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Shotgun_Alice, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

Let me guess, something something AI.

etchinghillside, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

Could I get paddles and gyro on the controller for my PC needs please.

Katana314,

It’s such a tragedy that Xbox controllers are the only major controller not to have any gyro. We could’ve had cross-platform shooters that allow for gyro ironsight aiming, or even allow it on PC (it’s currently a common option on Steam Deck, with some tinkering)

pycorax,

At this point I’m hoping for a Steam Controller 2. The Deck had so many nice nifty features that I didn’t know I needed.

etchinghillside,

Please.

Zehzin,
@Zehzin@lemmy.world avatar

Allow me to recommend the Flydigi Vader 3 Pro. It has Hall-effect sticks, gyro, back buttons, six face buttons, Xbox style trigger rumble and every button is mechanical. It also works on the Switch and Android

etchinghillside,

The current limitation I’m finding with third party controllers is that I can’t bind the back paddles to what I want in Steam. I can only bind them to buttons that are available on the controller through their software.

I like to use the back paddles as modifier’s like Ctrl or Alt or to apply an action layer to temporarily modify my other buttons.

technomad, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

Honestly, I don’t think I’ll own another console at this point.

PC will have my focus.

heavy,

Console are great for the audience that doesn’t want to pay the prevalent PC/GPU premium at this stage.

nightm4re,

At this point, a preowned Steam Deck is so much cheaper than any next gen console might ever be. So the barrier to entry for PC gaming is even lower and from a customer perspective, we know what platform players should go for

Mango,

They’ll pay it anyhow. They just won’t get a GPU for it and be stuck with only what’s on their specific platform.

I don’t even need the giant GPU. I just need the open platform to keep playing the games I already love.

CommanderCloon,

proceeds to buy $70 games

CaptPretentious,

Except you definitely make up for it and probably pay more (depending on what hardware cost your comparing to of course) on the consoles. All three consoles have subscription-based services that are more or less required. Some of the controllers for the consoles are as much or more than a keyboard or mouse. You rarely see a price decline of any of the games (especially Nintendo), and certainly nothing as near as what you’ll find on PC.

So consoles are a cheap upfront cost that’s recouped overtime. I’m not saying that consoles are definitely more expensive, but the true cost of ownership is somewhat muddled.

heavy,

I don’t really agree with that, at least outside of niche situations. The upfront cost on a PC today puts the cost for playing on consoles much cheaper up front such that it would take years to make up the difference, even if you were paying for Game Pass.

My point isn’t some pedantry over PC vs Console and cost nit-picking. Its that consoles aren’t a bad deal. It’s OK for people to own and play games on a console, and they work well for a lot of people.

I’ve been putting together PCs for a while now and the idea that they’re more affordable for playing games than on consoles is becoming more and more of a misnomer. You can thank the major part duopolies for that. I don’t think console companies aren’t greedy or somehow noble, but consoles are still fill a gap and enable people to play games.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

At this point, unless the PS5 shapes up and offers exclusives that matter, I will probably do the same.

cdipierr,

After the Helldivers 2 release Sony started talking about getting more aggressive with PC releases, so I think we’re going to see a lot less console only releases.

baatliwala,

Game pass is too good for me to resist consoles tbh, the PC app is ass. I can’t be bothered at this point to buy an expensive PC to be able to play AAA games.

AB7ORH7D,

PCs are brilliant! But I like console

Capitao_Duarte,

I play on both! I like pc for cheaper prices and some different games. I like my xbox to just “plug and play”, it is simple and I don’t have to keep verifying if it will run smoothly. My pc is kinda strong, but not super strong, so AAA titles a no go there

Blisterexe,

Steam deck is best of both worlds

KingThrillgore, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'
@KingThrillgore@lemmy.ml avatar

The big 2 vendors jumped on the Raytracing bandwagon too early and it shows.

UsernameIsTooLon,

Ray tracing was the hot new buzzword after CP2077 showed off what consoles couldn’t at the time.

Unfortunately the tech didn’t even mature on PC yet, at least not without upscaling and now frame gen to help get it to more pleasing framerates.

retrovg,
@retrovg@cwb.social avatar

Ray tracing in this generation was a classical case of "biting more than you can chew". Huge distraction.

Carighan,
@Carighan@lemmy.world avatar

Yeah I thought the same reading that.

Even in the very game, CP2077, as impressive as it can be, it can also be just as disappointing. It’s still a nice technical marvel, but it’s not at all the gamechanger it wanted to be.

And there’s games such as A Plague Tale Requiem where the baked lighting looks flat-out better in most scenes than the raytracing, since unlike the “realistic” raytracing they hand-crafted it to be unrealistic but fitting for the tone and atmosphere of the scene. So I turned it off again.

