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Blacklight, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@Blacklight@beehaw.org avatar

Let’s hope it’s as good as they’re hyping it up to be. Until next week!

regalia, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

I have like zero hype for this game, and absolute bangers of games have dropped recently. I’m definitely going to put this on the “maybe” list and let other people test it out for me, I’m in no rush.

echodot,

I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.

The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.

oxideseven,

I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.

I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.

Plus come on… space and customer ship! :D

SwampYankee,

Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…

XTornado,

I mean is Bethesda and for what is seen there will main quest and so on… Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests… But I wouldn’t say like No Man’s Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven’t touched No Man’s Sky on years… So maybe they have something for that now?

Asafum,

It looks like they’re doing what star citizen does with terrain generation where they hand-make tiles of landforms like mountains/cliffs, hills, etc, then the procedural generation takes over and stitches them all together in ways that “make sense.” So it’s not 100% hand crafted, but it’s also not “strange landform” NMS type nonsense that is entirely made from maths so you only seem to get rounded features. From what I’ve seen the environments look absolutely stunning! As someone who plays NMS too I can say they look 100x better than NMS.

Khalic,

Don’t fall for the investor hype. Current AI aren’t even close to being intelligent or aware. As you said for algorithms, it’s just math, algebraic topology and graph theory to be precise.

bitwolf, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Least buggy?

Guess journalists are forgetting how to grammar.

Kolanaki, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
!deleted6508 avatar

It only has 69,419 bugs this time instead of the usual 69,420+.

echodot,

Well yeah, this game doesn’t have buckets. So that’s helped.

Etterra, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

That’s not much of a brag. Just because the monsters in this game won’t mysteriously fly off into space only to reappear right behind you seconds later, doesn’t mean we should celebrate.

pgx,

no, no, no

you see this is a space game, they are supposed to fly off into space in this one

FEATURE

Trihilis,

It’s not a brag, period. Not having a buttload of bugs should be the bare minimum every game should strive for. It’s like saying “we sell the least rotten food in town”.

Its pretty sad that we’ve gone from “most epic adventure” and “largest open world you’ve seen” to “least buggiest game”

Nonetheless, I’ve enjoyed most Bethesda games and I have gamepass on pc and will definitely try the game.

Blaidd, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

For anyone who may have forgotten or may not know: the game is a day 1 launch on game pass. I already have it preloaded and I didn’t preorder. You can easily see how buggy the game is for yourself next week.

Poob, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Can’t tell if this is damning with faint praise, or just an incredible self own

Gullible, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Todd Howard should spend more time debugging and less paying for positive articles.

jon, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.

Mr_Blott,

The author also used the phrase “least buggiest” in the headline, I think we can guarantee there isn’t any actual journalism in the article

jon,

It’s basically nothing more than a badly written advert.

PsychedSy,

No worries about launching horses or trolls into orbit in a space game.

grasshopper_mouse, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@grasshopper_mouse@lemmy.world avatar

Good for them. Where the hell is the next Elder Scrolls already? That poor old woman who plays Skyrim is gonna die before it comes out.

tal,
@tal@kbin.social avatar

Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.

NumbersCanBeFun, (edited ) do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@NumbersCanBeFun@kbin.social avatar

We should not be applauding a company for doing what should be the right thing from the start. I used to think the Bethesda glitches were cute too until 76 came out.

It’s not cute, it’s not funny and I refuse to participate in games until all the major bugs are worked out.

I still have not bought or played the new Diablo and I likely won’t at this point because of the ongoing issues I keep hearing about. Honestly, my money is better off in my pocket to be used for literally anything else. I know it’s sucks but if you really want these devs to change you’re going to have to suffer for the cause a little bit.

Indie dev games are just as good anyways and the smaller developers work hard to earn your money. Try looking in that direction to fill the void. I’ve found some really awesome and addictive games this way.

weirdo_from_space,

Today I’ve been playing My Friend Pedro and man it’s been incredible.

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

Haven’t heard of it but I’m going to check it out. Thanks friend 😁🍻

weirdo_from_space,

You’re welcome and have fun 🍻

tal, (edited )
@tal@kbin.social avatar

I used to think the Bethesda glitches were cute too until 76 came out.

I enjoyed Fallout 76, but I also ignored it until something like three years after release, at which point it was in a decent state.

It wasn't Fallout 5, which is what I really wanted, but I got my money's worth out of it.

Only bug I hit that was kind of obnoxious was the occasional inability to pick up an item from a corpse, where one would have to look away from the corpse and then back. While being a bit immersion-breaking, it was also pretty easy to work around.

Honestly, the whole Fallout series has been pretty buggy, starting with Fallout 1, but still, a good series. Some of it just comes from the complexity of having a bunch of scripts running that can interact in odd ways in a relatively free-form world.

One of my bigger wants for Fallout 5 is easier diagnosing of problems with mods and trying to be more-robust against such problems. Maybe produce more-foolproof API functionality for common script tasks or something.

Lols,

a big part of the hate for fallout 76 wasnt even about the bugs, to this day i am 100% convinced that it was stoked massively by folks that bought it expecting a game it was fundamentally never trying to be, never marketed to be and never going to be

tal, (edited )
@tal@kbin.social avatar

That's probably part of it. A big chunk of the aspects that I didn't like about it relative to Fallout 4 -- from killing off slow-mo/pause VATS, to not having a world that can change much, to limited-size "settlements", to limited moddability, to having immersion-breaking other players jetpacking around with not-in-theme names, to having limited story content -- come from the fact that they built it to be a multiplayer game.

