skins and keychains.
Someone has clearly forgotten the Video game crash of 1983. Where games weren’t shipped in finished states and they just didn’t fix it. At least now they can attempt to patch and fix the games.
I dipped back into Civilization 5 again recently. For the first time in a playthrough I asked another civ to go to war with me against another and they actually said “yup let’s do it.”
We crushed Genghis Khan together. I took his capital, liberated the city states for the alliances/negating warmongering penalties, and left him with a single landlocked city. I warned you not to touch Sydney, you butt.
That’s not fair. Interplay made a 3D (though still top down) “Fallout” with Fallout: Brotherhood of Steel before they sold it to Bethesda. It’s also far worse than anything Bethesda has done or will do with the series. It’s great how everyone just chooses to ignore that it exists.
More than anything it’s held back by it’s ultra short development time. The engine isn’t great, but they made it work for them fine, ignoring the crashes which could have been solved with more time, and are mostly solved with mods. The combat can only be so good with it, but that’s not why NV is good anyway.
That as well. There’s so much content they could’ve added to the game if given more time and less technical restrictions. That’s why I want to proper remake. Not an exact remake, but one that also has the cut content (which will make the game different from the original, because Ulysses was supposed to be a companion not the culmination of the couriers journey).
Yeah, I’d love to see a re-imagining, especially since they know it’ll make a ton of money, so they can invest in it. I assume, if it did happen, that they’d want to keep all events the same for lore reasons though, just to keep it from getting confusing. I believe Fallout: Brotherhood of Steel has been un-canonized though, so it wouldn’t be a first for FO, and Bethesda does that all the time with TES, so whatever.
GTA2 and 3 might as well have been different series for how different they were. Both were great but I’ve always wanted to see a top down successor to GTA2. The game was much goofier and the top down view let you kite a ridiculously large police force through the wildest chases imaginable.
GTA2 was just plain fun.
Kind of like how Metroid forked into its 2D and 3D incarnations, each with a separate story and timeline even (The Metroid Prime series splits off after Super Metroid, and Fusion / Dread diverge significantly)
With Prime 4 lost in the pipe somewhere, Dread was an honest surprise to see. Even more surprising was to see it was a 2D Fusion sequel over a decade later! And it felt like a real return to form for Metroid and was a blast to play.
This is how I feel a GTA2 sequel could be received, but they would need some way to identify it from the 3D titles that most people identify as GTA now.
Maybe even an HD remaster with some new content would be well received. I would love to play GTA2 again in HD.
I thought it was just a mobile game and ignored it but it actually looks like a real game and pretty good, I should check it out! Too bad for some reason they overlooked a PC release, have to play it on DS emulator in low resolution I guess.
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