So did they fix the magic system? One of my biggest problems with the original was that magic was near pointless. After like 30 levels magic felt like throwing rocks at a tank.
Yeah that’s probably it. I remember the scaling being awful if you didn’t spend all points perfectly each level. They must have fixed it since i don’t seen anyone complaining about it.
I’ll check some videos this weekend when there is more known about it. I’m looking forward to playing it again though.
I must admit, it’s not “just” a remaster, but they somehow managed to capture the spirit of '06 when this first came out PERFECTLY. Picture this: I was still in college and studying at home when Oblivion was finally released. I had been waiting for it for a long time (to my young mind back then) and I remember it was a perfectly beautiful, sunny day and I was home alone with no obvious way to get to a game store.
So I asked my elderly neighbor if I could borrow her clunker of a car for “an errand” and drove over an hour to the nearest game shop.
From the game itself I mostly remember how drop-dead gorgeous everything seemed - and how terrible my PC’s performance was back then, especially in outdoors areas.
Today, I experienced the exact same form of awe, followed by the most gorgeous graphics I could imagine, and… 15 fps outdoors. EXACTLY how things used to be when I was a young man.
Magic. Truly a win for Bethesda (after Starfield). Now all I need is a PC who can actually run the damn thing on high with over 60 FPS.
You brought back some memories for me. Exiting the sewer for the first time. Setting graphics to full and waiting for the details to slowly emerge. An audible “wow” left my lips, then I set the graphics back down to as low as they could go so I could actually play.
This looks like a very solid remaster where they also fixed some glaring issues with the original like the outragious leveling (and therefore to some degree the scaling-) system. I am not a huge Bethesda fan but they did many things right with this. I hope that this remaster will be available on GOG at some point as well.
So far I’m loving it, and I say this as someone that has played Oblivion every few months since release. I had to move the original to my external drive to make room for the remaster. Still just getting, started but so far it’s a very faithful upgrade.
I’m playing it on the Series X and it runs smoother than the OG while looking like a modern AAA game.
Why would they fire the team instead of just moving everyone to other projects? Aren’t the tales you hear about projects being canned and the whole team made redundant specifically due to not having the money to do the project or because some new bigwig is trying to cut costs?
Often times they’re the same thing. The money comes from the owner of the IP, who contracted out the project; owner of the IP decides they don’t want to do it anymore; no more money coming in to fund the people working on it.
I guess it depends on how big the company is, if they have a long-standing team and work on multiple projects or if they’re mainly contractors brought in for one big project. I’d hope a company like Supermassive have enough other projects going on that nobody’s losing their job over this.
It wasn’t officially announced, but it was “leaked” in the past that they might be thinking about deciding to maybe give it a shot at attempting to try their hands at making a blade runner game. Perhaps.
I’d kind of like Steam to have the ability to indicate games that can run offline in its Store and enforce this by running the game in a container without network access.
I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.
It’s interesting that Steam games are actually the least secure to run in Linux and with a configuration as I have it’s literally safer to run pirated shit downloaded from the Internet than Steam games.
I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.
That sounds like a neat setup! And no messing around with firewall rules either. I’ll have to look into it.
In Lutris there’s a “Command prefix” configuration option both per-game and one in the global config with the default for all games, which is where the firejail command line goes (basically for sandboxing with firejail you’re supposed to run “firejail firejail-options original-command original-options” and putting firejail and its options in “command prefix” does that).
Note that there are other sandboxing options that run in the same way as firejail but I found firejail to have more straightforward options.
Also note that this won’t sandbox the actual setup of a game, only the running of the game.
I really don't think it was that secret. Every modern Ubisoft game I've played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they're going to datamine the shit out of your entire play session.
It is still nice to see this stuff being challenged, though, even though I'm doubtful that it'll bring about any meaningful change.
I found years ago that if you block ubi.com and ubisoft.com (if you have a self hosted DNS or a way to block domains on a network), and any other sub domains you might spot, the games work fine. They just take like a full minute to load while they try their best to hit the servers. So yeah I’ve never agreed to the TOS for a few games as a result.
Needles to say, you’ll need these domains unblocked to play multiplayer.
Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?
Don’t get me wrong, if it was scanning your drive to sell data to harvesters, I’d be extremely unnerved. And you should definitely be able to turn this off. But I feel like even Valve has recorded things like “60% of players quit after losing to this boss”
This is what people usually mean these days when they talk about spyware. Not actually spyware, but counting how many hours you play each game or checking how long you refuse to update windows for.
