They pushed this change with the always online dev kit. I believe the price change is a smoke screen for the other changes. Soon they might step back on this decision.
If I’m playing an immersive misery simulator like a heavily modded S.T.A.L.K.E.R. Anomaly then encumbrance and inventory space plays a vital role in not only immersion but also gameplay systems like loadout choices and how much supplies and medicine you chose to bring and what that means in terms of how long you can stay out and how much loot you can carry back to base.
In games like Starfield and BG3 I find encumbrance mostly meaningless and annoying, and just exists as a means to slow down early game economy by preventing you from picking up literally everything not nailed down and selling it off. And in the end I typically end up thinking there are probably better ways to accomplish this that doesn’t leave you with an annoying encumbrance system as a byproduct.
In BG3 encumberance is absolutely needed to balance the game. Heavy Objects are still the best way to cheese combat and that is with you being limited in how many you can carry. Building a Character in a way to work around this is absolutely possible and a valid choice for a character build. It is definitely not a meaningless aspect of your character.
Took me cost me closer to 10, and you can wait for sales.
I thought it was just a “walk around” game. Boy was I wrong. Best game I’ve played in a long time, constantly engaged in the entire story. Yes it’s worth it.
I just finished Act 1 and am a completionist who literally inspects every chunk of map, reads every book, finishes every quest-log item before moving to next map area. I can safely say that Act 1 has been amazing for me.
I did encounter one inventory bug. Prior to patch one, I was using the Chest of the Mundane as a poor man’s Bag of Holding due to the weight reduction. At one point I took 600kg of items out of the chest to sell them to a vendor, and my inventory bugged. After screwing around with my buggy inventory for an hour (having fun earning infinite money from a vendor, for example), I reloaded from the save prior to taking the stuff from the chest and removed it in smaller chunks and everything was fine. Patch 1 killed the weight reduction in the chest, so it is unlikely others will find this fun bug.
Side note: my Lawful Good Gold Dwarf Cleric of Moradin has been a blast. I first talk my way into any circumstances, because one shouldn’t pass judgement without all the information. But after judging them as evil, wiping out the goblin, duergar, and zentarim camps has been super satisfying. The completionist in me worries about plot implications of these judgements down the line, and what I get locked out of, but so far it’s been great.
The interesting thing about DnD morality for clerics and paladins is that when someone asks “Who made you the judge of what is good?” your character can honestly say “God.”
They invented these things called reading glasses, have you heard of them? Anyway, PC mouse and keyboard is king, but we're talking console format here i think, and a PC console is better than a walled garden console.
Wow, that's a kind of dismissal that only those who have no idea how bad it gets can wield. Reading glasses help with clarity, but clarity is not the only issue with old eyes and other visual impairment. Sometimes you just plain need things bigger.
One day you'll look back on this exchange and cringe at the kind of person you used to be. Be better. Accessibility is important.
Signed, someone who's needed full-time prescription glasses for 35+ years and only recently started having to read small print on food and medicine containers with the zoom on my phone camera.
Hire more staff to do more development/QA in a shorter timespan
Delay release schedule to not be annual releases
Reduce game scope to something the team can accomplish
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually
Define "small". For Sword and Shield they had around 1000 workers, according to Ohmori, the game's director.
With 200 being from Game Freak, some from Creatures Inc. (they make the 3D models and send them to Game Freak) Debugging and Quality Control is externalized
So, yeah. The number being close to a thousand, that of course includes all the different functions like marketing and PR and everyone that would be associated with the game ahead of release. But I think at Game Freak, really the core team of people that worked on the game was around 200 people. And of course, Creatures is another partner company that develops 3D models of the Pokémon. There are various teams that handle debugging at our partner companies as well. So there’s a lot of people involved and I think in terms of just the sheer number of the most resources required to make something happen for the development, it was definitely more on the graphical side of things.
I really liked the first 2 games in the borderlands series, but TPS and 3 are just… Not great. I really want to try the Tiny Tina game, but I’ve heard that it as well is not great.
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