It isn’t left 4 dead 3. Personally I disliked it and never finished the main campaign. The levels I did sucked. But it’s hard to beat the carnival from l4d2
More focus on character loadouts, no focus at all on levels. Compared to the campaign selections on L4D, it was a massive let down. They needed to drop the card system and just build more levels. Instead they made a bunch of skins and such.
What’s your point? Why would that matter if I’m not using their launcher when I play games from the Epic store? Just don’t use the Epic launcher. It’s not rocket science.
I’m sorry but Epic is owned by Tencent. This means at any point in time, China’s Government can enforce trojans to be installed into your PC. Maybe not as relevant for you if you are not in a position of interest.
Tbh any stake is too much and I’ll try to reduce it if poasible (e.g. pihole for tracking urls).
Rather I would prefer to own stake in tencent :p At least I get paid dividends.
I posted a link in my original comment about using WeChat to spy…
Tencent owns 40% of Epic. That is very likely a controlling share which means being able to decide who is on the board and influence their decision making.
Tencent could own 100% of Epic, that doesn’t mean Epic is going to install malware on your PC for the Chinese government. That’s some top tier tinfoil bullshit. Nobody who lives in the US, which is where all the Epic employees and corporate overlords live, is going to risk going to prison for decades for espionage because their boss in China wants to steal data from gamers in the West.
I know an update can contain malicious code, I’m saying you’re an idiot for thinking Todd Sweeney is going to go to prison so that China can steal data from a bunch of fat sweaty dudes.
Your comment is even more fucking idiotic when you consider Microsoft works with the NSA, and Recall will archive everything you do on your Windows PC for them to peruse at will without a warrant.
Steam does provide good general dev services
GOG preserves games and let’s you own game files without pesky DRM
What does Epic do besides developing UE5 and harrassing the PC platform with exclusivity deals?
Other dev-specific platforms like EA amd Uplay get a pass because they publish only their own games.
This is it right here. Do not fanboy platform. Competition is very very important in this kind of market. But epic games is just the worst of all worlds.
Release on GOG, I’ll buy it. If not, release on steam. Otherwise 🏴☠️
It’s not harassing me. I’ve bought Epic exclusives, and I’ll continue to do so if it’s a game I want to play. I always buy GOG first, Epic second (for exclusives), and Steam last, for anything else. This isn’t a problem for me.
Well this may be a just-you-and-someothers problem the general audience (on lemmy at least) disagrees.
I am fine if devs sell on epic but not if it’s arbitrary exclusivity.
I have bought on EA and uPlay but I would never consider them again if they pay (for example) Take2 if they would exclusive sell GTA6 on the EA store.
I get it being annoying… But why is it such a deal breaker? If the game is good, why not just install it, play the game, leave it when you’re done?
The other storefronts have some cool features (namely gamepass for xbox and all of steamworks and the app stuff for steam), but it doesn’t really matter if the game doesn’t use em.
Speaking for myself, if it’s Epic only, it means I have no assurances as a customer that they’re going to keep letting me play the game on Linux. If I bought Alan Wake II, I’m doing so knowing that they don’t support my operating system and could break compatibility with Wine with any random update. If that happens on Steam, I can reasonably expect a refund if it was previously Verified, and because of the verification system, they also have an incentive not to break compatibility. So if I play Alan Wake II some day, it’ll be because it was a free giveaway on Epic, because I’m not paying for that.
The guy you’re replying to was joking, saying they are in charge of your notifications.
Lemmy notifications depend on the client you’re using. I’m using Sync which is far from perfect with push notifs, usually they only pop up when I open the app.
I think sometimes they’re just slow, so you may have clicked into the thread before it found out you needed a notification. I’m not an expert though. It’s just a guess based on personal experience.
There are a whole bunch of games that actively removed compatibility with SteamOS, and Linux by extension. Apex Legends was the most recent and the most vocal about it.
Because not having a game available is not having a game available. You still, and I can't believe I have to type this twice, don't get to play the stupid game.
