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Telorand, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

Fortnite is okay in my book, because while it may not be a game I’ll ever play, it subsidizes all the freebies from Epic. I have a library of well over 200 games, most being excellent indies with a few AAA titles, and I’ve never given Epic a single cent.

st3ph3n, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

Currently playing: Yakuza Kiwami, released 2016. Yep.

chloyster, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

On the one hand, there is definitely a part of me that thinks it’s kinda neat that a f2p game with not super predatory monetization has gotten so much support for so many years. I’m well aware that around Lemmy people think any monetization is bad but tbh fortnite really doesn’t do it that bad. It’s all cosmetic, you can earn most of the currency by playing and advancing the battle pass. It’s not the worst example out there. The game is very accessible and can be totally free if you want it to be

At the same time I have 0 interest in fortnite or any other live service game. I hate that live service games have a tendency to remove old content over time. Give me a live service game that’s fun, doesn’t have fomo, and isn’t predatory with micro transactions… I guess that’s kinda helldivers rn which I am enjoying but we’ll see how it shapes up as time goes on.

Overall, it’s bleh news because it just reinforces companies continuing down this path of a model that encourages lost media and nickel and diming you for everything…

UngodlyAudrey,
!deleted4132 avatar

Live service games have always kinda rubbed me the wrong way, and that’s past just the obviously predatory stuff. I like to hop around from game to game to game. But the live service games are all like “what about the daily log in bonuses and weekly challenges?” I can ignore that, but it still bothers me how much they try to badger you into being obligated to play. Give me a regular old single player game any day of the week.

That being said, I suspect that as time goes on, AAA single player games are going to be harder and harder to find. Multiplayer is simply where the money is(and where the players are), and in this stupid “perpetual growth no matter what” economy, that’s all the suits will pay money for. Thankfully, we still have indies making great stuff.

chloyster,

Totally agree. Everything else aside, the fomo aspect of these games really irritate me. When destiny 2 completely ripped out their original campaign the game launched with I was baffled. Destiny’s moment to moment gameplay is bluntly, really damn good. The gun play feels great. But when you have to dedicate all your time to 1 game to get everything out of it? Nah, not for me. With stuff like halo infinite and helldivers, I do love that the battle pass which are normally timed things, are always available. You never get locked out of anything by not playing on a certain day, or month, or year.

Don’t even get me started on the new hitman games and their elusive contracts. That’s the stuff that grind my gears. Game is great and fun. But you want to play these special missions we made? Well you better be on and playing during this 1 week, and then they’re never there again!

mac,
@mac@infosec.pub avatar

If they want to do this kind of thing they should always least either leave them to be played whenever but offer some kind of double xp or whatever while the event is actually on, or run the event as an annual thing so you can experience it every year and you don’t feel like you’re missing out because you didn’t get the game at release for whatever reason

chloyster,

It’s been a while since I played so idk if it’s been happening recently, but they have re-run the events a few times over in the past, but I just wish they’d make it a permanent thing. I get the point of it is to make it limited so it’s harder to look it up ahead of time, and you can’t save during it so you have to do it in one shot. It’s a glorified daily run in a rogue like game. Except instead of being randomly generated they actually created whole new scenarios around it with new voice acting and briefs and everything. Let them have their timed event where you have to do it in one shot, and give the people a trophy or something. But make the content available to play whenever you want after that…

millie,

Also, like, with every game with private servers, the private servers are pretty much universally better than the public ones. Someone close to the server has to care enough to put the thing up, which goes a long way past some company opening a few hundred for money.

SimplyTadpole,
@SimplyTadpole@lemmy.dbzer0.com avatar

Yeah… I largely live under a rock and vastly prefer indie games (and older/abandoned big-name games) to most of the usual AAA games and live-service games.

