I consistently get far more hours of playtime per dollar spent with indie games I buy for $5-$15 than $60 AAA games. (I say $60, not $70, because I haven’t bought anything at $70, and don’t intend to start.)
If they want to charge $70 for games, maybe release them in a complete state and don’t include microtransactions and offer post-launch support for a decent period of time. Their ‘Video games haven’t changed price since the 90s! The price isn’t keeping up with inflation!’ argument is a crock of shit because in the 90s, you bought a game and that was that. There’d maybe be a $40 expansion a year later that roughly doubled the content in the game. There were no $60 games with $150+ of day 1 DLC.