Might just be me looking at the game with rose colored glasses and the game may not have aged well - but I remember having a blast playing Golden Sun as a kid. I think you’d enjoy it if you like JRPGs.
Na, no rose colored glasses needed! The first Golden Sun is one of my favorite top down “classic” jrpg. I replayed it a couple of years ago on my old Ds (the one where you can play your Game Boy Advance games) and it aged really great!
The only thing I can think of not aging well by today’s standards is the level grinding. I recall having to do quite a bit of it my first time playing it, just to keep up with the difficulty curve, and it’s not like I was skipping all the sidequests. That was a fairly common aspect for RPGs of the era, I think.
It’s also possible I wasn’t very good at the game, I was like 11 or 12 at the time.
I'm curious what AI Shark is supposed to do. If it's just an LLM with hints that's not gonna "eclipse the original GameShark's triumphs tenfold". I'd still rather have a cheat tool than a glorified Clippy for walkthroughs.
Bit sad they aren’t exploring removing the - IMO unnecessary - broadness of the item + skill-up system for something like the talents HotS had (or even better some sort of small branching talent tree), just to keep evolving the genre.
But I can also understand it, since well, they have an established playerbase and this is probably more a refresh than a “true” successor.
It’s a pretty good guess tbh… At worst is October or similar but I expect later on the year but earlier enough so it’s before the holidays but after they showed demos and games in summer conferences.
This assumes they have inside knowledge (which maybe they do), but they could also just be guessing, I think everyone thinks its going to release in sept-nov this year.
I feel like if this was truly an accident because the character was overlooked, then wouldn't they just not have any voice at all? Even copy/pasting dialogue into some (free, according to the article) software and then inserting it into the game takes some effort.
The article says that often during development they’ll put in simple text to speech stuff for characters as a placeholder. I’d imagine to make sure certain audio hooks work and sound isnt broken
A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I’ve made when adding sound effects to my games as a hobbyist. A silent game just feels bad.
I’m reminded of old video games where they had the developers help out with the voice acting. Like, couldn’t you do this here? Just have someone who happens to have a high quality microphone do the lines? Maybe even pay a starving artist on one of those “voice acting for hire” sites?
I get that deadlines are usually way too tight on games, but this is just poor quality control. I guess that is the AAA games industry noways though.
ign.com
Aktywne