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ampersandrew, do gaming w Wargroove 2 Review - IGN
@ampersandrew@kbin.social avatar

I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.

shiveyarbles, do gaming w Resident Evil 4 Mobile Will Cost $60

Nice try

Tarcion, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

I don’t think he’s wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game’s content. And greed but that’s kind of their job.

The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don’t like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I’d be all in. Similarly, I don’t think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.

I think the indie scene does this pretty well but it’s a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.

Cylusthevirus,
@Cylusthevirus@kbin.social avatar

Consumers don't set prices and if he can't convince people his games are worth more, that's on Capcom's marketing team.

This just smacks of "we've tried nothing and nothing is working."

verysoft, (edited )

AAA wouldn't remove macrotransactions to counter the higher price, they would just charge more for the game and keep everything the same. The current generation has been conditioned by mtx, it's no longer a whale problem. it's a norm that the average consumer accepts and buys into, which has fucked the industry.

Overwatch was priced at $40 on launch, it was just multiplayer after all. They priced it brilliantly and the mtx they had were pointless and non-invasive, a far cry to what that game has devolved into these days. Overwatch '2' was a forced patch which turned the game free-to-play and added all the aforementioned cancer mtx.
BG3 is $60, without any mtx. So I don't really understand the point you are making at all, it is just false that they were priced the same, BG3 didn't need to cost more, if it's cheaper it's more accessible to more people and the volume of sales makes up for the lower price, don't forget (like they want you to) there are a LOT more people playing and buying games now than 5, 10, 20 years ago.

Games are half-baked because people's standards have dropped and they will just buy half-baked shit, people still pre-order digital games... or they buy special editions to let them play the game 3 days early or whatever, the situation we are in is the fault of mindless consumption, not the fact game prices haven't significantly increased.

Until AAA games can remove the predatory monetisation, and gain our trust back, we should not be agreeing to be charged more. These companies aren't struggling, they are turning over record profits. Support indie developers, fuck AAA.

dumdum666,

What this CEO and you conveniently forget is the fact, that there are more Games sold every year. Since those are digital goods and copy costs are near zero, those companies are making more money each year already. They also pretty much killed the ability to sell used Games, except for Console Games with a physical medium.

Also: why should the consumers have to pay for the ballooning Overhead that those companies have? Don’t tell me you need a hundred million dollars in your marketing department to sell a GOOD/GREAT game. That is Bullshit.

Fogle, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Baldur’s Gate 3 made 350 million dollars within a month after launch.

Good games make their money back without question. Game prices are actually too expensive.

_haha_oh_wow_, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@_haha_oh_wow_@sh.itjust.works avatar

lmao

DarkThoughts, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Capcom games with their gazillion overpriced DLCs that never go on reasonable sales? Funny.

T3rr4T3rr0r, do gaming w Resident Evil 4 Mobile Will Cost $60
@T3rr4T3rr0r@kbin.social avatar

Literally no one will buy the game on ios

Eggyhead,
@Eggyhead@kbin.social avatar

I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

DoucheBagMcSwag,

There were go. Another person who agrees that apple is going to be competing with consoles again

EveryMuffinIsNowEncrypted,

Um… Rude?

NuPNuA,

I think that’s definitely what’s going to happen. The gaming market is going to see some huge disruption in the next few years as companies who didn’t want to bother with the console market can start an ecosystem based around platform agnostic stores/ecosytems.

ryathal, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.

LarryTheMatador, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Im of the opinion that selling my '89 tercel for less than 10k is leaving money on the table

Rhynoplaz,

Well, yeah. It’s a CLASSIC now! I wouldnt go under $20k!

amio, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

So someone will take his mods and make actual pirate versions of them. If he's trying to Streisand it, couldn't have done a better job. I don't see it being very profitable, though...

chaircat, do gaming w Resident Evil 4 Mobile Will Cost $60

Ladies and gentlemen, I present to you the answer to the question that’s posted all the time on gaming forums of: “Phones are so powerful these days, especially compared to the Switch, why can’t we have real games on phones without microtransactions?”

fox, do gaming w Resident Evil 4 Mobile Will Cost $60

Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

Anyone know if it’ll have cloud saves?

Nefyedardu, do gaming w Resident Evil 4 Mobile Will Cost $60

...why would it cost less? It's $60 everywhere else.

Chinzon,

Good freaking luck getting people to pay full price for a console game on a phone

Nefyedardu,

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

HarkMahlberg, do games w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN
@HarkMahlberg@kbin.social avatar

Can't help but feel like that was a missed opportunity. Exploration being risky could lead the player to make meaningful choices with meaningful consequences. It certainly seemed to have that effect in Dark Souls (yes I just invoked Dark Souls please don't dogpile me).

remus989,

Everything about this game feels like a missed opportunity.

Jagget, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

www.nexusmods.com/starfield/mods/2751I like this one better. It even adds menu options

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