The different school in 8 months after Skull and Bones launch:
Our curriculum isn’t doing well. This is not the curriculum we wanted to deliver. Players expect better, yada yada yada, you know the usual school’s apology stuff. We need to lay off 100% of teachers so as to realign, synergize, refocus, retool, and remoney our money-making money curriculum disguised as a “game”. We will do better. We hear you loud and clear (kind of), and we probably learned a lesson of some kind.
User accidentally opens Uplay when trying to double-click Steam
A store banner ad shows ‘Skull and Bones’
User immediately frowns in disgust and tries to spam the X button to quit Uplay
Uplay privacy-invading telemetry captures an image of the user frowning via the webcam, and tracks the movement of the mouse cursor moving across the banner ad of ‘Skull and Bones’
Uplay closes, telemetry is uploaded to Ubisoft’s servers
An offline mode is the only way I'd consider buying and playing Nightingale; I do love survival games, but I need them to be offline adventures balanced for single-player experiences! As an introvert the last thing I want to do is encounter another person in a game.
And this is what Sony was afraid of, why buy on PlayStation when I can play it on XCloud with gamepass for a fraction of the price? Especially if all I care about is the campaign which doesn’t take lightning fast reflexes and can be played with a small amount of latency.
This is also why the EU was worried about cloud gaming competition, but Microsoft played the long game with gamepass and now it doesn’t matter if their stuff is on other cloud platforms as long as they get that gamepass sub.
The thing is, this whole buyout was Microsoft spending “fuck you” money. They can’t beat PlayStation right now, so they’re playing dirty, shifting their business elsewhere and buying out the competition. Their whole business strategy is just hoping nobody gives a shit at this point, and if someone does give a shit they’ll just pay the fines and continue.
ign.com
Aktywne