Funko: We would like to apologise for being caught in the act, we will strive to better hide our asshole tactics next time, the person responsible for us getting caught has been reprimanded with 2 weeks paid time off.
$100 says they wouldn’t have said shit even if this was a smaller platform than itch and people didn’t basically put them on blast. Funko is just trying damage control now that their customers are calling foul. I seriously hope people stop buying these things as a punishment to this company using shitty AI and not actually apologizing, but I know thats wishful thinking.
I’m very interested in what the offending page looked like. itch.io in the first reports seemed to suggest it was a false positive, without outright saying so. Both Funko and BrandShield are quiet about it, but between the lines you can infer they think the AI tool’s report was legitimate.
It closely copies the branding of Funko Fusion by 10:10 Games.
The title and account have been pulled.
Both match leafo’s description:
[…] some person made a fan page for an existing Funko Pop video game (Funko Fusion), with links to the official site and screenshots of the game.
[…] I had removed the page and disabled the account.
There’s multiple paths in the game that open up slightly different content. There’s a critical point when you can choose to take Sophia with you, or to go it alone with either thinking (harder puzzles) or fighting.
The balloon is shortly before the submarine on that path (I believe it’s the sophia path)
I only got to play at my friend’s house, and I think I got stuck on Minos (or whatever the Greek island was) and couldn’t get past it before they bought a new computer
they pay devs (mostly indie) millions to make their games exclusive to epic for up to over a year. i’d rather not support a company that pays to limit your choice as a consumer
I prefer steam, I’d like to be able to choose what platform I buy a game on. Outside of just not wanting a 5th launcher because I hate having a billion launchers, Steam has many features the EGS doesn’t have. Free cloud save backups and screenshot backups, steam workshop for mods, remote play together, game streaming, etc. I also really like steam having player reviews too.
Well mine is pretty petty. Every time I start up my system I’m spammed by epic advertisements in the lower right. It’s just so obnoxious, particularly since I’m on my couch and using my controller, so I have to pick up keyboard to dismiss those.
I’m so lazy I haven’t bothered to investigate options to be fair, but broadly speaking I don’t like how much it screams “look at me, look at me!” when I had no intention of interacting with their store/launcher at all that time.
Tldr: Kickstarter Game with a lot of interest while in development announces a release date on Steam. After the date announcement they get contacted by Epic saying “we’d love to host your game” for an exclusivity deal.
Dev responds that they would be happy to have their game on Epic but promises were made during crowd funding that it would be available on Steam.
Epic replies that they aren’t interested if it’s not exclusive.
This tells me that
Epic is full of shit. "We’d love to have your game, but only if it’s exclusive.
Epic doesn’t care about being a better service for its customers. Having the game available on Epic as well is strictly better for Epic’s customers and they easily could have done that. They chose not to.
Epic is not interested in actually having to compete with other companies. This would require them to provide a better service in some fashion. They are only interested if they can force people “if you want to purchase this game you have to buy it through us” which is anti-consumer.
Yep. I loved Sins of a Solar Empire: Rebellion, and was excielted to hear they made a sequel. Then I learned it’s an EGS exclusive. They can go get bent, not buying from them anymore
If you refuse to buy after it hits steam, then you’re just 1 of several billion who didn’t buy the game.
No, you have it backwards. If people buy the game when it goes on Steam, that tells the developer they can double dip buy going Epic exclusive then releasing at full price on Steam a year later with no repurcussions.
The only way to make the publisher learn to not go Epic exclusive is to not buy those games at all, even after they are brought onto other marketplaces
lemmy.world
Aktywne