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Sina, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I just reached the underdark, the only annoyance I’ve had is that I totally misunderstood my fellow party member’s intent with wanting to show me something & I had to reload my last save to avoid a gay romance I had no interest in being.

Zhao,

LMFAOOOOO it was fucking gale wasn’t it.

Sina,

right

HawlSera,

Ah the “Wait, Angel’s a guy?” Problem from Cyberpunk

rivalary,

I ran into this too. I had this RP moment where I was going to convert my character to a wizard based on where the conversation was going. I realised what was going on and pulled my character out of the conversation and went with my original idea, getting Withers to convert my character to a wizard. In my mind, that’s how the story went.

DragonTypeWyvern,

The dick pic experience!

StarServal, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@StarServal@kbin.social avatar

This is pretty par for a Larian Studios game. The first act receives all the polish while each act afterwards gets less and less polish.

It should be no surprise that there wasn’t any feedback for acts 2 and 3 considering only Act 1 was ever available to play in EA.

10982302,

I'm in Act 3, about mid way through, and definitely Act 1 shines above the other 2, but Act 3 so far is more enjoyable than 2.

Mandy, do games w Starfield Global Release Times and PC Specs Revealed

At this point companys really must be increasing requirements just because, aint no way something that looks like starfield needs that much ram

whiskers,

That’s not true. RAM usage in open world games depends on how much assets are being loaded. We’ll need an in-depth analysis to determine if it is bad optimization or not

Mandy,

i mean, its bethesda, yo you really expect any kind of optimization ? and at launch at that? its a sad state of affairs but alas, that is how tripl a is nowadays

Dr_Cog,
@Dr_Cog@mander.xyz avatar

16gb isn’t really a lot of RAM nowadays, though

Mandy,

it totally is, im not getting old, you’re getting old

Apeeksiht,

I was playing elden ring last year with ram usage around 9gb to 10gb that too on 1080p

entropicshart,

You should try booting up Icarus - 32gb get filled up as if you’re using a floppy disk

bunk, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I'm in act three right now, and the most noticeable issue I've run into has been characters mistakenly referring to choices I supposedly made. Really takes you out of it when that is such a focus of the game.

I also have Minthara in my party, and I can confirm that she's broken as hell. You give up quite a lot to recruit her, and it's not worth it at all. Don't do it.

Kolanaki,
!deleted6508 avatar

I had a laugh when everyone had !'s and I go talk to them and they are all commenting on the death of Shadowhart, but every single time, you can see Shadowhart just vibing in the background because I prevented Lae’zel from killing her.

gringostar,

Spoilers! Come on

Cavemanfreak,

Dude! Could we not post spoilers please??

fushuan,

This is an act 1 scene that you probably missed because you warped to act 2 without enough long rests done to play them all. It’s… been a while since the game released and it’s written in a thread where they are commenting Minthara recruitment, which is arguably way more spoilery than this.

Cavemanfreak,

Nah, I had just forgotten the scene, but I’ve seen it. I just thought it was something bigger that would come up later on.

Kolanaki,
!deleted6508 avatar

It happens like an hour into the beginning of the game and the spoiler tags don’t work. Jeez.

Cavemanfreak,

Aaah right, I know which one you mean. Sorry! Thought it was something big that would happen down the line.

Zhao,

I replayed act 1 three different times going about 10 hours into each one. I’ve never encountered laz trying to kill shadowheart. I know what the scene is as I’ve seen it in passing on the internet. But I’ve never had it… dafuq?

Kolanaki,
!deleted6508 avatar

Possibly tied to how deep into interactions with them you’ve had. If you keep them together in the party and not just at the camp, they argue a lot. Though with the bugs, it could have simply not been triggering. After patch 1, there are so many scenes I never saw my first 2 times through despite doing pretty much the same exact things in the same exact order until the goblin camp.

Cethin,

Spoiler tags work on Sync. I don’t know what you’re using, but they work for some of us.

stopthatgirl7,
!deleted7120 avatar

Yeah, I had one of those happen that ended up spoiling something really big, along with really confusing the ever-loving daylights when it happened, because I had absolutely no idea what Gale was talking about, because he was referencing a quest I hadn’t actually started yet.

I’m going to put my currently playthrough on hold until patch 2. I don’t mind waiting a bit.

Oneeightnine, do games w Trine 5: A Clockwork Conspiracy Review IGN
!deleted4231 avatar

I think these games are pretty good fun. And I hear the co-op ain’t too bad either.

