As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.
Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.
conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.
Its a nice flashback to pretty much every mechanic of the original, from traffic blocks to rhythm blocks, keys and jump pads. Every major character is there as well, no Mr. Oshiro though, he’s probably still fixing the Hotel.
Going 3D would require variable size tops, variable heights, more tilt, and more granular control. Doesn’t seem like this design would allow any of those. It’s still cool, but is no solid light yet 😉
That’s so cool how is he so causal about all of that. It looks like one day it will be able to handle running jumping and all kinds of movement. Vr is going to be better than real life.
So, that was a passive tech, keeping you in a place, and this actively works to steer you to where you need to be. This seems better in the long run for that purpose even though it’s much more complicated.
Oh, I agree. I’m duly impressed. It’s just that I immediately thought back to that scene from community. I’m not good about remembering to call out my sarcasm.
This thing is so technically complex and has so many moving parts that I can only imagine it breaking literally constantly and costing a fortune to repair whenever it does.
I can only assume the reason you’d work for Disney as either an engineer or technician is if you have a kink involving being in a constant and inescapable state of overworked frustration.
Depending on how exactly is it made, it could have fewer moving parts than it looks like. The tilt seems to be controlled on a whole module at a time level, and I’m guessing all the tops of a module might be rotating in the same direction. That would still leave a lot of linkages and bushings or bearings, but make it easily serviceable by just replacing them. The modular design seems to indicate you could pick a whole hexagon tile, replace it with a working one, and service the damaged one in the background.
I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: youtu.be/Jd3-eiid-Uw
ign.com
Najstarsze