But even so. I've seen some footage of the game at release, and it was pretty bad. And not just bugs, but the content...I mean, a Bethesda game not having human NPCs?

I will give them props for putting a lot of effort into fixing the game post-release, but I still feel that the thing shouldn't have shipped when it did. It simply wasn't ready when it went out the door.

Also, some of the fixes they did do that I think people did like -- like reducing the severity of the food/water/radstorm survival elements, which many players didn't like having to hassle with, or reducing the role of PvP, which a lot of the playerbase didn't like -- didn't result in game rebalancing. Like, the player shelters were clearly intended to be a significant element to deal with radstorms, but radstorms are essentially ignorable. Food was intended to play a bigger role, and there are features oriented towards things like reducing the rate of one's demand for it, but that was removed.

If you look at Fallout 4 or even moreso Skyrim, modders went through and rebalanced the game long after the release. I'm not saying that everyone who played those games got to enjoy those changes, but I think that they were good ones. Fallout 76 isn't really moddable in that way, so it's dependent on Bethesda's devs to do all that...and they didn't really do that.

There were no really memorable moments from the game, the way, I don't know, the battle for The Castle or the arrival of the Brotherhood of Steel's aircraft or some other moments in Fallout 4 really stuck with me. I guess to some extent that's part of just having to make a lot of the content something that you play over and over, but it still was kinda disappointing.

And I'm not demanding that they work for free. I bought all the DLC for Fallout 4 and Skyrim. I'd happily have bought something like the (excellent) DLC packs for earlier games in the Fallout series for Fallout 76. But, instead, they only sold mostly-aesthetic content in the Atom Store. Which, okay, great, if someone really wants to decorate their player camp and wants to pay for it could be appealing to someone. But they didn't create a route to pay for more story content, more maps or the like. They did create new free content, but that necessarily has a limited budget, and again, was kinda oriented around multiplayer (and didn't catch on much with me and didn't seem to be terribly popular with players on the fo76 subreddit, either).

There are some things that I did like about it, that I don't think it got credit for. The building mode performance was significantly-improved over 4. They toned down the "everything is dark and awful and evil and every person and company is twisted" aspect in 4, which I think was a big plus; there were plenty of people just trying to live their lives in difficult situations, which felt more like 1. I'm not absolutely rabid about the new areas, but the Mire looked nice by the standards of their engine, was a good use of their engine's godrays. They did a bunch of performance and stability work (that had to happen, given that one couldn't just "reload earlier saves" if something broke in a saved game a la the single player games).

I could have lived with Fallout 76 not being Fallout 5, but what I wished that they could have done was to keep selling single-player content in traditional DLC form. A lot of MUDs and similar games have a "remort" feature where one can start with a new character and earn some persistent rewards for doing so, so playing through story content multiple times is still fun. "New Game Plus", kinda. The online aspect for single-player content would just be to provide DRM, so that people wouldn't just go swipe all the stuff that they're selling in the Atom Store. And the stuff on offer in the Atom Store...ugh. If you look at the mods in Fallout 4, people created high-resolution texture packs, new companions, new story content, and they don't have anything like that for sale. You could have segregated anything that affected balance out of the multiplayer areas, had very solid single-player-only content. It might not have been Fallout 5, but I think that it could have done a much better job of making people who wanted that happier while still providing a multiplayer game for those who wanted a multiplayer game.

all-knight-party, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@all-knight-party@kbin.cafe avatar

Man, "15 hours in and not a single bug." I love Bethesda, but I feel like that's an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn't make this big of a hubbub about it and just let the game speak for itself if it's really that solid.

hoshikarakitaridia,

Yeah true. Why do the talking when you can do the walking.

This actually gives me more concerns than before, which is probably not what they intended.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Exactly. By pointing a big red arrow at the problem they've historically had to the point of memory it just serves to make the skeptics more skeptical and create concern in everybody else since it's just a big "source: trust me, bro".

We'll just have to see.

vaultdweller013,

Honestly I dont think I will care if I see bugs, but if people are going “there arent any bugs” im gonna keep my eyes out for them.

GreenMario,

I wanna hear how bug free the game is from those 2,000 hours in one save file weirdos.

Yeah the games solid til about hour…269? Then everyone T-poses and then falls into geometry.

orca,

Yeah, maybe the 2,062 cheese wheels I have stored in my house could be bugging things out but I doubt it.

GreenMario,

👎 Not recommended

6,940 hours playtime

Bugthesda strikes again!

Think the game is stable? Try teleporting nothing but cheese wheels for three straight days.

orca,
Ser_Salty,

“So I killed an entire city, which caused the dead body clean up cell to overfill and explode dead bodies into the void, which first makes it rain dead bodies and then crashes the game.”

Voli,

The funny thing is we kinda expect bugs, not game breaking bugs, but bugs that we understand would be there since people are about to have more than 100 hours of gameplay. With possibly over billion hours of game testing time from consumers. So there will be bugs.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I’m guessing bug free just means their game didn’t crash. Or they’re just really unobservant.

Plibbert, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Yeah I call bullshit. Plus the least buggy game release ever for Bethesda really isn’t setting the bar high.

Fafner, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@Fafner@yiffit.net avatar

How far did they dig to find that bar?

n3m37h, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

But does it have 16x the textures?

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