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Raz, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?

The Creation Engine is just too damn old.

Edit @Dark Arc: You’re right. Creation Engine is just too damn shitty, I guess. I called it “old” because the gameplay feels so antiquated.

CaptnNMorgan,

No man sky also barely has a story and has zero voice acting. It’s apples and oranges, just because they’re both fruit doesn’t mean they can be compared

Adalast,

Except you just compared them in saying they are both fruit. In fact, saying they are both fruit is finding a commonality between them when comparing. There are many metrics on which Apples and Oranges can be compared. They are different colors, have a different internal structures, and different juice content. These are negatively correlated comparisons. More positive correlations would be that they are both roughly spherical, provide vitamin C, and grow on trees.

I have always hated that expression. You can compare anything since comparison is just the act of identifying similarities and differences (positive and negative correlations). One can make meaningful comparisons between and apple and a suspension bridge if the situation calls for it.

petrol_sniff_king,

Ohhh my godd, me too. It’s so anti-intellectual.

To anyone who might care, you can identify an apple as a low-quality orange, but that doesn’t also mean the apple is a low-quality apple; they’re optimized to different ends. That is, I think, the point of the expression.

But, if we’re trying to evaluate them on something like taste, which is entirely subjective, yeah, I’m comparing those shits. And, I’m going oranges all the way.

CaptnNMorgan,

You shouldn’t compare apples and oranges because they are both great but for different reasons and purposes. It isn’t anti-intellectual to recognize that apples are way better for pies than oranges are but if you want some amazing juice and don’t want to go through a whole process to make it good; oranges are the way to go.

This and the many other examples I didn’t want to fill this page with are the reason why it’s a saying. It’s much faster than prefacing what exactly said apples and oranges are going to be used for before giving a real answer and I personally feel it shouldn’t at all be taken literally.

Adalast,

While I don’t disagree with you in spirit, the use case for most instances of the expression are to dissuade the act of comparison at all because the two quantities are so dissimilar that the correlations are irrelevant.

It is an anti-intellectual statement because it presupposes that the person doing the comparing is not able to distinguish between meaningful comparisons and ones which are irrational but support their argument. It ranks up there with “big words” as far as I am concerned, saying more about the person they are being said by rather than the person they are being said to.

CaptnNMorgan,

So why not stand on that hill when it’s relevant?

Adalast,

I do. That is a side effect of always standing on the hill. I am there when it matters, but also when it doesn’t. Such is the curse of my superpowers.

Captain Pedant AWAAAAYYYY!

CaptnNMorgan,

This made me giggle like a little girl

zeze,

deleted_by_author

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  • mellejwz,

    It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions. Also, the engine is completely different.

    CaptnNMorgan,

    If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.

    Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.

    As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    “Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

    These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

    Zoboomafoo,
    @Zoboomafoo@lemmy.world avatar

    That’s true, but the comments are valid when talking about Bethesda games

    applebusch,

    Yeah to be honest what strikes me the most about companies like Bethesda is just how little they’ve improved over the decades. There’s nothing stopping them from making major improvements like removing loading screens, adding vehicles finally (I wonder if the ships are really a hat like the train in fallout 3), fixing the buggy ass collisions and physics, or any number of dumb shits they just keep leaving in game after game. It really speaks to the institutional inertia and spaghetti mess their code must be.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage and/or aren’t seen as things that can increase sales… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

    e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

    (I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

    applebusch,

    I mean fixing these things can definitely increase sales, but you’re right not in the sense that they are directly marketable. The thing that makes games really blow up is word of mouth, people recommending them to their friends, and you get that best by making a game with overall quality. It’s basically a given at this point that Bethesda games are buggy messes that get fixed by modders. Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less. All of this hurts sales, if not today in the future. So yeah, they probably aren’t prioritized by management, but management is wrong. They often are.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Fair assessment, though I’d critique:

    Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.

    These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Creation Engine is static. Others, you are right, change.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI. Creation Engine 2 features real-time global illumination and advanced volumetric lighting.

    en.m.wikipedia.org/wiki/Creation_Engine

    Case and point

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Just slapping number 2 at the end doesn’t mean it’s better. That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better. And how big of a joke is volumetric lighting and “real-time global illumination”… hahaha. Oh my. Source 1 had that when Half-Life2 was released. Advancement.

    Here’s an in-game example of that global illumination.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Creation Engine is static. Others, you are right, change.

    Points out it does change.

    jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

    That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

    It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

    In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

    Oh my. Source 1 had that when Half-Life2 was released. Advancement.