Kylamon1,

My (8-10 year old) daughter and I have played through and throughly enjoyed the first 4 in co-op mode.

iAmTheTot, (edited ) do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@iAmTheTot@kbin.social avatar

Game's a buggy as hell mess. MP with my partner has had many, many bugs. Until this patch many spells were straight up wrong in the tool tip. Unacceptable stuff, imho. Reviewers have been way too kind.

Edited to add
Played again tonight. In a fifteen minute span of playing, we had four significant bugs. First my dialogue got bugged and didn't get the speech choices (my partner did, but I was leading the conversation so that didn't matter). After a quick load that was fixed. We move to a new zone and suddenly I have a characters outlined permanently. Check settings, it's set to off. Quick load doesn't fix it, quit to menu doesn't fix it. Have to completely restart the game.

Then I listened in on one of my partner's conversations and when it was done, I was randomly stuck inside a box. Quick load later, we're going along and after climbing down a ladder my partner is teleported into a box.

Like... Honestly, I don't believe anyone who says they are playing MP bug free. This shit happens every play session for us.

Kbin_space_program,

Also playing with my partner. Spell tooltips have been completely accurate, and we've only encountered one issue, which was solved with waiting a minute and the game sorted itself out.

iAmTheTot,
@iAmTheTot@kbin.social avatar

I mean I'm glad for you but the tool tips thing is just objective. You can even see the ones they fixed and updated in the patch notes.

As for other bugs, hope you continue being lucky. We're completely locked out of s major character's storyline because of a bug.

Faydaikin,
@Faydaikin@beehaw.org avatar

Just out of curiosity, which character?

And what is the bug that caused the lock out?

iAmTheTot,
@iAmTheTot@kbin.social avatar

Wyll is completely borked. You can google wyll multiplayer for more details, other people have had the same issue. I don't want to give too much spoiler away for anyone else reading.

rich,

Yep we did a massive battle yesterday, went to long rest. Got stuck in the camp with us lying down on the floor twitching with our heads in the campfire itself. Couldn’t quit, couldn’t save, couldn’t leave the fucked camp sleep animation. Tried everything.

Had to reload and redo. Fucking bullshit.

Edit: photo I took. See. What the fuck are they doing. i.postimg.cc/bYxvsZvj/IMG20230828203550.jpg

OttoVonGoon,

I’d recommend repairing your install in case some of the bugs are caused by corrupt files. I’m doing a multiplayer runthrough with a friend and we’ve encountered minor bugs like a exclamation mark being stuck over Wyll’s head, but nothing gamebreaking.

iAmTheTot,
@iAmTheTot@kbin.social avatar

Have you been able to progress Wyll's storyline? Because that sounds like the "he's broken" bug.

stagen, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@stagen@feddit.dk avatar

Sadly I’ve started to experience the same. I hope the devs address these issues quickly.

Transcendant, do games w Starfield Global Release Times and PC Specs Revealed

Network: Broadband Internet connection

Narrows eyes in suspicion

Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080

cries as realises my once-mighty 2070s is no longer ‘recommended specs’

Waker,

Also on the 2070 boat :( I think I might sell it 2nd hand soon before it’s worthless hahah

Kolanaki,
!deleted6508 avatar

Network: Broadband Internet connection

Narrows eyes in suspicion

Bethesda.net/workshop

Transcendant,

That link gives me a 404… do you know why it’s included internet connection in the recommended (but not required) specs?

Kolanaki,
!deleted6508 avatar

It’s not a link; i was saying the Internet connection is only even mentioned because of the Bethesda.net service and access to the Steam Workshop; both are for getting mods, and Bethesda.net is also where you’d get paid cosmetics and whatnot if they have them. It’s not required to play, which is why it’s only in recommended.

Transcendant,

Ahh I see, thanks for the explanation.

ADHDefy,
@ADHDefy@kbin.social avatar

Same. I just bought the 2070S like... 3 years ago? 2 or 3. I thought it would let me max out games for closer to 5 years, but here we are. lol

Transcendant,

Some of my friends were laughing at me as the 30-series was about to release when I got the 2070s. I was the one laughing when none of them could even get a 30-series a year later, without paying scalper prices! It’s done me really well, feel like we got in just at the right time before prices went nuts and availbility dropped.

Seems to be better now, last time I checked the prices weren’t overly-insane and there were plenty of units available.

Ashtear, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I was fortunate enough to not run into any of the quest-breaking bugs. Had no issues doing what I wanted to do. What I did run into a lot was buggy scripting where dialogues assumed I had information I didn’t, so I wouldn’t know what my companions were talking about some of the time.

The bigger problem in my eyes is spells/items/class abilities/feats not working correctly and being outright non-functional in some cases. That’s going to be an enduring problem for replays, and it’s not encouraging to me that very little has been done on this since release.

