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thesmokingman, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Robert Altman continues to fuck people with that sale

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

From the grave

thesmokingman,

I’m not gonna lie I found he died today when I was double-checking the spelling with a quick google. I then had to check the timeline to make sure he was actually involved in the sale.

Basically selling user data from BNET didn’t work out and after the year of flops the board got antsy. Still blame Altman tho.

ZeroHora, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@ZeroHora@lemmy.ml avatar

The inefficiency of capitalism

edgemaster72, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@edgemaster72@lemmy.world avatar
QuadratureSurfer, (edited ) do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@QuadratureSurfer@lemmy.world avatar

Games made by the studios being closed:

Arkane Austin (Tap for list) Blade (Marvel game (not?) in development)
Redfall
Deathloop
Prey
Prey Digital Deluxe
Prey Mooncrash
Dishonered
Dishonered 2
Dishonered Death of the Outsider
Dishonered Dunwall City Trials
Dishonered The Knife Of Dunwall
Dishonered The Brigmore Witches
Dishonered Void Walker’s Arsenal
Arx Fatalis

Tango Gameworks Hi-Fi Rush
Ghostwire Tokyo
The Evil Within
The Evil Within 2

Alpha Dog Games Wraithborne (iOS, Android)
MonstroCity: Rampage (iOS, Android)
Ninja Golf (iOS, Android)
Mighty DOOM (iOS, Android)

Ephera,

Does Arkane Austin co-develop Blade? Because in the article, it says that Arkane Lyon is (also) working on that.

Thatuserguy, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I’m honestly ready to not support Xbox anymore after this. They’ve been non-stop fumbling the ball with game releases this generation. Hi-Fi Rush was the first game that came out that I felt was phenomenal and such a breathe of fresh air, and they just straight killed the studio anyways. Killing studios that make good games is not how you foster a gaming platform people want to be part of.

_ed, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN

Sad. I was thinking the buyout was more about owning ip e.g halo, fallout tv shows than the devs. I guess in ms world any other studio can take over game development.

shani66, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

We all know this was completely necessary at any level, but why the hifi guys? Aren’t they the best bets you could hope to invest in? They make good games that sell decently with less investment than AAA massive failures need.

Shadywack, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@Shadywack@lemmy.world avatar

I never played Hi-Fi rush, Redfall, Mighty Doom, or The Evil Within. That said it looks like Tango hit their sales and quality strides. Alpha Dog and their Mighty Doom shit-ware deserves the dust bin and closure.

As cold and callous as this all sounds, I read about the Redfall development and it was leadership start to finish on that disaster. The employees, even at Alpha Dog, don’t deserve this treatment. Dinga Bakaba from Arkane Lyon stated it perfectly

Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

Fuck me, this part hurts the most, and I highly recommend anyone who didn’t read the article at least look at what was said here. Everyone knows damn well that the corporation has the ability to flourish in keeping all the talented workers who got fucked by shitty leadership, instead the leadership will fail upward and keep ruining projects. Companies have so many chances to really disrupt and show the world a better way and they continually take shallow short sighted routes to cheap monetary victory, discarding humanity along the way. Fuck companies.

ICastFist, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@ICastFist@programming.dev avatar

I see no mention of Emil Pagliarulo’s head rolling. Still worried about Elder Scrolls 6

Fuck you, Microshit.

Vipsu, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@Vipsu@lemmy.world avatar

Honestly all these tech layoffs could really come bite back publishers and the big tech in the near future.
Theres a lot new talent for competitors to snatch and fraction of these developers might even form up new studios to make the next big thing.

Sam_Bass, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

ooh, EA has competition

SuperSaiyanSwag,

This is a meme at this point right? I can’t remember the last time EA actually did anything remotely as bad.

RadimentriX,
@RadimentriX@troet.cafe avatar

@SuperSaiyanSwag @Sam_Bass yep. Its more like "ubisoft got competition"

Sam_Bass,

EA has been famous for buying up game studios only to shut them down shortly after back in the 90s

SuperSaiyanSwag,

Yes, I know that, but they haven’t done anything egregious in quite some time. Microsoft, Sony, Take-two, Embracer and Activision have been been making a lot worse headlines for the last few years now.

paultimate14, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I wonder how many promises Microsoft made to the FCC and other regulators about how their mergers and acquisitions wouldn’t result in layoffs?

Fedizen, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

allowing the deal to happen was a big mistake.

Supervivens, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Just a reminder that buying this game no longer supports the devs

Sail the seas friends

NocturnalMorning, do games w Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble

Maybe they can stop changing the story of beloved remakes. That might help too. I didn’t buy rebirth, and I won’t buy it unless it’s used. The only way I can voice my disapproval of what they’ve done with the ff7 remake and the bait and switch they did with part 1 is to not give them my money.

Katana314,

My issue is less around changing the story, more around incompleteness.

They’re making the turnout of certain events hazy and mysterious to allow for multiple future turnouts, and let them keep merchandising certain characters. And, they’re letting the conclusion keep going for multiple games.

It’s more of a monetary strategy than a storytelling one. Notably, FFXIV sells each of its expansions, but each one has an ending that feels like a victory and a satisfying conclusion to a story even when it sets new things up.

nul9o9,

I haven’t played the remake, but I’ve seen scene snippets on youtube.

The conversations always seemed awkward, and the audio mixing was awful.

Stovetop,

For what it’s worth, Rebirth is an amazing game that I would honestly consider to be the gold star of anyone making a AAA experience today. If the goal is truly quality, I don’t think it’s feasible to try to make every game better than Rebirth given the breadth of content in it and its overall production quality.

