I played a bit this morning. Accidentally broke my paladin's oath while trying to get more info from a bad guy I was planning to kill.
Killed them instantly after the conversation, but that conversation broke the oath. Shouldn't have bothered either. Didn't get anything new.
And now I won't be able to savescum/press on until tomorrow at the earliest due to download speeds. I'm also on linux, so I might have to wait even longer if this patch breaks things again.
Hmm so you had to delete a file from the last patch to get it to run on Linux? I definitely didn’t have to do anything like that, running proton experimental through Steam. Curious, but what distro are you on?
It should be fun a challenge, but maybe not as fun as my naked golden dragonborn monk.
At some point in the run, I just stopped and said, "fuck, I need to play this guy in tabletop game"
He has the shiniest golden scales beneath rippling muscle. He sees the physical form as perfection itself, perfection that is too godly for such window dressing as clothing. But for modesty's sake, he might be convinced to wear a schlong thong. If you ask nicely.
In the lower city there is a clothing store. They sell an outfit called Angelic Scion. It’s basically a loin cloth and some gold arm bangles. Sounds like the perfect clothes for your golden god of fists.
Here is a screenshot of it on Astarion and Shadowheart
Patch 5 also improves inventory access, letting players manage the inventory of all companions from one single UI, regardless of whether or not they’re currently in your party.
YES. I was just looking for a mod to do this but it’s so much better when the devs build out a highly-requested feature like this.
While at camp, you can now access and manage the inventories of companions who aren’t in your active party.
Sounds like it’s not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc
You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot…)
I’ve never been a huge fan of inventory management and after a while it gets very tedious in BG3.
Jokes on me though, I’m playing Thorek in Warhammer 2 rn and he’s a crafting lord so I turned a semi-RTS into an inventory management game anyways.
The inventory management in the game is shockingly bad.
“Oh, I got a new companion. I wonder what I can equip them with.”
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
“I need to take a potion mid combat”
It’s somewhere in those 20 inventory wheels!
The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.
Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
This has explicitly been changed this patch.
It’s just inconvenience kept for the sake of following some arbitrary rules.
It’s on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of “barrelmancy.” Look up some Telekinesis runs on Divinity:Original Sin to see why.
I’m glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!
Other developers have already voiced their opinions on Baldur’s Gate 3. And it’s been “Oh no! Baldur’s Gate 3 is ruining the expectations of gamers about what a game is.”
Meanwhile most people playing BG3 have been saying “Finally, some good fucking food.”
Hah, that first quoted review is like playing Elite Dangerous. Really love that game. However, Starfield doesn’t have VR, so I’m not interested in going down that path. VR in Elite (except for ground ops) is amazing, and a spaceflight/sim absolutely should have a VR option IMO.
How they implemented it it is you can’t get a strong item if you pick-up the item box while being stopped (like as it respawns with no forward speed), by going in reverse or picking up the same one multiple times.
I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.
Bagging seems like it should be a valid strategy, let yourself go to the back of the pack to get better items, but run the risk of not being able to catch up.
Knocking opponents off the stage is close enough to lowering their HP to 0.
Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it’s cheesing the system that’s supposed to balance things out.
Even items in Smash Bros has a skill component in getting to the item first. And “rubber band” mechanics like bonus final smashes (and items in general) can be turned off.
Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.
Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.
I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could’ve chosen a better word, my bad.
I’m not upset about anything. But isn’t this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.
Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.
I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.
I think lagging behind for OP items is less interesting than a skill-based race.
In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.
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