    You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

    I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

    This is Half-Life 2 with global illumination: youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

    Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” gamedev.net/forums/topic/…/3282572/

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Points out it does change.

    In case you haven’t figured it out, it’s a joke that their engine doesn’t change. Whether they want it or not, they have to at least adapt some things and am well aware of that. Joke is that they do so seldomly and we don’t see much progress in quality.

    By a lot, ask any web developer.

    I am a web developer and have been for 20 years almost. So I know what am talking about. I know IE, whether I like it or not, so intimately I can still quote all the bugs they had from IE6 onwards. All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump. Hence why I quoted it. But by all means please enlighten me with your Google skills in order to justify the fact Bethesda scammed you out of your money once again.

    You’ve seen how low poly Half-Life 2 is right

    Yes, and number of polygons means nothing. Which is why there’s an ongoing joke about people needing to upgrade their computers to run Starfield, when there are better looking games out there which run much much better.

    And you are equating global illumination with ray tracing, which is not the same thing. You can do partial global illumination without doing ray tracing. Only thing that means, coming from Todd Howard’s mouth is that they are not using baked in lights, which I don’t believe him either. Remember how FO76 had 16x the details? But in reality they copy and pasted foliage that many times and called it a day with same shitty textures. Yeah, that kind of Todd treatment is expected whatever he says. Even if they did do ray tracing it doesn’t matter one bit if game is boring, which it is.

    Also, I gave HL2 and Source engine as an example as a joke as well, since game looked awesome and ran on pretty much any hardware. With the release of Lost Coast, which is what you should be comparing Starfield to, it was demonstrated what Source can do. Lost Coast was released in 2005 and looks significantly better and demonstrates many things Bethesda these days boasts about.

    In the end, if all that matters to you is what Todd tells people and then pretends he didn’t and number of polygons so be it. I on the other hand like my games to be entertaining, regardless of how they look.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump.

    Really? So Chakra was just a fever dream I had? (windowscentral.com/microsoft-edge-gets-better-aga…)

    The initial release of EdgeHTML on Windows 10 included more than 4000 interoperability fixes. (en.m.wikipedia.org/wiki/EdgeHTML#cite_note-13)

    Initial public release of Microsoft Edge. Contains improvements to performance, support for HTML5 and CSS3.

    “Minor bump” that fixed 4,000 bugs, and added HTML5 and CSS3.

    I suppose ES6, C++11, Java 8, Python 3, etc are also just “minor bumps.”

    I didn’t even buy the game, it didn’t seem interesting to me. I just am frustrated by the fundamental lack of understanding about what an “engine” is and the fact that they’re almost always being iterated on in different ways.

    Diversity of engines is a good thing, everything shouldn’t be Unreal Engine, Blink, V8, Clang, etc

    Nihilore,
    @Nihilore@lemmy.world avatar

    Case in point

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Huh, thanks for the tip!

    jomoo99,

    Casing point

    aidan,

    They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.

    zeze,

    deleted_by_author

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  • aidan,

    I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.

    Nudding,

    I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game.

    It makes it better in terms of loading screens.

    wildginger,

    They are compared because they both are advertised as filling the same niche, of space exploration with emphasis on exploration.

    aidan,

    Except they don’t really? And I didn’t see that much. Starfield to me seemed like it was being advertised as for RPG fans, and that they would have a lot of dialogue. And that space was just a setting, not the main character.

    verysoft, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

    They should have just delayed the game until early next year, at least they are working on it fast though I guess.

    Bunnylux,
    @Bunnylux@lemmy.world avatar

    Bro you’re on crack, I have 150 hours in the game with zero crashes, this is all just extreme detail. Have you even played

    verysoft,

    Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding to the story shows that there was a lot missing and the amount of QoL features that should have existed from the start is insane. Their scope was a bit too big imo and they should have kept it a shorter but more polished game.
    It's a shame because the start of the game was fantastic. Like I said though, they are working through it which is good, but doesn't change the fact I bought an early access game that wasn't labelled as such.

    I_Comment_On_EVERYTHING,

    I’m always curious about these crashes and bugs people are talking about.

    I’m on my fourth complete playthrough with just short of 700 hours played and have not had any crashes that weren’t my own fault. I used the unlimited carry weight mod on a playthrough. Turns out if you select the throw option when you have 1000 items in your inventory the game doesn’t like that.