I’ll be honest, so far the only game where RT universally made me go “I’ll leave that on, that’s awesome!” is Riftbreaker. And it has a comparatively minor effect there, but at least a purely positive one (CP2077 I prefer at native rez over RT + DLSS which gets a weird pseudo-blur even with carefully tweaked resharpening, it’s just part of how it renders I think as other games don’t have this issue).

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

And all for prettier shinies. No offense, but SSAO/Cubemaps are still damn pretty looking and cheaper in terms of resources. For me, 2077 still runs like ass with raytracing even today.

altima_neo,
@altima_neo@lemmy.zip avatar

Doesn’t help AMD is behind compared to Nvidia

Wirrvogel, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'
@Wirrvogel@feddit.de avatar

Microsoft has clarified that it wants its games to be experienced across various devices

Microsoft, please give me streaming with keyboard and mouse. It is not rocket surgery ™ to do that and it is promised now for so long.

brlemworld,

GeForce Now ?

lud,

They presumably want gamepass or they want to stream to twitch from their console. Not sure.

flop_leash_973, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

"And what we’re focused on there is delivering the largest technical leap you will have ever seen in a hardware generation,

Pretty sure that is said by at least one player in the console game every time they announce new hardware.

Jaeger86, do gaming w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN

I just gonna wait till it’s $20

Sordid, do gaming w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN
@Sordid@beehaw.org avatar

I’d be willing to pay that if it didn’t have Denuvo DRM. Since it does, the price I’m willing to pay is about an order of magnitude lower.

JelloBrains,
@JelloBrains@kbin.social avatar

It's worse than that, they've been going through their back catalog and adding Enigma Protector DRM to games because the company doesn't like mods saying they are no different than cheating and some are morally offensive.

Sordid,
@Sordid@beehaw.org avatar

Oh man… But morally offensive mods are the best ones! I guess I’d better back up my DDDA installer before this plague reaches it, huh?

JelloBrains,
@JelloBrains@kbin.social avatar

There's conflicting messaging on it, some on Steam claim when they implement it that mods quit working, and others claim that just isn't true... I don't know as I'm not paying what Capcom wants for some of their games, but I know that it messed up compatibility with the Steam Deck when they added it to Monster Hunters in January.

If I owned one of the games that might get it, I would look into keeping a second copy that isn't updated though. Or turn off auto-updates in Steam.

KoboldCoterie, do gaming w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN
@KoboldCoterie@pawb.social avatar

I consistently get far more hours of playtime per dollar spent with indie games I buy for $5-$15 than $60 AAA games. (I say $60, not $70, because I haven’t bought anything at $70, and don’t intend to start.)

If they want to charge $70 for games, maybe release them in a complete state and don’t include microtransactions and offer post-launch support for a decent period of time. Their ‘Video games haven’t changed price since the 90s! The price isn’t keeping up with inflation!’ argument is a crock of shit because in the 90s, you bought a game and that was that. There’d maybe be a $40 expansion a year later that roughly doubled the content in the game. There were no $60 games with $150+ of day 1 DLC.

Sabata11792,
@Sabata11792@kbin.social avatar

Outside of Wow, I never found a AAA game that can hold my attention past 100 hours, hell 40 is a strech. Its almost never worth it at full price let alone 70.

I have a handful of $30 1000+ hour indy games I may be playing 20 years from now.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I have a difficult time with this announcement from Capcom specifically, because the only AAA games I’ve consistently gotten 300-1000+ hours from have been Monster Hunter games, and I really don’t want the enshitification to claim MHWilds. If it releases at $70 and without excessive microtransactions, I’ll have a really hard time not buying it at that price. On the other hand, if they do have those microtransactions and a $70 price tag, I’ll probably just ignore it, as much as I’ll hate doing so.

averyminya,

It’s been a slippery slope but I personally don’t mind current MH (World & Rise) microtransactions because they aren’t at all necessary for the game not prevent any kind of unlock.

Otoh, if they cracked down on modding because they weren’t selling cosmetics…

ampersandrew,
@ampersandrew@kbin.social avatar

Hours per dollar isn't a great metric for all sorts of reasons, but I do fully understand typically getting more value for your dollar out of indie games. That's not the only thing that makes this an apples and oranges comparison though. Games in the 90s and 00s were often cranked out in 9-18 months, with a number of developers in the single and double digits, compared to a lot of productions today taking hundreds of people to develop for 5 years before they come to market. Capcom in particular hasn't been getting too crazy with development timelines, because their projects usually aren't overscoped compared to their competitors, but we're still talking way more salaries to pay for a much longer period of time to create a single video game these days. Rather than DLC, it was designing games around strategy guides, hint hotlines, and coin operation in the arcades, resulting in decisions like making the first level really easy and the next level really hard, so you couldn't finish it with one rental, and you'd need to pay for additional materials to find out the obtuse answers to problems in the game. Duck Tales may have sold 1.67 million copies while its break even point was way, way, way lower than it is for the likes of Dragon's Dogma 2, which might need to sell that many copies to make back the money it took to create it, and it's not even a foregone conclusion that it will sell that many either.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Hours per dollar isn’t a great metric for all sorts of reasons

