The industry did this to itself, and while i cannot imagine the pain and stress of working 80hrs+ and hitting dead lines…no one pulled the brakes on the train, covid revealed how absolutely deficit heavy the gaming community was operating under. this happened once before, history isn’t repeating but its dropping and spitting hell fire rap bars
Destiny 1 was an amazing shooter I spent far too much of my life playing.
Destiny 2 was an amazing experience as well…
For the first two years.
I have no idea why they thought they could get away with milking the Light Grind forever. Or why they didn’t add better Guild support if they wanted to just turn it into a subscription MMO.
There was plenty great about Destiny, the problem is that eventually Bungie just stopped giving a shit about making a good game and focused on milking Destiny for everything they can. Like their biggest changes to gameplay they’ve done in the last 3 years is to fix the issues they themselves created on prior years. Those fixes are presented as some new cool feature when in reality they’re things they should’ve iterated upon when it was originally introduced.
For instance with armor 2.0 they added armor affinities that would indicate what kind of mods(armor perks) you can use. Dnd then each piece also needed to be upgraded to be able to fit mods into the armor. So not only did you have limited amount of mods you could have you also needed 3 different versions of an armor piece (ideally with a good statline) to fully take advantage of the new build system. They also introduced the artifact which was supposed to be horizontal progression but it contained seasonal mods that you would have to use within the new armor 2.0 system. So you would have to compromise between using seasonal mods vs non-seasonal armor mods.
The biggest feedback they got was that the system is too restrictive and some of the solutions they got was a) get rid of armor affinity and b) make artifact mods into artifact perks. Guess what they introduced this year as a part of their grand plan to shake up the game? Getting rid of armor affinity and turning artifact mods into perks (though they still somewhat act like mods), 3 years after the community told them to do it. And with it they created a new problem for them to fix down the line. They scrapped all the existing armor mods they created in the last 3 years and replaced them with the most uninteresting mods.
And what about the core gameplay loop? That has largely stayed the same for the last, well some would argue since the start of D2. Every activity for the last 3 years has been a variation of stand at a specific place, shoot at a specific thing, carry something from a to b, throw a ball or insert collected things. And obviously shoot mostly the same enemies you’ve been shooting for the past decade.
In short the game is stale and it’s because Bungie has focused on keeping the content treadmill running rather than actually improving the game.
Looks like some c-level dweeb or scab sympathizer downvoted your comment. I couldn’t agree more with your assessment. Bungie leadership is pretty much miserable assholes these days. It sucks for the developers who do the actual work and are trying to tell leadership what will actually fix the company. They don’t deserve any of the frustrations from any of the player base, but the executives can fuck themselves with splintered balsa wood for all I care.
whether or not this happens I hope somebody cleans house on the suits. they seems to be trying to run the company without an ounce of self awareness that they are steering the ship onto the rocks
was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month.
But the cost-cutting at Bungie isn’t limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company “Pentathalon” event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays.
I had a Destiny poster on my wall back when all we knew was the name of the game and a bit of promotional art. We named our cat Bungie. So yeah, I’m pretty sad about the current state of things.
Sadly I lost interest in the game once they decided to remove content I’d paid for.
Gutting to see the developers suffer like this as I doubt they’re the ones making the shit decisions but are the ones taking all the hits with the layoffs.
So many people framed Activision as the bad guy, when we are seeing that they actually staved off some idiotic decisions on Bungie’s part. I have a feeling that while the layoffs are awful, I look at other studios run by Sony and can’t help but wonder if the real issue was just at the local management level, and Sony’s intervention is maybe needed to save Bungie from itself. Pete Parsons is a piece of shit fuckhead.
Wasn’t planning on playing it but now I’m definitely not going to. Minimum system requirements will probably be absurd anyway. 69420gb of ram and a rtx 9990ti.
ign.com
Aktywne