I do think this game wouldn’t have scored as well as it did if so many publications didn’t rush to press with half a playthrough. In this particular case, I think the game–bugs and all–is still a strong GotY contender, but I really hope there’s a conversation being had in the professional games criticism sphere about how this practice could cause a scandal in the future.

As it is, I’m genuinely surprised the reviewers aren’t coming under fire more than they have for this. I come from an era where publishing a review without completing a game would have been unconscionable.

Duke_Nukem_1990,

Do you have an example? Haven’t noticed that yet in 110h of playing.

jordanlund,
!deleted7836 avatar

The main example cited in the article comes from recruiting Minthara instead of killing her. It looks like Act 3 didn’t really take that option into account.

Other problems include questlines that can’t be completed.

underisk, (edited )
@underisk@lemmy.ml avatar

Here’s a few:

spoiler- The High Harper quest start is bugged if you talk to the shopkeeper with Jaheira instead of your MC. You get the key but cannot get into the basement without making the shop staff hostile. If you go around through the balcony the bottom floor is empty. - Wyll’s dad thinks his son sold his soul to save him even though he chose to free himself from the contract. - Gale thinks I agreed to give Raphael the crown even though I unambiguously turned him down. - Gortash thinks I agreed to help him in his pre-battle speech with Karlach even though I did not. - Gortash has loot on him that is cut content “Ilithid Jar with Larvae”. - Targetting with AOE spells will sometimes just not attempt to hit enemies that are clearly in the circle and highlighted. - Chest of the mundane broke at start of Act three (fixed in first patch) - Returning weapons wont return if thrown while entering combat. - The rescued gnomes in the steel foundry keep getting mad at me for being there and starting the “you’re not allowed to be here” dialog when they spot me, despite being marked as allied with a green circle. - After the Steel Foundry conclusion Wulbren won’t acknowledge the fact that he’s no longer leader, and his model spawns on top of and clips through the leader of the other faction. - Various enemies will randomly take extremely long turns and do nothing. - Allied AI will walk through allied ground effects after combat and become hostile. - Dame Aylen flew to the bottom of the tower during the fight with Loroakkan and didn’t trigger her scene when the fight was over. - The conversation with Isobel after Loroakkan fight took place in the tower despite being initiated in the camp.

That’s a short list off the top of my head but there’s been plenty more.

Duke_Nukem_1990,

The bigger problem in my eyes is spells/items/class abilities/feats not working correctly and being outright non-functional in some cases.

Damn it, I am sorry, I meant to quote this specific part :D Yeah some of the stuff you mentioned also happened to me.

ono,

A couple minor broken ability examples: Mage Hand requires a short rest to recharge, which is fundamentally wrong for a cantrip, and Feather Fall is a bonus action instead of a reaction, making it useless for its primary purpose. These aren’t game-breaking, of course, but annoyances like this add up, and it never feels good to have chosen an ability that turns out not to work as it should.

One of the more problematic issues is stupid pathing logic, especially around known hazards: Party members absolutely love to spot traps, announce them, and then walk right into them. Sometimes it results in someone getting a minor injury. Other times it nearly wipes out the whole party.

I suggest saving often.

fushuan,

mage hand requiring a short rest to resummon might be because you are using the gith racial?

Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It’s just different from the tabletop game.

Nighed,
@Nighed@sffa.community avatar

I have mage hand on Astarion and it’s still once per short rest.

Feather fall has caused me problems (and at least one TPK) I have had it drop off with no combat log line.

ono, (edited )

mage hand requiring a short rest to resummon might be because you are using the gith racial?

Nope. Wizard and bard cantrips.

Since you mention it, though, I think the Gith’s psionic Mage Hand is a cantrip in 5e. Did it require a rest in some past edition?

Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It’s just different from the tabletop game.

I’ll have to try that; thanks. It would still be an annoying extra step and wouldn’t cover surprise situations as the spell is intended, but would at least be more useful than it seemed.

In any case, it’s not just those two examples. The point is that a surprising number of little things like these are broken, either by departing from D&D rules in ways that don’t make sense or by just plain failing to do what their in-game descriptions say.

I have found one example of departing from 5e rules in a way that does make sense, though, so it’s not all bad.