I’d love to hear your thoughts on this, because I’ve been using that metric for many years to gauge how much I’ll spend on a game. If I’m only going to spend 20 hours on it, I’ll spend $20 or less. Part of that comes from the sort of games I play, but if I spent $60 on a game and finished it in 20 hours (‘Finished’ as in done playing the game, including whatever post-story content or multiplayer is engaging), I’d feel pretty bad about that purchase.

ampersandrew,
@ampersandrew@kbin.social avatar

I think the hours you get out of it is a valid component of the value you get out of a game, but it's trivial to make a game longer, and a tight 5-10 hour game can frequently be more valuable to me than a 70 hour game, a lot of Capcom's games among them. Part of the reason Suicide Squad and Skull and Bones are getting slammed in reviews right now is because they made games that could be played for hundreds of hours, and that happened at the expense of making great games that you'd be done with in 15 hours. When is the last time you bought a movie or went to the theater? I'll wager a guess it cost you more than $3 even if it was really long.

And all hours are not created equal either. An action game that takes 50 hours would probably be exhausting, but a turn based game like an RPG or a 4X would feel right at home there, since you're spending a lot of time in menus making slower decisions.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Part of it, I think, comes down to the sort of games I typically play… if I’m buying a AAA action game, it’s something something like Sekiro, and I’ll absolutely expect to get my hours : dollars value out of it. (Incidentally, I played Sekiro for 62 hours after buying it for ~$48, so that one worked out fine.)

And to be clear, I’m not here for useless padding, either. If I lose interest before reaching the end of a game, it doesn’t matter if there was 60 hours of content there - I’ll judge it against however much time I spent before getting bored and uninstalling it. I’m also not against short games… I often prefer short games, but I also won’t pay $60 for them; I’ll check the estimated playtime and wait for an appropriate sale. I’m absolutely not advocating for every game to be 60 hours long.

There’ve definitely been games that I didn’t get my 1 hour / $1 from, and were still happy to have played… Brothers: A Tale of Two Sons comes to mind. I paid $15 IIRC and it’s over in 3 hours, but that stuck with me for a really long time. That’s my equivalent to going to see a movie (which I also do incredibly infrequently); it’s a “waste” from a purely monetary perspective but sometimes that’s okay, and I’m willing to splurge. I’ve seen 5 movies in a theater in >10 years, for the record. I would not consider it a good use of money, generally speaking.)

ampersandrew,
@ampersandrew@kbin.social avatar

How we each choose to spend our money is very much a personal decision, and if you feel you need more length out of a game in order to get your money's worth, no one can really tell you you're wrong. Something to consider though is that your dollars spent decides what gets made in the future. If enough people feel the way you do, it's no wonder so many games are designed to be repetitive time sucks instead of tighter, better paced experiences, because they're not making their money back on a 15 hour AAA game if everyone waits for it to drop in price to $15 first. Personally, I've seen plenty of my favorite franchises become worse off for being larger, longer experiences (that also cost them more time and money to make, meaning these games come out less frequently), and I'd love for them to return to the excellent games they used to be when they were leaner. Halo going open world hurts the most.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Halo is a great example, actually, because even though Halo 1 is a relatively short game (I guess normal by FPS standards but in general it does not take long to beat, even on a first playthrough), I got way more than 60 hours of playtime out of it. Easily hundreds. A game doesn’t have to have a long storyline or whatever to offer a lot of play time. Sometimes having replayability, post-game achievements that are fun to work towards, or compelling multiplayer, for example, is all it takes.

ampersandrew,
@ampersandrew@kbin.social avatar

Sure, but plenty of my other favorite FPS campaigns don't have that, and I definitely won't get 60 hours of playtime out of them, but they're still my favorites. It's been a long time since we got a great FPS campaign, and I hope it's not because the market those games are targeting have a $1/hr threshold to meet. $1/hr is also a fairly arbitrary metric in the face of inflation, because it essentially means that games need to keep being made on scrappier and scrappier budgets as time goes on in order to meet it. It's a fool's errand to try to convince someone that their opinion is wrong, so hopefully that's not what it sounds like I'm doing, but personally, I find it to be a poor measure of the value of a game or any kind of entertainment for that matter.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I strongly suspect that we just prefer different sorts of games. I wouldn’t expect 1 hour per $1 from a modern AAA FPS, but I also wouldn’t buy them anyway for the most part, so that doesn’t really affect my purchasing habits at all (nor would I factor into their cost analysis as a result). All of the FPS games I’ve bought lately have been $10-$15 “boomer shooters”.

