I guess it’s good that devs don’t need to optimize as much as they had to, but I also feel like we’ve collectively allowed the laziness to go too far, with 110gb updates and stuff.
I personally would prefer spending my time building new stuff, but I think if I had to, optimizing can also be fun and interesting in its own way.
You know, sometimes I’ve wondered if that’s why there’s a weird correlation between the two. Engineers and scientists tend to grab physical reality in their hands and create something where there was nothing to change the status quo of existence.
Reverse engineering and modding are the applied version of that when it comes to rules and constraints. Who’s to say these types wouldn’t also be keen on changing their own mortal reality as they like it?
This must be a wholesome family-friendly game (lemmy.world) angielski
You can buy this forgotten '90s shooter from its original website, which is a perfectly preserved time capsule of PC gaming's golden age (www.pcgamer.com) angielski
Game Boy Advance schematics now available thanks to Reverse Engineering (github.com) angielski