And is paying to have a game exclusively on your store good? Remember: Most people use Steam for the features it has (arguably whether necessary or not). Remember when it used to scan your Steam friend list file? Or the fact that it took three years for a shopping cart? Or the fact that the UI looks barebones? Oh, and Goat Simulator 3 was paid for as a temporary exclusive, and they were like, “Yeah, add it as a non-Steam game🤷♂️”? Or the fact that when someone hacks your account, you can send all the proof you want, but they say, “Nah, fuck you,” while Steam does a better job? I can say that because, even if not directly, I helped someone recover their account with a simple email screenshot and receipt of a payment. Competition is good if you offer something better, and no, “free games” are not something better. People are even complaining about them because they don’t give away AAA games but only “garbage” or repetitive ones.
For what it’s worth - I think I agree with you. But your message rambles on and never makes a concise point. That’s most likely why the downvotes. You can always ask a LLM to tidy it up for you next time.
Yes but here’s the thing. I bought my iPhone because it’s damn simple. I don’t like spending time on my phone, simple is efficient. I’m envisioning a future where I have a folder full wallet apps because every debit/credit card institution creates their own. All circumventing the privacy restrictions Apple forces on their AppStore. Truly the consumer has lost in this situation. If I didn’t want to use the AppStore - I would have bought a different phone.
Maybe it’s because I’m not a Fallout fan, but I didn’t like that one either. I didn’t finish it, to be fair, but I watched the first 3-4 episodes and I found it nonsensical for the most part.
From people and animals healing within seconds of them injecting some sort of Jesus juice, to armor suits protecting against explosions and extreme fall damage but not angry bears, or people living for centuries in the surface but from the looks of it the apocalypse happened just two days earlier, with no one bothering to clean up their own house a bit. In one scene you see soldiers wearing thick metal armor flying around on helicopters, in the next scene there’s people using bottle caps as a barter resource.
And that’s just about the verisimilitude of the setting and the events. The writing felt very amateurish/childish for the most part. Again, I have no reference to the source material, but from an outside perspective, I wasn’t impressed.
The visuals are very good (not ground-breaking by any means, but they do their job well), but that’s the extent of the praise I’d give to that series.
As a wheel of time, invincible, the boys, and fallout fan I feel extremely targeted. I’m a Yakuza superfan so I will have to watch this but I hope they don’t mess it up. I’m still playing infinite wealth but once I’m done I’ll have completed every rgg game except of the end and that PSP exclusive neither of which I’m going to go back to.
Combat is certanly not its strongest point, I wouldn’t call it repetitive, I found it fun at best and serviceable at worst. The best part of the game for me was traversing Tokyo by night, the powers your character has make it very enjoyable and the landscape is beautifully crafted. Also there are a lot of Japan urban legends and folklore mixed in there too. I’d say it’s a solid 20 hours experience. But it you are in it mostly for the combat I wouldn’t recommend it to you.
Oh this sounds lovely.
I’m not in it for the combat at all, I was afraid I’d have to suffer through it, but if it isn’t too bad, no problems for me. Thanks!
Yeah, some games like this are more about the mood, the settings and the exploration, even if it and empty alley or some random convenience store than the actual gameplay.
I loved these stupid binds. I was part of an RP server and each time I saw one my stomach churned. Lots of newbies talking up the big bad red in mystic armor, and the dude just ignores them, yells at the banker and fucks off with a Kal Ort Por. Better yet, a random blue casting a portal for a friend into the heart of Britt, the guy that’s running gets in and starts yelling his banker binds while standing on the other side of the portal. Baddies go through, suddenly lots of shit on the floor that you can grab since yoinking reds didn’t set crim.
Honestly I don’t even know what was modded / added in and what was in the actual game. Them going open source with Modain’s Legacy was such a boss move.
Even in the very game, CP2077, as impressive as it can be, it can also be just as disappointing. It’s still a nice technical marvel, but it’s not at all the gamechanger it wanted to be.
And there’s games such as A Plague Tale Requiem where the baked lighting looks flat-out better in most scenes than the raytracing, since unlike the “realistic” raytracing they hand-crafted it to be unrealistic but fitting for the tone and atmosphere of the scene. So I turned it off again.
I’ll be honest, so far the only game where RT universally made me go “I’ll leave that on, that’s awesome!” is Riftbreaker. And it has a comparatively minor effect there, but at least a purely positive one (CP2077 I prefer at native rez over RT + DLSS which gets a weird pseudo-blur even with carefully tweaked resharpening, it’s just part of how it renders I think as other games don’t have this issue).
And all for prettier shinies. No offense, but SSAO/Cubemaps are still damn pretty looking and cheaper in terms of resources. For me, 2077 still runs like ass with raytracing even today.
I’m reminded of old video games where they had the developers help out with the voice acting. Like, couldn’t you do this here? Just have someone who happens to have a high quality microphone do the lines? Maybe even pay a starving artist on one of those “voice acting for hire” sites?
I get that deadlines are usually way too tight on games, but this is just poor quality control. I guess that is the AAA games industry noways though.
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