For the record, I blamed Steam for nothing here. Some guy said he feels more assured that Steam will keep Linux compatibility, I pointed out that this is not the case. It's not even Steam's fault, compatibility is being dropped either for technical reasons or due to anticheat, and there is no indication that it will be any different with Epic going forward.
If that happens on Steam, I can reasonably expect a refund if it was previously Verified, and because of the verification system, they also have an incentive not to break compatibility.
Emphasis mine.
They didn’t say it won’t happen. They said they have far more confidence that it’ll be much less likely to happen. And that they have a reasonable expectation of refund if the developer pulls that.
There are no guarantees here, but Valve has put a lot of time and effort into making Linux games work, and Epic has not. No, they can’t stop developers from pulling those stunts, but they’re no more happy about it than we are and, from everything I’ve been seeing, are actively working on getting developers to stop doing that.
Also, the anticheat excuse is mostly a lie, the ones Destiny 2, Rust, and Apex Legends use are compatible with Linux, and just require, as I understand it, checking a box and including a file in a specific spot, so those are just outright anti Linux for the sake of hating Linux and Linux gamers.
Yeah, but that's not a reasonable expectation, is it? Because it's happened multiple times and nobody got anything refunded.
So there is no meaningful incentive and no reasonable expectation, demonstrably.
And, for the record, the Apex Legends guys at least didn't say they couldn't support Linux or the Deck. They used to, in fact. They actively pulled support because they said they saw disproportionately more cheating under those platforms. I have no idea if that's true, but it's certainly what they said. It sure doesn't sound like that'll change anytime soon, unless Windows enacts the same restrictions on Kernel-level access or Linux develops some equivalent.
I'd say that's probably a distant priority over, I don't know, getting decent Nvidia support, but knowing the way Linux progresses that may absolutely not be true.
Free to play games do take your money, though. Especially Destiny 2, which is a free to play game that happens to cost about sixty bucks a year. And Rust did offer a refund to users, but not because Valve made them do it (my understanding is they had to actually negotiate with Valve how that would even work). They issued a refund because they announced a native Linux client and then backed out of that promise.
So yeah, no, I don't see what reasonable expectation for refunds there is, I don't see Valve having ever mentioned that Steam Deck compatibility being rolled back or removed would be grounds for a refund (at least outside their time limited no-cause refund policy) or that the reaction to compatibility changes with Proton or Linux would be any different across Epic, GOG or Valve at this point. Things may change if the Deck platform gets a lot bigger in the future and Valve decide to push for it as a closed environment, but that's not where we are.
To your question, the other big game that comes to mind having done the same thing as Apex would be GTA V, which to my knowledge is still listed as "Unsupported" due to adding anticheat, despite initially working on Deck. And I guess you could count the FIFA franchise if you see it as a single game, because I think there was at least one of them supported on Deck before they rolled out Anticheat and all the newer ones have not been supported.
So it's definitely not a one-off thing, and there has been no action from Valve.
The level of quasi-religious fervor is... kind of scary. Especially given that it's over this one billionare techbro. I mean, good for them, they have a great product and a better understanding of how to make money with only light enshittification, but still...
Well, they refused to offer refunds for a long time after people like EA and GOG had already implemented it, and only relented when forced by regulators. And they screwed up their Green Light process for a long time despite every developer telling them it sucked. There's the ongoing use of loot boxes and monetized UGC, of course. Your tolerance for that one may vary.
I think Valve makes very good software and good hardware, and they have a way better handle on where they can squeeze users versus side with them than pretty much anybody else in the industry.
But, you know, they're a corpo ran by a reclusive techbro, they're still frequently sketchy.
Which is also very much true of GOG and CD Projekt, for the record.
I just save my money and play something else or buy something else. There’s more games than can be played that I’ve never felt like I was losing out by not buying a game from epic.
