Fun idea, I love the Stanley Parable. I only checked out the trailer but the only thing that stuck out to me was that the narration is a bit hard to hear, not sure if it’s because of the audio quality or the speaker effects you have.
As a game dev in Japan, I can tell you nobody I’ve met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.
Battlefield 2 was the first online game I really lost myself in. Good times. I still remember how aghast my friend was when I flew the attack heli through that one pipe in the dam map.
The somewhat new Deep Rock Galactic: Survivors. Its a singleplayer 2D horde autoshooter version of the game, with the same design / voice acting as the main game but randomized runs where you find different upgrades and weapons leading to lots of cool valid builds to go for.
Its in Early Access rn but if they devs put 10% of the love they have for the main game into it, then it will only become greater. Its 9€ rn and the devs already released a roadmap with great future plans.
Yeah youre right, the original devs hired another team to develop survivors apparently, i didnt know that. However the publisher for survivors is “Ghost Ship Publishing” so i assume the creative direction is still heavily influenced by the ghost ship team but i have no idea if thats true.
Nice. I’m rooting for Survivor to succeed, from the sidelines.
I’m not going to bother while it’s single player, but I’m cautiously optimistic for a multiplayer variant of DRG:Survivor in the future, should they make one.
It strikes me that a DOTA style game, built for the DRG player base, could be a ton of fun, and Survivor might grow in that direction.
I can’t be bothered by most current DOTA clones because their communities are famously toxic. Of course, I’m sure there’s already exceptions, but I’m not so desperate for a DOTA that I’ll do the research.
In any case, bringing the DRG community to a DOTA clone sounds like a good time. So I’ll keep an ear out for how Survivor develops.
Yeah me and my buddy have been going back and forth between easiest mode and one notch up. Still a fun experience either way! Just a matter of if we want a more strategic challenge vs. being pew pew gods
Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
I can only do a round or two before the particle effects hurt my eyes too much to continue. The new Among US DLC is really bad for that because you can get so many so early, and then extend for over an hour past the thirty minute mark. (That’s about when I got bored and tried to do everything I could so the red deaths would kill me, so I don’t know how long it would have gone).
lemmy.world
Ważne