Honestly, unless you’re a young teen or schoolkid, they don’t put out much content worth it anyway. Unless you consider endless variations on Mario innovative.
I might get a switch 2 only after it’s hackable. I thought of doing it with the switch but it seemed too complex for me. At this point I’m really fed up with Nintendo’s anti consumer bs. And I’m not just referring to the copyright takedowns and closure yuzu but things like the Mario all stars collection which they then created artificial scarcity around and the Zelda anniversary where they release a HD remaster of skyward sword which is seen as the weakest of the series. I do enjoy the odd Nintendo game but I’ve had my switch since the year after it came out and I’ve only beaten 4-5 games on it and I’ve only 10-20 at most on it and those are mostly indies.
Recent? They’ve been pulling bullshit moves like this since the 80s, when they successfully killed off the game rental market in Japan. To this day you still can’t rent games in that country.
This is why it’s always morally correct to pirate Nintendo games, and thankfully Nintendo consoles have had a history of being among the easiest to emulate, especially the N64, Wii, and Switch. All three of those systems had working emulators while the consoles themselves were still in their peak years.
On the one hand, there is definitely a part of me that thinks it’s kinda neat that a f2p game with not super predatory monetization has gotten so much support for so many years. I’m well aware that around Lemmy people think any monetization is bad but tbh fortnite really doesn’t do it that bad. It’s all cosmetic, you can earn most of the currency by playing and advancing the battle pass. It’s not the worst example out there. The game is very accessible and can be totally free if you want it to be
At the same time I have 0 interest in fortnite or any other live service game. I hate that live service games have a tendency to remove old content over time. Give me a live service game that’s fun, doesn’t have fomo, and isn’t predatory with micro transactions… I guess that’s kinda helldivers rn which I am enjoying but we’ll see how it shapes up as time goes on.
Overall, it’s bleh news because it just reinforces companies continuing down this path of a model that encourages lost media and nickel and diming you for everything…
Live service games have always kinda rubbed me the wrong way, and that’s past just the obviously predatory stuff. I like to hop around from game to game to game. But the live service games are all like “what about the daily log in bonuses and weekly challenges?” I can ignore that, but it still bothers me how much they try to badger you into being obligated to play. Give me a regular old single player game any day of the week.
That being said, I suspect that as time goes on, AAA single player games are going to be harder and harder to find. Multiplayer is simply where the money is(and where the players are), and in this stupid “perpetual growth no matter what” economy, that’s all the suits will pay money for. Thankfully, we still have indies making great stuff.
Totally agree. Everything else aside, the fomo aspect of these games really irritate me. When destiny 2 completely ripped out their original campaign the game launched with I was baffled. Destiny’s moment to moment gameplay is bluntly, really damn good. The gun play feels great. But when you have to dedicate all your time to 1 game to get everything out of it? Nah, not for me. With stuff like halo infinite and helldivers, I do love that the battle pass which are normally timed things, are always available. You never get locked out of anything by not playing on a certain day, or month, or year.
Don’t even get me started on the new hitman games and their elusive contracts. That’s the stuff that grind my gears. Game is great and fun. But you want to play these special missions we made? Well you better be on and playing during this 1 week, and then they’re never there again!
If they want to do this kind of thing they should always least either leave them to be played whenever but offer some kind of double xp or whatever while the event is actually on, or run the event as an annual thing so you can experience it every year and you don’t feel like you’re missing out because you didn’t get the game at release for whatever reason
It’s been a while since I played so idk if it’s been happening recently, but they have re-run the events a few times over in the past, but I just wish they’d make it a permanent thing. I get the point of it is to make it limited so it’s harder to look it up ahead of time, and you can’t save during it so you have to do it in one shot. It’s a glorified daily run in a rogue like game. Except instead of being randomly generated they actually created whole new scenarios around it with new voice acting and briefs and everything. Let them have their timed event where you have to do it in one shot, and give the people a trophy or something. But make the content available to play whenever you want after that…
Also, like, with every game with private servers, the private servers are pretty much universally better than the public ones. Someone close to the server has to care enough to put the thing up, which goes a long way past some company opening a few hundred for money.
Yeah… I largely live under a rock and vastly prefer indie games (and older/abandoned big-name games) to most of the usual AAA games and live-service games.
Which makes it quite funny when I see so many Gamers complaining about how “gaming is dying” due to the enshittification of mainstream games, when I’m quite happy under my rock and sheltered from all that 😅
My biggest gripe is that fortnite(along with a lot of games that feature battlepasses and rotating stores) preys on FOMO. If they didn’t do that, I probably wouldn’t mind nearly as much
And a broken clock is right twice a day. Sure this one is legit, it’s still Nintendo’s legal department. Just because they’re right this time doesn’t change anything.
I saw some comparisons of unrigged models from pal world overlayed with Pokemon models and they had nearly the exact same pose and proportions with some geometry tweaked. The chances of them matching up that closely by chance is practically impossible, and there were several examples. One rip off model is not enough to win a case, but if there’s a lot of them I think there’s a pretty good case that can be built. Gameplay and concept wise, I don’t think there’s a case, but with the model infringement there may be enough to show a deliberate pattern of ripping their model files.
I’m far from an expert with mod development, but this seems like the best way out of the mess they’ve put themselves in. I think modders would come in droves if they made it really easy
kotaku.com
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