Going 3D would require variable size tops, variable heights, more tilt, and more granular control. Doesn’t seem like this design would allow any of those. It’s still cool, but is no solid light yet 😉
Aww I didn’t even know there was a Rock Band 4, I would love to play that series again but I can’t find the band in a box anywhere, and based on the news, they’re sunsetting the game too. How lame.
That’s so cool how is he so causal about all of that. It looks like one day it will be able to handle running jumping and all kinds of movement. Vr is going to be better than real life.
The spinning tops might be 3D printed, but there are some motors and pressure sensors involved, plus some electronics, and you probably want a steel plate underneath holding it all together. Tolerances would also be quite tight.
Whoa what the fuck? How does it even work? It looked like you can control the direction the floor itself is moving the things on it (the way they are “force pushing” the box or when the old guy is in the chair) but it also looked like it wasn’t even moving, or uses power.
Seems to be a lot of cylindrical pillars with pressure sensors and motors, that can be tilted by a slight degree in both X-Y axes, or they have a fixed tilt and just the tilt direction is rotated in Z (seems like the pillars of a whole module get adjusted all at once), making only some borders be in contact with an object. A program can track the position of an object, then calculate how to tilt and rotate the pillars so the borders in contact with the object will push it in the desired direction.
It reminds me somewhat of an omniwheel control system, but applied to the floor instead of the wheels.
So, that was a passive tech, keeping you in a place, and this actively works to steer you to where you need to be. This seems better in the long run for that purpose even though it’s much more complicated.
Oh, I agree. I’m duly impressed. It’s just that I immediately thought back to that scene from community. I’m not good about remembering to call out my sarcasm.
As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.
Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.
conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.
I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: youtu.be/Jd3-eiid-Uw
Imagine you just finished playing Arkham Knight, and you get an interview with Rocksteady as a game developer. They love you, your passion, your creative skills, and they onboard you. This “game” is what Warner Bros hands down to you to work on. The well-known head of the studio leaves within a few years of you joining. You hold out hope that everything will come together so people can enjoy the art that you’ve worked so hard on. Warner Bros adds a battle pass. Warner Bros makes it a “game”-as-a-service. Warner Bros announces nonsensical lore additions for the sake of post-launch content. Warner Bros denies review copies. The “studio” you thought you were signing up for has become nothing but a slot machine for the higher-ups.
What a shitty thing to do to a whole group of wonderfully creative and skilled people.
See, this is the thing people don’t realize when they think generative AI is going to reduce headcounts overall.
Corporations suck. The entire reason they exist is because of the high transactional costs surrounding labor (there’s a Nobel winning economics essay on this from the turn of the 20th century called “the nature of the firm”).
They will reduce value and increase price as much as possible because they only exist to be a middleman between the consumer and the producer.
But right now there’s no alternative. It’s crazy expensive to make AA and up games so you need to target mass market appeal to get the money for it and usually need to crawl up finance bros’ asses who don’t even play games and look down on those who do.
That’s all about to change dramatically.
Co-op studio structures where employees are owners, smaller teams with large aspirations, franchises with small but dedicated fan bases - these largely died out in the 90s besides remnant very indie groups as transactional costs to produce a game went through the roof and those costs are about to turn around.
Yes, gen AI means less people are needed to make a game. But it doesn’t mean less people will be making games. It means there will be more games, and games coming from people with vision rather than coming from people with a quarterly statement they are trying to maximize.
Hello Games was a team of around a dozen people, and while it was a bumpy road, using procgen allowed them to build an entire universe. Well procgen and a whole host of other tools are about to suck a lot less and be much more accessible to even small studios to make ambitious games.
My hope is that we see things happen rapidly enough that many of the thousands of devs who have lost their jobs at mega-corps will be able to reorganize to take on the Goliaths and win rather than be forced to move on to other industries.
A shakeup is about to happen that’s going to destroy the season pass, micro transaction, soulless meat grinder that’s most large studio/publishers today - it’s just maybe ~3 years out from the inflection point of no return.
But one thing is for certain - most of the largest games companies are woefully unprepared for what’s coming and are about to be stepped all over like Blockbuster or Circuit City.
right now there’s no alternative. It’s crazy expensive to make AA and up games
You’re kidding? UE5 with Nanite is a whole-ass studio and you can use it for free and pay a percentage once you’re making money. It’s never been cheaper and the games have never been more plentiful. AAA has this problem exactly because games like Palworld are hits eating huge amounts of gamers’ time.
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Aktywne