No peaking, iron sites, head turn, geometry grappling. CS is very much nostalgia mechanics. They started the competitive shooter genre, and they’re still here.
Would anything drastic need to be done to a map to just load it up in CS2? I would assume the file format is at least the same and they’re built using Hammer.
Or, hear me out, we cut out the most expensive part of game development.
Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.
The coolest thing I’ve seen all year, if only someone makes a digital/emulated version of this I’d be set for life. FFCC is an absolute stellar game that really needs a proper remake and more love
I’m like 3120 or something to sign up. That day was a complete mess as everyone signing up and trying to download their games DDoSed the platform. At that time Steam was just a client to download and play Valve games.
I was younger then and had my own domain thinking I was cool but it is actually shit and uses leet speak. I’m stuck with that forever now as my account name. Sigh.
I prefer no inventory or encumbrance but just collections. Perm objects once you collect you have it forever and if you get a new one it just auto converts to coins or whatnot and consumables you get a number in the collections and if it is 0 then you can't use it. Sure its not realistic that a character can carry tons of crap but they stick in magic chests or unlimited space motorcycle trunks or whatever anyway. Just pretend your character is only carrying the equiped items and every thing else is in the magic mcguffin that allows you to essentially carry around a bunch of crap but take the inventory management aspect out. I play to have fantasy and have fun. Not organize crap. I have to organize crap (or at least should) in real life.
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