Some perspective from someone vocally against Epic:
They entered the market and tried to get their foot in the door not by providing a better service or experience to the consumers, but by being underhanded and anticompetitive while accusing their competition of being underhanded and anticompetitive. Add on that with the fact that their CEO lacks any sort of humility and integrity, and I simply do not trust them to give a single shit about me as a customer. If they achieved their goals, I’m confident that they would leverage their position to extract value out of me immediately—be it through ads, increased prices, or selling my data to third parties. I don’t want to support that by giving them any of money.
While I don’t think Valve is my friend either, they at least:
Have a history of doing things that provide some benefit to their users, even if its clearly out of self-interest.
Fair point with neither being publicly traded. I should have been more clear on that.
Unreal the engine, or the game series? From the perspective of a consumer, I don’t think either of them seem to be in good shape these days, unfortunately.
Er… Carmarck is in Id. Epic’s founder and CEO is Tim Sweeney.
There are people willing to pay $80 for your game, $60, $40, $20, $10, and $5. You might be able get someone willing to pay $10 to pay $15 with good marketing, but you will never get them to pay $60. So when you’ve gone through most people willing to pay $60 and $40, you might as well go through the rest of the market. It doesn’t cost you that much more than you’re already spending on servers, so why not make that extra money.
7k wishlists doesn’t directly translate to sales, but it can give you a good indication. Still, it’s good to be aware of the risks, and the consequences of this new, temporary life balance.
Thank you! Yeah I’m not planning my future spending based on wishlists. I know that many things can go wrong. Some within my control and some out of it. In the end of the day I just want to say I did my best and worked as hard as I could. Will streamers play it? Will people buy it? I have no idea and no way to know really…
Will streamers play it? Will people buy it? I have no idea and no way to know really…
You can influence some of this directly, but yeah, there will be a lot of unknowns.
In the end of the day I just want to say I did my best and worked as hard as I could.
Valid and healthy goal! I do want to add: you can’t do everything yourself. Don’t be afraid to lean on your network to get help where possible. You can fill in some of those unknowns with resources from the indie scene, but that will also take time, effort and sometimes money.
The team that made Banjo-Kazooie, a cutesy animal mascot platforming game, made another animal mascot platforming game that was as not child friendly as possible and had tons of references to pop culture media and movies at the time.
One of your first goals is to cure your hangover. Along the way, you give laxatives to cows, collect bees to tickle a flower with big boobs to stop covering them up so you can use them as a jump pad, murder living teddy bears filled with meat in a war, have a boss battle against a giant opera singing pile of shit (probably the most well known scene of the game, the great mighty poo), and more. It was shocking for the N64 era, and they really worked some programming magic to get absolutely every ounce of power they could out of it.
If you have xbox gamepass, it’s included in Rare Replay (which at least used to be part of gamepass).
It’s so weird when an old game or show does a skit referencing the Matrix. The first movie does not seem like it’s that old, but then all the pop culture it created makes you realize it was a quarter century ago.
Weirdly, anything with Saving Private Ryan in the same way just seems natural.
Waluigi Snap! Like Pokemon Snap! , but more of a stealth game where Waluigi creeps around taking candid photos of other characters. Bonuses I’d they successfully steal small trophies from the characters and sneak back to the white Waluigi Van undetected.
I don’t think the bad graphics are a fair complaint but the ugly ass UI or the game making my PC blow like a military air jet while still looking like poop, (after 10 years) maybe that’s the real problem.
And no, my PC is not under specs, I can play Cyberpunk 2077 or similar games just fine.
Physics based rendering. Basically good texture shaders that work like materials work in the real world. Since that has been developed artists working with computer graphics in movies and games more or less don’t have to worry about making something look realistic.
Every texture has values for color, reflectivity, subsurface scattering, fresnel, roughness and probably a ton more values I forgot. That gives you everything real light does when hitting a surface.
I think Wreck it Ralph was one of the first movies to use the techniques. I remember reading something to that effect alongside tutorials on how to get PBR into Blender. I think it took very little time for PBR to get into basically every graphics software. And nowadays when you buy textures they all come with different textures to set the correct values for PBR.
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