Really what this announcement boils down to is that they won’t be making more games like Harvestella, Valkyrie Elysium, Diofield Chronicle, and Foamstars, and they aren’t keen on keeping things platform-exclusive anymore. And maybe they’ll also be a bit more mindful of the budgets of their AAA games like Rebirth instead of taking the “spared no expense” mindset like they have been, which could come at the cost of quality, but I hope that’s not the case.

Fiivemacs, (edited )

Maybe they can just stop doing re.akes and actually be original again…

Lol @ everyone who wants the exact same stuff as 20 years ago, but more broken and jank. Hey at least it’s got prettier pictures…right?..

NocturnalMorning,

That’s what ff16 was. It’s a great game in my opinion, the story is at least.

Don_alForno,

FF16 to me is paper thin in every regard. I would rank it last among all the FF games I’ve played. The combat is especially bad. You can basically button mash your way through all of it. Dodge a lot, that’s it.

NocturnalMorning,

Can’t please everyone. Different strokes for different folks.

Vespair,

Fr. Calling FF7R a “remake” of FF7 with its significant story changes and shift from perfect turn-based combat to the most mind-numbing half-measure “action RPG” combat is like saying you’re going to remake Tetris but now it’s a first-person shooter

Glide,

Calling the new game’s combat “mind-numbing” compared to a random encounter turn-based system is both peak irony and peak rose-tinted glasses.

Vespair,

I can only speak to my experience. I love the depth of FF7’s turn-based strategic combat, meanwhile I literally haven’t finish the first FF7R entry yet because I keep literally falling asleep during combat. I’m not being hyperbolic, I’m not being facetious, I literally have fallen asleep dozens of times during combat trying to finish that damn game.

If the combat speaks to you and you enjoy it, that’s awesome and I’m glad it can deliver to you what you need. But for me, I think it’s even worse than the combat in Tales of Berseria and I hate the combat in the Tales of series.

I love action games and I love RPGs, I just personally rarely find half-measure crossover gameplay styles satisfying.

Glide,

That’s so fascinating, tbh. I mean, different strokes, so I can’t judge, but it’s the impressively deep strategy they’ve baked into Remake’s combat that I am particularly impressed by. That said, it makes sense though that if you dislike Tales combat, you’d dislike Remake’s combat. They’re not the same persay, but they’re cut from the same cloth imo.

Vespair,

Yep, that’s why I brought Tales of up in the discussion; glad you agree on the similarities despite their differences too

NocturnalMorning,

I was fine with the change from turn based combat. I fully expected that even with them trying to hook in newer fans of the series with modern mechanics.

But there really was no reason to change the story. It was obvious they did it as a business decision when they turned the first 5 hours of the game into 40 hours of fluff.

I wasn’t even upset with the story additions for the extra character. It was kinda nice even to get some background on the characters before we leave Midgar without them.

It’s the fundamental changes to the story that really bothered me, that they made for really no reason.

Vespair,

I agree with all of that. My personal biggest issue is the combat, but it isn’t the only issue and it isn’t the biggest issue with the idea of the game as a concept.

But unfortunately SqEnix recognized FF7 for the cash cow that it is, and seem fully-devoted to milking it for every last drop it can offer

Dariusmiles2123,

I’ve played FFVII remake and I’ve played 45 hours of rebirth and I’m enjoying it so far.

Maybe less than the original but I guess I’ve changed in 25 years and I want more mature and less japanese dialogues.

iAmTheTot,
@iAmTheTot@kbin.social avatar

I mean, you do you, but for anyone else reading this who is on the fence, I adore the 1997 original (and am in fact replaying it right now), and I loved Rebirth. Solid 9.75/10 game for me, with the only detractions being constant interruptions by Chadley if you're doing a 100% run.

The gripes about the story being changed and stuff just don't hold up to me. The remakes are actually, by and large, very faithful to the original with a ton of fan service. They have some some new stuff with the remakes that I'm personally enjoying, and keeps me on my toes.

If I wanted the exact same story, I'd play the original, which, I am lol.

garretble,
@garretble@lemmy.world avatar

These new games actually make me like the OG FF7 more, if that’s possible. Or, at the very least, make me like the world and characters more since they aren’t just cuboid freaks. 7 was never my favorite of the bunch even though it’s the most popular, but I sure as heck spent 100 hours in Rebirth doing most of the side content.

It’s a very good game hindered only by the fact they there’s not a minigame Square said “No” to.

iAmTheTot,
@iAmTheTot@kbin.social avatar

My partner was watching me play through Rebirth and commented on the number of mini games, and I said "honestly, that's pretty faithful to the original too" lol

Yeah there's definitely more, but the original has tons.

garretble,
@garretble@lemmy.world avatar

That’s true, but at least then you didn’t have to listen to Chadley before each one, ha.

ampersandrew,
@ampersandrew@lemmy.world avatar

The story changes are, to me, some of the most interesting parts of remaking this game in the first place.

Glide,

I can’t get over just how much better Remake is compared to the original, so you do you, I guess. I was incredibly pleasantly surprised to see the ways they’re engaging with telling a different story and taking the name “remake” very literally. I was seriously concerned they were just going to sell the original story again in three seperate parts as full-price titles.

NocturnalMorning,

That’s why it’s called an opinion. I think the story pacing is garbage compared to the original. Introducing Sephiroth into the beginning of the game made zero sense, and then fighting him as one of the bosses really took away from the mystery of what made the original reveal of him as the real villain all that much better.

And the whispers were an absolute stupid choice to put into the game.

Glide,

The endgame Sephiroth fight was definitely forced. It reeked of “well, he’s been the secret antagonist all game, so we can’t just disclude him from the finale” kind of thinking.

I liked the more persistent villain lurking in Cloud’s broken mind, but they shouldn’t have felt the need to try and put a pseudo capstone on that story thread.

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