Ashtear,

For the items, etc. the ones I can remember offhand are:

  • Boots of Stormy Clamour (applies Reverberation with conditions) - never seen it proc with any of the conditions I’ve tried. Meanwhile, Diadem of Arcane Synergy will (likely incorrectly) proc on damn near anything, even self-buffs.
  • Jhannyl’s Gloves (auto-cures Poison/Paralyze/Blindness) - hasn’t worked for me once. The +1 to saving throws is active though.
  • Goad (disadvantage on attacks, from Battle Master subclass) - either doesn’t work or is very inconsistent.
  • Uncanny Dodge (Rogue) - I think everyone that’s played a Rogue knows this one. It’s got a weird passive effect implementation that auto-disables a lot.
  • Chromatic Orb - having occasional issues getting Storm Sorcerer’s Heart of the Storm to proc with this. Still pinning this one down, if anyone else has run into it?
  • Lucky (feat) - doesn’t reroll incoming crits.
  • Polearm Master (feat) - I have no idea where the bonus action is. Either I’m blind or it’s just missing.

There’s also stuff on the plus side, like Titanstring Bow double dipping with Lightning Charges or, famously, Haste and Haste-like effects (Elixir of Bloodlust) granting second attacks on each additional action for lv. 5+ martial classes. It’s possible Larian just balanced it this way, but I don’t think so. It’s crazy broken.

breakfastburrito,

The pole arm button is on the far right of the bottom bar gui thing, to the right of items.

Ashtear,

Okay, I’m seeing it now. It’s sort of like Ranger’s Horde Breaker. It only appears after an attack and it disappears after the turn.

fushuan,

all possible actions should show up on the K panel, I have dragged the “non-lethal toggle”, the eldritch blast push toggle and all of those the the actual bar to be able to juggle them.

Ashtear,

These two don’t show up there unfortunately under normal circumstances. The first Horde Breaker attack shows up there, the follow-up doesn’t until the first has already been executed. The feat one doesn’t even have a similar indicator there. It’s kind of a weird implementation.

samus12345, (edited ) do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@samus12345@lemmy.world avatar

I completed the game without issue, for the most part. The most annoying bug was one where my main character stayed permanently asleep. Saving then loading fixed it. Act 3 is noticeably not as good as the first 2 acts, but it didn’t ruin the game for me.

NineSwords,

Same here. The only obvious bug I encountered was that Gale somehow was convinced that he and I spent a night together, which we definitively didn’t. I liked Act 3 best though. It felt like all the threads that were set up in the first two acts were coming together for a satisfying /interesting conclusion (stuff like the stolen Gith egg for example). I feel like the 3rd act swims or sinks depending on how many plotlines you’ve set up in your game until then.

ArrogantAnalyst, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I finished the game after about 85 hours and yeah… act 2 and 3 need some polish. I ran into more than one gamebreaking bug. But overall it was still a really really great experience and taking the complexity of the game into account I think the overall polish of the game at release was quite good.

Infinite_Indecision,
@Infinite_Indecision@midwest.social avatar

How did you beat it that fast? I’m 70ish hours in and only starting to get close to done with act 1 maybe.

uberrice,

By at some point saying ‘OK, enough side quests, let’s move on with the story’. I plan to replay this game multiple times, so I do not mind missing some side quests in my first playthrough.

CIWS-30, do gaming w Shadow Gambit: The Cursed Crew is Mimimi's Final Game as the Studio Shuts Down - IGN

Glad they're taking a break, and hope things work out for them. Making games is tough, and making games like this which are more on the niche side can't have been easy, especially since the profits probably weren't stellar either.

Rolder, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

Just to post my own experience…

Finished the campaign duo with a buddy. Didn’t experience any particularly bad bugs. Had a couple times where shit didn’t load right for me but closing and reopening would fix so eh.

Kind of felt like a couple plots didn’t flow right going into act 3 but nothing that bad. Act 3 did feel overall a little rushed and unfinished but was still damn good. Some act 3 highlights: House of hope, underwater part, final boss battle (if you don’t count the gauntlet, that part sucked huge balls)

BJHanssen, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@BJHanssen@lemmy.world avatar

Honestly, the game is amazing 95% of the time. But Act 3 feels a bit too packed and a bit rushed at the same time. I’ve not been able to complete it because the game consistently crashes for me at a particular point on what amounts to ‘the final run’.

The fact that instead of just leaving the gsme until patched I instead chose to start over with a second character says something about how good the game is otherwise.

Kolanaki, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
!deleted6508 avatar

The differences in playing at launch vs after patch 1 are insane. My first time through the game, I kept thinking things were a little off and just thought it was simply weird writing that assumed too narrow of a range of player actions. Turns out half of the shit I was doing was accounted for, but the scripts or cutscenes weren’t triggering properly.

I had gotten through the entire game pretty early because of my obsessive way of gaming, and tried to bring up all the broken shit a bunch of times and was downvoted and dismissed as contrarian.

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