ampersandrew,
@ampersandrew@kbin.social avatar

I don't buy modern AAA FPS either, but that's because they've been chasing those longer play times lately, or they end up not particularly interesting like Immortals of Aveum and then blame the market for not buying their game. I'm waiting for the indie scene to get past boomer shooters and start emulating the era just after that, and I'll gladly pay more than $15 to have it. There are a couple of candidates, but nothing for sure.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Anything upcoming that you’re particularly excited about?

ampersandrew,
@ampersandrew@kbin.social avatar

In the shooter space, just things I'm hopeful for, but I don't know how likely it is they'll scratch that itch. I've got my eyes on Mouse, Core Decay, and Phantom Fury.

Omegamanthethird, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'
@Omegamanthethird@lemmy.world avatar

The biggest jump in the current consoles was the load times. I don’t think there’s anything the next gen could do to impress.

beefcat,
@beefcat@lemmy.world avatar

Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections

CaptPretentious,

That is beyond optimistic for consoles. Maybe three or four more generations worth.

beefcat,
@beefcat@lemmy.world avatar

It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

That sounds a lot like the jump from HD to 4K. Which is to say a lot less impactful than the previous jumps and tech. And something a lot of people might not even notice.

Are there other benefits to this? Like less work for developers?

beefcat,
@beefcat@lemmy.world avatar

A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.

inclementimmigrant, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

Every new console since I’ve had the original NES is the largest technological leap…

mustardboi, do gaming w Masahiro Sakurai Says His Work on Super Smash Bros. Ultimate Is Now Done - IGN
@mustardboi@kbin.social avatar

5 years later: whoops another one

A_Toasty_Strudel, do games w Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC
@A_Toasty_Strudel@lemmy.world avatar

That’d be great. I’ve had the game for a week or so, and most of that time has been spent playing other things because H2 is completely and literally unplayable with the current server issues.

arudesalad,

If your outside the usa you can probably avoid the peak times on the weekends, that’s how I’ve been getting into the servers

AlexisFR,
@AlexisFR@jlai.lu avatar

Yeah, I had to put it down since last Sunday, as server keep being full after 20:00 each evening since then.

Gandarf, do games w Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC

Game won’t even launch for me. Just a black screen. Maybe this will fix it? otherwise I’m enjoying the Starship Troopers game, in its stead.

Kovukono,

You can get past the black screen by deleting the config file in the game’s appdata. After that, it’ll launch, you’ll apply settings, and you’ll get stuck on the “Defrosting Helldiver” screen because you can’t access a server, and be stuck with a black screen the next time you launch. I’m having so much fun.

Gandarf,

So glad there’s a… Work around…? They got 1 week before I refund I guess.

DonjonMaester,

In the config file under appdata, edit fullscreen flag to false. Its one of the first lines in the file.

finthechat, (edited )
@finthechat@kbin.social avatar

Steam is allowing refunds even over 2 hours for this game, just fyi

Oh man actually take that last comment with a grain of salt, I am seeing conflicting reports on the Steam boards about that today, sorry about that

Gandarf,

Oh! Good to know. Thanks!

finthechat,
@finthechat@kbin.social avatar

Oh man actually take that last comment with a grain of salt, I am seeing conflicting reports on the Steam boards about that today, sorry about that

Gandarf,

Understood. Thanks for the follow up

CountVon,
@CountVon@sh.itjust.works avatar

If you let it sit on the black screen, it will eventually let you in. Or to be exact it will eventually display the intro movie and splash screen, you’ll probably see servers at capacity there and after some time there you’ll eventually get in. Not exactly sure what it’s doing on that black screen, but I’m guessing it’s trying to talk to some server that’s massively overloaded. I spent most of the weekend playing with friends, so I had to suffer through the wait multiple times.

Gandarf,

Hmm. I don’t like the waiting. I have about 1.5hrs of playtime before I can get it refunded with ease. I’ll just see what state it’s in next weekend and refund if it’s still iffy.

ExcursionInversion,
@ExcursionInversion@lemmy.world avatar

Black screen is the first boss Servers are full screen second boss

Just have to wait for both

arudesalad,

I read somewhere that the server issues and the black screen is related

LaserTurboShark69, do games w Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC

The server issues were cute for a couple days following their overwhelming success but I would like to be able to play the game I fucking paid for now please

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