But if you call it spyware you can write an article or fight on the internet.
Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?
A commonplace travesty is still a travesty and metadata is still data. If my hairdresser asked me “Hey, in addition to me cutting your hair and you giving me money I’d also like you to constantly keep me updated on your sleep schedule, your vacation plans, marital status changes and the myriad of other things that can be directly gleaned from aggregate timeline data - all the other hairdressers have started doing it as well!”, I’d likely look at them incredulously for a few seconds while silently imagining stabbing them with their own scissors.
Calling it “telemetry” has somehow normalized it over the past decades, I suppose? I just don’t understand how anyone could ever accept this as normal.
More like, if you purchased an electric clipper, and it wirelessly sent a message to the company every time you used it, to let them know how long and where you’re using it.
They already have purchase info, they don’t need usage info. At least not for free with out the consent or knowledge of the customer.
That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.
If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.
That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.
If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.
Again, I don’t doubt that you do not see it as an incredibly invasive thing. I’m lamenting that you (and many) don’t.
You’re doing something on your computer. Locally. In your own time. With a thing that is - ostensibly - yours. Why is it even remotely acceptable that some corporate entity is watching you over your shoulder while you do it? I’m running out of words to express how nuts this seems to me.
I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage, your hairdresser analogy is going outside of the service that the hairdresser is providing.
I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage
Well, in the corporate software-as-a-service insane troll logic hellscape in which we live that could indeed make sense. Mind you, that’s not meant to be a rant against you but against the fact that this train of thought has indeed been completely normalized.
In the fantasy world of the past into which I’d like to go back to live happily it is precisely not Ubisoft’s product. It’s mine. I bought it - none of what I do with it is any of Ubisoft’s business. The business transaction has been concluded. If they want to know what I do with my game then they can ask me nicely about it. I’ll certainly not allow them to install a proverbial camera over the executable.
It’s not a good analogy, I agree, but I’m too angry to come up with a better one right now.
Also, you must consent to this and us potentially selling your information to interested parties or you’re not allowed to make use of our services even though you’ve already paid for them in advance.
I’d say it’s more like your hairdresser tracking how long you are in their store and what haircut you get- but you do you!
I’m not married to the analogy, just totally flabbergasted that “Using your own software on your own computer when and how you see fit without being watched” appears to be a slightly controversial aspiration for no (to me) apparent reason. Evidently I’m missing something, not explaining myself very clearly or both.
Curious if the middle ground has a potential win. Example: barely default + octopath + mighty #9. Boost OG soundtrack with real instruments + modern analog synths but no rewrites=just enhance, 2.5D graphics to open the current world and maybe overdue the weapon effects GFX for some “pop”, gameplay stays as is, I wouldn’t mind more dialogue but no rewrites nor removing any current script, make it easier to do multiple endings…… if anything if they want to do anything way different = make it a new ending where game+ is the new game. Everyone wins.
Honestly I would be happy if they basically made it into a Tales Of game as that’s already got dual/triple techs basically, it’s got overworld vs regular maps. It is very close to what a more modern Chrono Trigger would be. I would rather keep the original battle system but I wouldn’t be too mad. They could add all the little party talking cutscene things like in those to add more stuff without having to go crazy on the story.
HD-2D would be great. Polygonal remake done with care could work. I don’t like the idea of completely changing the gameplay, design, and key plot points one bit though.
I was hoping Cross was the start of turning it into a larger series… and I will defend that game to the end of my days because it’s really very good. Living up to Chrono Trigger is obviously a tall order, but I’m overall really happy with Cross and would like to see more games.
Honest question: Why would you want a remake/remaster when the original can be played almost anywhere thanks to emulators? Is it just the legal acquisition of the game, or would you want to see some improvements to the game?
I’ve had a great time with Remake and Rebirth. They put a lot more into it than some of the earlier spit-shines on 2D classics, which wouldn’t have worked for a game that was kinda in between generations of art and technique. But they’re really dragging this shit out. And I really don’t need a ChronoTrigger Integrade.
The franchise and the world have abundant potential. There’s no reason they couldn’t do something really creative and exciting with it. It just feels like the modders already did exactly that, only to have their work thrown in the trash.
14 crashed and burned until they brought in the A-Team to reboot it.
I’d say that had a much bigger impact on Dev cycle than a successful release on the first try with 7Remake.
If nothing else, successful releases produce more talented Devs, while failures burn them. And that gets us back to 15, which was an outright dumpster fire.
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