    Other than that my experience has had no gameplay issues or bugs. The only complaint I’ve had is some characters don’t have any dialogue referencing things that occurred in the game that they absolutely SHOULD have something to say about. Sounds like this patch might just fix that issue.

    verysoft,

    I wish I had the same luck. I have done a few play throughs (not all the way mind you) with friends and we encountered the some of the same bugs and new bugs each time. Some may be very easy to overlook and I imagine this is what a lot of people who 'dont experience any bugs' do subconciously. (You can check the patch notes for a list of bugs they have fixed and over the 5 patches, its a lot. So your curiousity can be quenched there I guess.)

    However, when I enjoy a game, every little problem will stand out to me and when its stuff that exists almost everytime, then I wonder if Larian even played their own game (which funnily enough is a running joke between us since DOS2).

    Bunnylux,
    @Bunnylux@lemmy.world avatar

    I beat the game on PC about a month ago

    Blackmist,

    I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.

    It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.

    Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.

    vanya913,

    Having played co-op on launch week, I didn’t really see many problems. There was a glitch here or there in act 3, but much less than anyone could expect from a game of this size. I never had to reload any saves, and the game never crashed. The only obvious glitches were certain events happening out of order or not happening when they were supposed to. Apart from that, certain class abilities and features didn’t always work correctly, but every cRPG ever released has had those, and has them to this day.

    circuitfarmer, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
    @circuitfarmer@lemmy.sdf.org avatar

    Rockstar: game pricing should be based on length of play

    Larian: …

    Ulvain,

    Larian: hold my Blingdenstone Blush

    Hexarei,
    @Hexarei@programming.dev avatar

    I mean. With 530 hours of play time, I’ve gotten to the point of like $0.11/ hour of entertainment and I’d gladly pay them for more lol

    spriteblood, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

    Did they ever release the updated FSR patch they were aiming to release a while ago? I love content updates like this, but FSR is the main thing I'm hoping to see next.

    Defaced,

    Pretty sure fsr 2.1 is in the game now as of the last big update.

    spriteblood,
    NJSpradlin, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

    deleted_by_author

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  • Ashtear,

    Damn Wyvern Toxin was making noise anyway, so I stopped doing it 😂

    Blackmist,

    At one point something started making a sound like a passing train in our playthrough, which somehow got louder during conversations.

    Had to reboot the console to get rid of it. Still have no idea what it was. Just Act III things I guess.

    wren, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
    @wren@sopuli.xyz avatar

    Im still trying to download the last update 😭

    chaogomu,

    I played a bit this morning. Accidentally broke my paladin's oath while trying to get more info from a bad guy I was planning to kill.

    Killed them instantly after the conversation, but that conversation broke the oath. Shouldn't have bothered either. Didn't get anything new.

    And now I won't be able to savescum/press on until tomorrow at the earliest due to download speeds. I'm also on linux, so I might have to wait even longer if this patch breaks things again.

    And I had a few mods...

    So maybe this time next week?

    Diffuser5593,

    Am on Fedora and have no issues playing on this new patch if that helps.

    chaogomu,

    It does.

    Granted, the fix for the last patch was pretty simple. Just delete a single file and it works.

    Steam might redownload that file, but who knows...

    The joy of trying to run a windows only game on linux.

    Diffuser5593,

    Hmm so you had to delete a file from the last patch to get it to run on Linux? I definitely didn’t have to do anything like that, running proton experimental through Steam. Curious, but what distro are you on?

    chaogomu,

    I'm on an Arch based distro called Garuda.

    This is where I found the fix.

    https://www.protondb.com/app/1086940/

    Got to love that site. Always good to know that I'm not alone in my random errors.

    wren,
    @wren@sopuli.xyz avatar

    If I’m honest, I’ve not been able to play it… at all.

    Mostly because the updates are multi gig downloads and I never leave my computer in an idle long enough to actually download them lol

    But that sounds rough, I hope you’re able to salvage your Paladin’s reputation soon!

    chaogomu,

    To download the game in the first place, I had to leave my laptop running overnight. Twice.

    It was rough.

    As to my paladin... I'm torn. I hard saved as soon as I figured out that I had broken my oath, but I have a soft save just before it happened.

    I might just press on.

    I'm also playing this run as a "no illithiad powers" run. No mind control, no eating tadpoles. I'll see how long that lasts.

    wren,
    @wren@sopuli.xyz avatar

    Oof.

    I hope it works out!

    chaogomu,

    It should be fun a challenge, but maybe not as fun as my naked golden dragonborn monk.