Which makes it quite funny when I see so many Gamers complaining about how “gaming is dying” due to the enshittification of mainstream games, when I’m quite happy under my rock and sheltered from all that 😅

blusterydayve26,

I dunno, Folding Ideas broke down Fortnite’s monetization policies, and they’re pretty damn barbaric, particularly in how they target kids.

Megaman_EXE,

My biggest gripe is that fortnite(along with a lot of games that feature battlepasses and rotating stores) preys on FOMO. If they didn’t do that, I probably wouldn’t mind nearly as much

Quacksalber, do gaming w A Ubisoft Game Is At The Center Of A Fight To Stop Online Game Shutdowns

For The Crew especially, an offline version would’ve been easily doable, as in, most online feature of The Crew feel optional to begin with. To just drive around the map or race against AI, no online features are required.

Crouton,

deleted_by_author

  • Loading...
  • Quacksalber,

    Read my statement again:

    an offline version would’ve been easily doable, as in, most online feature of The Crew feel optional to begin with.

    I never claimed that it was easy in a technical sense, just in a mechanical sense. But to double down on my point, if Ivory Tower had created The Crew with the possibility of ripping out the online mode entirely in mind, then the structure and the mechanics of the game would’ve made it very easy to do so.

    dlpkl, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

    So are ages of games like Warzone counted from the release of their first version, or is each iteration a new game?

    Thassodar, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

    I keep seeing this article title and wouldn’t it have been easier to say “last year most games played were over 6 years old”?

    uzay, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

    I read that as “6-year-old or older gamers”. I was surprised to say the least.

    JasonDJ,

    Based upon how obsessed my 4yo was with Kirby and Mario and Smash last year, I wouldn’t be surprised.

    WELCOMETHRILLHO, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

    Me, the sophisticated Rollercoaster Tycoon enjoyer meow-floppy

    Blizzard, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

    The remaining 40% was Baldur’s Gate 3.

    thingsiplay,

    Only because it didn’t came out at the beginning of year.

    thingsiplay, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows

    I just beat today Breath of the Wild, a 7 year old game. BTW played on Yuzu since 2 months or so and have 120 hours.

    https://beehaw.org/pictrs/image/d215edb7-1017-4a3a-a974-e215ffc17112.webp

    gerryflap, do gaming w 60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows
    @gerryflap@feddit.nl avatar

    I’ve played Rocket League for more than 2000 hours since its release, but honestly I kinda felt like it was dying. Very little interesting new content, silly decisions like removing trading. I haven’t played seriously for more than a year now. It’s surprising to me to still see it so high up

    vmachiel,

    Same reason moms play solitaire on their phones. Just something they know to pass the time, no need for anything fancy or new.

    originalfrozenbanana, do gaming w New York Times Simulator Is A Gripping Exploration Of Modern Media Pitfalls

    Simulator for those who just want to see it …itch.io/the-new-york-times-simulator

    davel, (edited ) do gaming w New York Times Simulator Is A Gripping Exploration Of Modern Media Pitfalls
    @davel@lemmy.ml avatar

    It’s a game about navigating the mission of publishing “all the news that’s fit to print” when your key demographic may not want to hear that news, or may want it softened or ideologically slanted for their comfort.

    Yeah that’s not really what NYT editor Joseph Kahn or any of the other members of the Council of Foreign Relations are trying to do.

    quink, do gaming w The New York Times Is More Gaming Company Than Newspaper – Data shows most NYT subscribers are playing games, not reading the news

    The New York Times is fighting off Wordle look-alikes with copyright takedown notices

    I cancelled my NY Times puzzle subscription as soon as that happened.

    onlinepersona,

    They copyrighted an idea? The hell? Is that even possible? I thought that’s a patent. Is Wordle patented?

    CC BY-NC-SA 4.0

    Mouselemming, do gaming w The New York Times Is More Gaming Company Than Newspaper – Data shows most NYT subscribers are playing games, not reading the news

    Oh come on, I read the news every day! How else am I gonna win the Friday News Quiz game?

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