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CaptainBasculin, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

All I want from CS2 is to remove legs, like who thought it would’ve been a good idea?

woelkchen,
@woelkchen@lemmy.world avatar

I rather see Valve work on actually crucial features than to put effort in removing features that are already implemented.

tomi000,

I dont understand. Legs as in the character models legs?

Virkkunen,
@Virkkunen@kbin.social avatar

Yes. CS2 has added legs to your firsrt person view model, so when you look down, you see the your character's body instead of nothing.

I find it a welcome addition.

tomi000,

Ah I see. The models always had legs thats why I was confused^^

_Mantissa,

People down voting you don’t realize how irritating it is to be blocked from kills by your own player model. Bunch of Dust II mains smh my head

Otome-chan, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN

They're right that retail prices of AAA games are too low to make a profit. Which is why they've turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can't imagine spending $70 or even $80 on a game.

MoogleMaestro,
@MoogleMaestro@kbin.social avatar

To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.

For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.

The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)

Otome-chan,

They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn't for everyone.

WilliamTheWicked, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Or… maybe development costs have just gotten stupidly high? There are a lot of great indie games for a few bucks that pack a heck of a lot more fun and experimentation than a lot of the cookie cutters garbage coming out of a lot of big studios lately. I’m honestly sick of every facet of my life trying to bleed me dry of any spare cent I get.

Abnorc,

I just recently played Hrot, and it has been one of my favorite shooters to come out as of late. A game made by a Czech dude in a custom engine that he wrote for $16.00. I’ll play four separate games like that before I spend $70.00 for many competing AAA games out there. Not that high budget games shouldn’t have a place, but sometimes less can be more.

SolNine, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

I actually agree with him, and I am not an employee of the gaming industry. In the mid 90s N64 carts were freaking $79.99 at one point early on! I realize part of this is because the carts were expensive, but even CD based games were not THAT far behind at $49.99 or $59.99 as I recall. I realize they don’t have the same physical distribution costs, but game prices really have not kept up with inflation. Growing up it was a big freaking deal to get a new NES game you damn well better learn to love it, like it or not haha. Now… games are generally much more affordable for the average family, plus if you just wait a bit and don’t buy on release (barring Nintendo 1st party titles) they are way cheaper!

mojo, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Cut back on graphics, and I mean this unironically

CaptPretentious,

Or, hear me out, we cut out the most expensive part of game development.

Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.

videogameschronicle.com/…/the-games-industrys-hig…

mojo,

Cutting out middle management is always the right answer

wildcardology, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Balloonimg development costs and yet the games come out full of bugs

korinflakes, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

I’ve never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.

Also fuck these people because how often does this shit release with extra “monetisation” like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.

Kjatten, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

To be honest, game prices have stayed the same for a very long time, but you can’t release garbage and expect people to hundreds for it

Kashbus,

To also be fair, producers have been trying to raise prices on game for over 15 years now to little traditional success and instead relying on battle pass and micro transactions

I don’t think it is surprising that with recent events they are attempting to raise prices again

CaptPretentious,

The BASE cost remains the same. They then started finding ways market a spreadsheets with of ‘versions’. Then they added ‘micro’ transactions, battle passes, etc. Or they just shut down the old game so you have to buy the new version to keep playing.

And the cost of games has risen faster the minimum wage in the US.

So will all the multi millionaires and billionaires video games were making… I think $60 was more than fine for a large studio produced game.

Honytawk, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Well, I think piracy is a viable option.

lieuwestra,

But what about season pass content, dlc, loot boxes and online play? You’d be missing out on all the fun content. /s

Thranduil, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Yet they keep having record profits.

grayman,

Clearly, they could charge more if they’re selling more than ever. Also, you know it’s not free to make a digital copy, right?! It’s VERY expensive.

snownyte, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@snownyte@kbin.social avatar

Well, I think gaming standards are too low, Harushiro Tsujimoto.

Here's the deal, we keep the game costs where they are, but you need to stop pulling unrealistic ideals to match up to. And you need to stop shitting out bad games just to keep the trademarks alive and other copyrights. Give us GOOD Megaman games, not whatever Megaman Dive is.

We need to go back to the model of where making good games was a key priority. Why have you forgotten this?

Orionza, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@Orionza@lemmy.world avatar

When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.

From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally instead of asking their customers to fuel their greed.

Neon,

there is a slight difference between an indie-studio and a AAA-studio I’d wager

i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.

GoosLife,

He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

I’m not saying he is in the right, just pointing out that it is apples to oranges.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

closetfurry,

I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

More games like that please! Maybe the development costs didn’t have to balloon that much.

guacupado,

These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.

Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.

HRDS_654, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Here’s my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.

Holdoooo,

The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.

JokeDeity, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Every company executive has gotten way too big for their fucking britches. I’m pirating shit again, fuck all of these greedy mother fuckers.

grayman,

You’re literally taking yachts away from someone’s children! Why can’t you think of the board’s children?!

toxicbubble, do games w How Four Friends Built a ‘Hypercube’ to Play Final Fantasy Crystal Chronicles Together in 2023

had potential to be an amazing game if they didn’t screw up co-op

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