    At some point in the run, I just stopped and said, "fuck, I need to play this guy in tabletop game"

    He has the shiniest golden scales beneath rippling muscle. He sees the physical form as perfection itself, perfection that is too godly for such window dressing as clothing. But for modesty's sake, he might be convinced to wear a schlong thong. If you ask nicely.

    wren,
    @wren@sopuli.xyz avatar

    Hahhahaha I love it

    teft,
    @teft@startrek.website avatar

    In the lower city there is a clothing store. They sell an outfit called Angelic Scion. It’s basically a loin cloth and some gold arm bangles. Sounds like the perfect clothes for your golden god of fists.

    Here is a screenshot of it on Astarion and Shadowheart

    https://startrek.website/pictrs/image/6022805c-40a2-40fe-bd9a-5e572a4555ea.jpeg

    Coelacanth, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
    @Coelacanth@feddit.nu avatar

    There are so many other games to play that I’m still probably on the plan to postpone my second playthrough until the Definitive Edition comes out (probably next summer), but this is a much needed patch.

    The way Larian describes the new epilogue, I’m thinking this is them re-adding some of the “17 000 endings” they were talking about pre launch. In any case, more and better epilogues were sorely needed so this is great.

    Hopefully they can keep salvaging cut content and polish up Act 3 until it reaches the same quality of the other two.

    brihuang95, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
    @brihuang95@sopuli.xyz avatar

    damn that’s just wild!

    Keegen, do games w Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More

    I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!

    Koen967, do games w Remnant, Remnant 2 Now Available on Game Pass

    Nice, I was interested in Remnant, but never got around to buying it. Guess I’ll check them out now.

    code,

    They are excellent games. Much better with a buddy though

    tacosanonymous,
    @tacosanonymous@lemm.ee avatar

    For me, it’s mandatory.

    Oth,

    Yup. Okay-ish solo, but amazing with a friend or two.

    Thassodar,

    I’ve been playing the first one solo a few days, pretty fun. Can’t play online, though, yar har skibbity dee and all that.

    qwertyqwertyqwerty, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

    I need to get back to playing W3. It seems like a great game by all accounts. But, I will not be purchasing another game from CDPR until at least 6 months post-release given the state of CP2077. Not only was it released in an unacceptable state, it wasn’t the game that was promised. There have been so many good games released between last year and this year, I can wait until ~2030 if they need to take their time polishing it and making it a complete experience.

    nous,

    But, I will not be purchasing another AAA game from CDPR until at least 6 months post-release

    FTFY, unfinished release day games seems to be more than just a CDPR problem.

    qwertyqwertyqwerty,

    That’s unfortunately true. There are not many developers/publishers I would trust to purchase their products on release day.

    n1ckn4m3,
    @n1ckn4m3@kbin.social avatar

    Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could be absolutely amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.

    qwertyqwertyqwerty,

    I personally couldn’t make it past the “no object permanence” issue, where NPC’s would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn’t make his performance less impressive, but it sure would make it less immersive.

    Aethr,

    I mean, nearly every 3d game doesn’t render what the player isn’t looking at. CP77 just did it poorly lol

    qwertyqwertyqwerty,

    Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC’s each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC’s were handled, I was done. It’s unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.

    ono,

    It seems like a great game by all accounts.

    Unpopular opinion: I liked the characters and lore a lot, but I found that the sloppy controls and sluggish movement made the world frustrating to interact with, and most of the encounters were so repetitive that I was bored before long. I ended up switching to easy mode so I could finish the story without having to spend much time on the tedious gameplay.

    IMHO, if you were to rush through W3 in story mode and skip the side quests, just to get the background before playing W4, I don’t think you’d be missing much.

    qwertyqwertyqwerty,

    I have only played a few hours, but I recall what I thought was a side quest involving pigs, which was a great quest. Are you suggesting that memorable side quests are infrequent and can/should be skipped?

    ono, (edited )

    I actually found the side quests’ writing pretty good, and indeed, sometimes even memorable. Unfortunately, most of those quests share a handful of nearly identical tasks, so the good writing started to feel like little more than window dressing before long.

    The map encounters were worse, though: Lots of question marks telling me exactly where to go meant there was nearly no real exploration to be had in this open world, and arriving at them led to the same copypasta events over and over again. If you happen to enjoy those events enough that you can’t get enough of them, then that’s great, but I was bored after the first dozen or so. (Skyrim was far better in this department.)

    I remember liking a lot of the main quests, and the characters, and the story, and the world building. It’s just that the bulk of the gameplay felt like filler content, with forgettable combat and awkward controls. (I swear, Geralt, if you plod forward one more time when I pull back on the stick, or let one more candle get in the way when I try to interact with something useful, I’m gonna smack you.)

    I hope Witcher 4 maintains (or even improves upon) the writing quality of its predecessor, and adds responsive controls and interesting gameplay beyond the main plot points.

    Defaced,

    You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right? Both W1 and 2 had enhanced edition patches to fix the broken shit in both games. W1 was a 7/10 game on release by multiple outlets. W3 was the first game they actually took their time with and delayed multiple times to avoid the enhanced edition patches. Anyone who thought cyberpunk was going to be flawless on release was breathing in that hopium.

    qwertyqwertyqwerty,

    You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right?

    Nope. I skipped those.

    KingThrillgore, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @KingThrillgore@lemmy.ml avatar

    A bigger open world just means less interesting things to do. This is how I’ve seen Starfield described.

    dan1101, do games w Mario Kart 8 Deluxe 3.0.1. Patch Fixes Anti-Bagging Measures Accidentally Triggering

    Bagging seems like it should be a valid strategy, let yourself go to the back of the pack to get better items, but run the risk of not being able to catch up.

    otp,

    It seems counter-intuitive to make a racing game’s optimal strategy to lag behind the rest of the other racers

    hansl,

    Mario Kart is a racing game like Smash Bros is a fighting game; sure it fits, but you can’t really compare it directly to the competition.

    otp,

    Knocking opponents off the stage is close enough to lowering their HP to 0.

    Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it’s cheesing the system that’s supposed to balance things out.

    Even items in Smash Bros has a skill component in getting to the item first. And “rubber band” mechanics like bonus final smashes (and items in general) can be turned off.

    hansl,

    It’s also possible to turn those off (items and their distribution), making bagging a minor issue at best.

    otp,

    Isn’t the competitive default online in Mario Kart to have items on?

    wildginger,

    Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.

    Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.

    ChairmanMeow,
    @ChairmanMeow@programming.dev avatar

    I think tripping was only in Brawl, no?

    otp,

    When the Smash meta revolves around playing sub-optimally until the other player trips, let me know.

    wildginger,

    Bagging isnt sub optimal either, its just not empty brain w+m1 gameplay.

    Youre upset the racing game is more dynamic? There are many other racing games with less complex and risky strategies

    otp,

    I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could’ve chosen a better word, my bad.

    I’m not upset about anything. But isn’t this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.

    wildginger,

    Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.

    I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.

    otp,

    I think lagging behind for OP items is less interesting than a skill-based race.

    In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.

    Zoomboingding,
    @Zoomboingding@lemmy.world avatar

    Eh serious tournaments disable items in Smash, the same isn’t said for Mario Kart.

    ThisIsNotHim,
    @ThisIsNotHim@sopuli.xyz avatar

    It does, but for a real world parallel see bike sprints.

    otp,

    Is it because of wind resistance? The one in front cuts through the wind for everyone else?

    ThisIsNotHim,
    @ThisIsNotHim@sopuli.xyz avatar

    Yes. But it’s a duel, so they’re just trying to stay behind one person.

    You’re not allowed to stop, so you try and creep forward really slowly by doing bike stands until the last lap.

    I dunno exactly what sandbagging looks like in Mario Cart, but I kind of doubt it looks this silly.

    otp,

    Interesting!

    MeanEYE, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
    @MeanEYE@lemmy.world avatar

    Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.

    setsneedtofeed,
    @setsneedtofeed@lemmy.world avatar

    I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

    The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

    -Bethesda, probably.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    They wasted all the canvas on influencer merchandise some months prior.

    Moneo,

    How that’s not false advertising is beyond me.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Well, there is a class action lawsuit against them in regards to that and other things FO76 related.

    ezures,

    Dont forget about the moldy helmet, how fun.

    (it was only for some exclusive edition, not the normal collector helmet, but still)

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Yup. And shitty plastic shell for the rum. Then people who requested refund got their info and CC numbers leaked by their system which they took offline immediately.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot

    GoodEye8,

    I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    They also took class action lawsuits for that game as well, so that might be affecting that push to fix the game. But even if they fix it, doesn’t negate the fact they said they don’t plan on fixing canvas issue, or any problem they caused. Only when there was an outrage they reacted. Remember the horse armor for Skyrim or when they tried to sell mods that were included in previous game. I do.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    horse armor was oblivion

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Thanks for the correction. Same company though.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    yeah. and i guess the 2 expansion packs made up for that fuckup because i hear nothing but great things about the sheogorath expansion

    Moops, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    Me: I’m bored

    Bethesda: No you’re not.

    Me: Oh

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